Posted 16 December 2012 - 04:53 PM
I predict GREAT AND TERRIBLE rage over this system when it is implemented. Most of it will be over situations like the following:
I am in my brawler Atlas, on Caustic. I am on the front lines for my team, and my role is to tank damage, draw attention,and do damage to things that are close. All of a sudden, The entire enemy team rushes over the caldera! I dutifully stand and take the brunt of the attack, so that the rest of my team can start focus firing and killing the enemy. Unfortunately, the enemy is also good at focus fire, and I barely get in two salvos of fire before I am blown apart. Total damage done: roughly 150. But, thanks in part to what I did, my team wins the game handily.
What does the game server see? I died, have one assist, and did 150 damage. That's bad pubbie stats right there. I am paid 30k for my efforts and have a repair bill of 70k. I think everyone would agree that this is not an acceptable reward.
Unfortunately, I don't think the system PGI will implement can handle these sorts of "sacrifice yourself for the team" matches. In any event, when I play solo pug matches for grinding, I'll be sure to stand way back, steal kills, and never ever ever act in the best interest of the team. Since winning and losing apparently will not matter, why bother?