DeathDealer 6, on 30 July 2012 - 06:25 AM, said:
Will, I couldn't find a Variant number for the ELH model but I will give you what I have right out of the 3050 sourcebook which follows as:
"With thunderbolts so common, many field modifications are starting to appear. One of the most interesting is the approach used by the mercenary Eridani Light Horse. The Eridani Techs use Hildco Model 12 Jump Jets manufactured in the St. Ives Compact to make their Thunderbolts able to jump 120 meters. They also make major changes in weaponry, producing a variant with a Thunderbolt - 12 Large Pulse Laser in the right arm, a Magna Longbow - 10 LRM Launcher in the right torso and three Diverse Optics Type 18 Medium Lasers in the left torso."
I also know there was a 3025 ELH version but I'm unsure what the loadout is due to my 3025 sourcebooks untimely demise due to a dog.
This is the best I could give you, sorry buddy.
DeathDealer 6
How's This?
Thunderbolt TDR-9SE
65 tons IS TW non-box set
Movement: 4/6/4
Engine: 260
Heat Sinks: 15 [30]
Internal: 104
Armor: 211/211
HD: 3 9
CT: 21 30 ( 12)
RT: 15 24 ( 6)
LT: 15 24 ( 6)
RA: 10 20
LA: 10 20
RL: 15 30
LL: 15 30
Large Pulse Laser [RA] 10 Heat
LRM 10 [LT] 4 Heat
Medium Laser [LT] 3 Heat
Medium Laser [LT] 3 Heat
Medium Laser [LT] 3 Heat
LRM 10 Ammo (12) [LT]
CASE [LT]
BV: 1,439 Cost: 5,851,010 Cbills
vs Warhammer
Warhammer WHM-9S
70 tons IS TW non-box set
Movement: 4/6
Engine: 280 Light
Heat Sinks: 20 [40]
Internal: 107
Armor: 208/217
HD: 3 9
CT: 22 31 ( 10)
RT: 15 22 ( 7)
LT: 15 22 ( 7)
RA: 11 21
LA: 11 21
RL: 15 29
LL: 15 29
ER PPC [LA] 15 Heat
ER PPC [RA] 15 Heat
Streak SRM 6 [RT] 4 Heat
ER Medium Laser [CT] 5 Heat
ER Medium Laser [CT] 5 Heat
Streak SRM 6 Ammo (15) [RT]
CASE [RT]
BV: 1,653 Cost: 11,359,400 Cbills
Both are from 3067 Rule set.
Battle 1 - Round 9
Weapons fire for Thunderbolt TDR-9SE (Thunderbolt)
Large Pulse Laser at Warhammer WHM-9S (Warhammer); needs 8, rolls 8 : hits HD
Warhammer WHM-9S (Warhammer) takes 9 damage to HD. <<<SECTION DESTROYED>>>,
*** Warhammer WHM-9S (Warhammer) DESTROYED by damage! ***
Critical hit on HD. Roll is 5; no effect.
Battle 2 - Round 16 - this was a close in battle.
Weapons fire for Thunderbolt TDR-9SE (Thunderbolt)
Medium Laser at Warhammer WHM-9D (Warhammer); needs 6, rolls 9 : hits CT
Warhammer WHM-9D (Warhammer) takes 5 damage to CT. 12 Armor remaining.
Medium Laser at Warhammer WHM-9D (Warhammer); needs 6, rolls 5 : misses.
Medium Laser at Warhammer WHM-9D (Warhammer); needs 6, rolls 8 : hits LT
Warhammer WHM-9D (Warhammer) takes 5 damage to LT. 12 Armor remaining.
Large Pulse Laser at Warhammer WHM-9D (Warhammer); needs 4, rolls 4 : hits RL
Warhammer WHM-9D (Warhammer) takes 9 damage to RL. 21 Armor remaining.
LRM 10 at Warhammer WHM-9D (Warhammer); needs 12, rolls 7 : misses.
Physical Attack Phase
-------------------
Physical attacks for Thunderbolt TDR-9SE (Thunderbolt)
Punch (Left Arm) at Warhammer WHM-9D (Warhammer); needs 7, rolls 11 : hits (using Kick table) RL
Warhammer WHM-9D (Warhammer) takes 7 damage to RL. 14 Armor remaining.
Physical attacks for Warhammer WHM-9D (Warhammer)
Kick (Left ) at Thunderbolt TDR-9SE (Thunderbolt); needs 6, rolls 10 : hits (using Punch table) HD
Thunderbolt TDR-9SE (Thunderbolt) takes 14 damage to HD. Armor destroyed, <<<SECTION DESTROYED>>>,
*** Thunderbolt TDR-9SE (Thunderbolt) DESTROYED by damage! ***
Round 3 - Longrange fire.
Weapons fire for Warhammer WHM-9D (Warhammer)
ER PPC at Thunderbolt TDR-9SE (Thunderbolt); needs 5, rolls 7 : hits LA
Thunderbolt TDR-9SE (Thunderbolt) takes 10 damage to LA. 0 Armor remaining.
ER PPC at Thunderbolt TDR-9SE (Thunderbolt); needs 5, rolls 9 : hits LT
Thunderbolt TDR-9SE (Thunderbolt) takes 10 damage to LT. 14 Armor remaining.
ER Medium Laser at Thunderbolt TDR-9SE (Thunderbolt); needs 7, rolls 8 : hits CT
Thunderbolt TDR-9SE (Thunderbolt) takes 5 damage to CT. 25 Armor remaining.
ER Medium Laser at Thunderbolt TDR-9SE (Thunderbolt); needs 7, rolls 5 : misses.
Thunderbolt TDR-9SE (Thunderbolt) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 3 : falls.
Thunderbolt TDR-9SE (Thunderbolt) falls on its right side, suffering 7 damage.
Thunderbolt TDR-9SE (Thunderbolt) takes 5 damage to RL. 25 Armor remaining.
Thunderbolt TDR-9SE (Thunderbolt) takes 2 damage to HD. <<<SECTION DESTROYED>>>,
*** Thunderbolt TDR-9SE (Thunderbolt) DESTROYED by damage! ***
Critical hit on HD. Roll is 8; 1 location.
<<<CRITICAL HIT>>> on Life Support.
Battle 4 - Round 25.
Weapons fire for Warhammer WHM-8D (Warhammer)
ER PPC at Thunderbolt TDR-9SE (Thunderbolt); needs 4, rolls 12 : hits CT (hit aimed location)
Thunderbolt TDR-9SE (Thunderbolt) takes 10 damage to CT. <<<SECTION DESTROYED>>>,
*** Thunderbolt TDR-9SE (Thunderbolt) DESTROYED by damage! ***
Critical hit on CT. Roll is 6; no effect.
ER PPC at Thunderbolt TDR-9SE (Thunderbolt); needs 4, rolls 9 : hits CT
Thunderbolt TDR-9SE (Thunderbolt) takes 10 damage to CT.
So, 3 out of 4 for the Warhammers - but they had a 200 - 300 BVP advantage over the ELH Thunderbolt, which is supposed to be working with support units.