Warhammer Vs. Thunderbolt
#61
Posted 19 May 2012 - 12:11 AM
Seriously though, ppc's do not win wars alone.
#62
Posted 19 May 2012 - 12:18 AM
Skylarr, on 18 May 2012 - 07:25 PM, said:
The JR7-F Jenner mounts 15 leg armor, the exact same as the WHM-6R Warhammer. The JR7-D Jenner pales so greatly in comparison to the F Jenner that I assumed nobody would think I was talking about it. Similar to how I imagine when I say "Awesome" nobody thinks AWS-8R and goes "Aw yeah, the Awesome with it's two LRM-15s, large laser and 7 heatsinks more than it's maxmimum heat generation!"
But if you'd prefer, how about I say the Warhammer has less leg armor than a Wolfhound?
#63
Posted 19 May 2012 - 12:49 AM
From there, the Warhammer's weak leg armor has been cited by many others and it is a real problem. The TDR has a pretty good chance of knocking it down. Once it goes down, the TDR is very likely to finish the job. WHM's firepower advantage is relatively small here, and becomes a non-issue if the TDR makes it to melee range.
Here's the thing: The TDR is specifically built to be a general purpose unit, the WHM-6R (not so much later versions, but the -6R at least) is a lightly armored (for its size) support platform. Twin PPCs allow it to provide ranged punch indefinitely, but someone has to screen for it. WHMs are at their best when fighting a variety of foes, and accompanied by a bodyguard or a unit that can go way out in front to keep the enemy busy.
The WHM-6R is a worthy design that is useful in many situations. Dueling is not one of them. It needs teamwork in order to shine.
#64
Posted 19 May 2012 - 08:09 AM
#65
Posted 19 May 2012 - 09:20 AM
#66
Posted 19 May 2012 - 10:09 AM
#67
Posted 19 May 2012 - 10:31 AM
Thunderbolts are, quite simply, wonderful machines, but more reliant on supply lines than the Warhammer (or the Marauder for that matter) to keep its long range firepower up to scratch..
#68
Posted 19 May 2012 - 11:40 AM
#69
Posted 20 May 2012 - 11:11 AM
#70
Posted 20 May 2012 - 12:22 PM
Thunderbolt piloted by Patrick Kell.
Warhammer piloted by Yorigana Kurita.
I think it'd be dead even. What does everybody else think?
#71
Posted 20 May 2012 - 12:41 PM
#73
Posted 21 May 2012 - 05:48 PM
#74
Posted 21 May 2012 - 06:29 PM
Pvt Dancer, on 18 May 2012 - 11:52 PM, said:
The average roll on the LRM 15, if it hits, is 9pts of damage (on a roll of 5-8, 12pts on a 9 or 10, and 15pts on a 11 or 12). The T-Bolt is really doing as much damage at range as the War Hammer (17pts vs 20pts). The biggest advantage the Hammer has /is/ that little extra range the PPCs have on the LL, where his PPC shots will be medium and the LL will be long, but that will only last a turn.
I guess I was wrong, I would have to give it to the T-Bolt if the pilot has some discipline and resists alpha striking with everything at the 5-6 hex range, over heating his mech (+8 heat if the LRM, SRM, 3 MLs and LL are fired for a potential 42pts of damage). The WH has the same problem, as a single PPC and two MLs and the 6 pack is 20 heat, but possibly 32pts of damage.
The TB could over-come his heat problem by being careful of what he fires till he gets back down to +7 to +3 heat in a few turns, but it means not firing everything. Same thing for the Hammer... fire 1 PPC, 1 ML and the 6 pack and he is at 17 heat and still doing a possible 27pts of damage at medium range.
Bear in mind you have a +4 penalty to-hit at long range, a +2 at medium range, and a +1 to-hit inside minimum range, +1 additional for every 30m inside minimum range. Unless you have a pilot with very good gunnery skills, hitting at long range is pretty iffy.
Looking at all three weapons:
LRM 15: long 21, medium 14, short 7, minimum 6
PPC: long 18, medium 12, short 6, minimum 3
Large Laser: long 15, medium 10, short 5
The LRM has a tough combination of to-hit penalties, really being at its most effective somewhere between 420m-150m. The Large Laser isn't much good until 300m, and from there on in its gravy.
The PPC, by contrast, is pretty accurate between 360m and 60m, and concentrates damage much better than an LRM launcher. The "9 average" damage is more likely to be 5, 3, and 1 damage, plus the concentrated 8 from the large laser, once that comes into range, as opposed to 10 damage in two places from the PPCs. In a ranged engagement, the Thunderbolt is going to need some lucky roles, or TACs with those LRMs to win. In close, I definitely see it having an edge in durability once the to-hit penalties are relatively small, but staying at range isn't likely to be a good strategy.
#75
Posted 21 May 2012 - 06:44 PM
As far as I know damage works in clusters of 5's, so it'd be 5 and 4 damage, not 5, 3, and 1. Armor is the defining factor in this matchup. As much as I like PPC's they aren't the be all and end all of mech combat.
#76
Posted 22 May 2012 - 03:10 PM
#77
Posted 22 May 2012 - 03:26 PM
#78
Posted 22 May 2012 - 03:32 PM
#79
Posted 22 May 2012 - 03:34 PM
Chunkymonkey, on 21 May 2012 - 05:48 PM, said:
yes, better yet, wait for a mech that will likely not come out until years after the game is released.
do people even think about what they post anymore?
#80
Posted 22 May 2012 - 03:40 PM
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