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New Economy Balancing (Command Chair)


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#81 Trauglodyte

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Posted 17 December 2012 - 10:50 AM

View PostJoseph Mallan, on 17 December 2012 - 10:21 AM, said:

Still should not be worth more than the kill shot is all I'm saying. I wrack up alot of Assists in a game I should not make more than the killer.


Thing is, you'll get the kill assist with the kill. As long as someone else damages your target, everyone gets the assist. At least, that is how I'm interpreting it.

#82 Chrithu

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Posted 17 December 2012 - 10:52 AM

View PostTrauglodyte, on 17 December 2012 - 10:50 AM, said:


Thing is, you'll get the kill assist with the kill. As long as someone else damages your target, everyone gets the assist. At least, that is how I'm interpreting it.


Sadly the way I interpret it they just changed numbers and removed cap bonuses form the final equation. You currently do not get the kill assist with the kill and you will also not get it after tuesday.

#83 Rina Fujimoto

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Posted 17 December 2012 - 10:54 AM

View PostJason Parker, on 17 December 2012 - 10:44 AM, said:

People that love trolling will cap race on purpose to deny money to both teams.


I agree, those damn trolls were already always denying my team of fun.

#84 JudgeDeathCZ

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Posted 17 December 2012 - 10:55 AM

I like those news.Yes all of them :)

#85 Shadowsword8

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Posted 17 December 2012 - 10:55 AM

With my average damage/kill/kill assists, a win under the new system should bring me very slightly less. But if it succeed in reducing the amount of afkers and cowards who refuse to support their teammates in fights and try to solo cap, it's well worth it..

And with RnR gone, there's now a reason to use ferro-fibrous armor.

#86 Thorqemada

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Posted 17 December 2012 - 10:55 AM

RnR in its current/past implementation was a placeholder lightweight economy gameplay element - if its gone its not that big loss of gameplay depth.
But somewhere in the implementation of CW and the further development of the game i want a deep economical gameplay element included as this adds another layer of challenge, management and decision making.

#87 DeathofSelf

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Posted 17 December 2012 - 10:55 AM

View PostClay Pigeon, on 17 December 2012 - 10:45 AM, said:

Because the game doesn't have the player base to support 3 game modes.


er...What?

View Postharuko, on 17 December 2012 - 10:47 AM, said:


Because they removed the base cap bonus, not the bases themselves, base capping as a tactic is still entirely viable, last I checked you don't make more money on a loss than a win, so the incentive for going back to base is still the same, it's to not lose.

Can you still go cap to draw half their team away? Sure. Can you still cap to end a round if you can't find the last guy? Sure. Can you still cap in general? Of course.

So..nothing has changed, Assault is no more TDM than it was before, only now you make slightly less money if you just cap rush.

Plus, if you want a "tactical mission based" game type, why not just play conquest?



That is true, I guess just feel like they should not have removed it.

#88 Pyrrho

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Posted 17 December 2012 - 10:55 AM

View PostTrauglodyte, on 17 December 2012 - 10:50 AM, said:

Thing is, you'll get the kill assist with the kill. As long as someone else damages your target, everyone gets the assist. At least, that is how I'm interpreting it.


Again, from what I have seen this is NOT THE CASE. Currently, after racking up a kill, I have ended games with zero assists.

#89 Inertiaman

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Posted 17 December 2012 - 10:56 AM

So just to clarify, everyone who told Vassago he was just crying can go **** themselves.

#90 Joseph Mallan

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Posted 17 December 2012 - 10:57 AM

View PostTrauglodyte, on 17 December 2012 - 10:50 AM, said:


Thing is, you'll get the kill assist with the kill. As long as someone else damages your target, everyone gets the assist. At least, that is how I'm interpreting it.

No I don't think so. If I kill teh Mech I didn't get the "assist" also. But I will wait and see if this is how it works. Its stupid if it does, but hey I guess we don't want a smart players game.

#91 Gif

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Posted 17 December 2012 - 10:57 AM

Has someone done the math by how much this will change from current pricing? with out RnR, I assume every game I'm netting way more money in general. Being I've been playing for awhile a lot of my mechs are Artemis or XL Engine equipped, and those were never cheap fixes/repairs.

But with the TAG Buff, and no Re-arm, ohh I cant wait to run my LRM Artemis with TAG. ECM Commandos and Ravens watch out!

#92 Corvus Antaka

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Posted 17 December 2012 - 10:57 AM

I like it. XL engine disadvantage is the side torso weakness now and not the expense to fix ontop of that. Same for bringing artemis to a fight.

The only thing I don't like is the removal of the capture & assist payment bonuses, if you are crafty enough to cap you should get paid. HOWEVER, hopefully this will lead to more fighting and less capnrush gameplay for people to make money with.

I do miss the immersion of repair and reloads though. That is dissappointing, and hopefully something we will see return once PGI figures out how to balance the numbers properly.

#93 mike29tw

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Posted 17 December 2012 - 10:58 AM

View PostDakkath, on 17 December 2012 - 10:29 AM, said:



Oh I see what you're talking about. Yea, good question. I don't know if that's how it works. I never pay that much attention to the money part really. I would assume you get an assist credit AND the kill shot credit. But probably something that needs to be checked out.


Kill shots tend to give you some component destruction as well, so the player making the kill shot will still earn at least as much as the players assisting the kill.

#94 Blair

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Posted 17 December 2012 - 10:59 AM

View PostMonsoon, on 17 December 2012 - 10:43 AM, said:

Personally, I like the removal of RnR, from the aspect that if I'm a 'House Unit' then it's the job of the Unit to repair the mech.


I think you hit the nail on the head here. When Community Warfare is added, I can see them adding this back in for Merc Corp units, either on a personal level, or perhaps a charge to the Corp's account after each match. This way, the people who want a hardcore Merc life experience can pay for everything (and, consequently, charge their employers more as well) and people looking for a more straightforward experience can pledge to a house and have the citizens of the Inner Sphere foot the bill, as they should.

#95 Mercules

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Posted 17 December 2012 - 10:59 AM

View Postharuko, on 17 December 2012 - 10:36 AM, said:

I am absolutely dumbfounded that people are mad that they removed the cap win and complain that they don't want TDM.

So let me get this straight, you watched the MWO trailer, and thought to yourself "BOY DID YOU SEE THAT RED SQUARE IN THE BACKGROUND? HOT DOG I'D LOVE TO CAP THAT, THIS IS THE GAME FOR ME!", and then get mad when the game gives you a greater incentive to you know...battle in giant mechs? Something the series has always been about? You're really this terrified of direct combat? You really derive this much enjoyment from seeing the victory screen without a single shot? Why are you even playing this game? No, really, why are you playing this game? Did you not read the gameplay description under the "game" tab before downloading? Lets take a look shall we?

"Each team has 8 players and the two teams are pitted in combat in an enclosed battlefield"

Notice how it says, "combat", not "a TACTICAL race to the red square!".


Combat does not strictly mean shooting at one another. Out maneuvering an opponent is as much "combat" as forming a firing line. Fear of losing to a Cap means actually scouting out the enemy instead of rushing to the middle of the map and wondering why no one else showed up and oh dang I just lost.

#96 Clay Pigeon

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Posted 17 December 2012 - 10:59 AM

View PostDeathofSelf, on 17 December 2012 - 10:55 AM, said:


er...What?





This game's player population is small. There's a reason the player counter was removed. Not that many people are on at the same time. The queues are already split: pubstomp and 8-man. They will be further split on tuesday: pubstomp assault, pubstomp conquest, 8-man assault, 8-man conquest. That's a 4 way split. Adding an additional game mode will make it a 6-way split. It's hard enough to get an 8 man match outside of peak times right now with just the 2 way split. It will get harder on tuesday. If they add a 3rd game mode it will get even harder.

#97 TruePoindexter

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Posted 17 December 2012 - 11:01 AM

I have mixed feelings on the removal of RNR. On the one hand I feel that Repair and Rearm added an extra cushion to the game to discourage only using the highest tech gear. FF, XL, and Artemis all carried high price tags and sometimes only minimal benefit limiting their usage to specific cases. That said my FF equipped Ravens had the same repair bills as my Cataphracts which never seemed quite fair. The same bill for something half the size? Is it covered in diamonds or something?

I'm ambivalent about the removal of the cap bonus. I haven't cared about CBills for a very long time now so its removal doesn't bug me. Capping should be a tactical decision and not an economic one anyway. I for one will still use capping as a way to win against those foolish enough to not defend their base.

That rest though sounds great. Not rewarding AFKs/Suicides is fine by me. Those of us who have always been performance players will do just fine - even better than before since we won't be paying for repairs.

#98 Atlas3060

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Posted 17 December 2012 - 11:02 AM

View PostBlair, on 17 December 2012 - 10:59 AM, said:

This way, the people who want a hardcore Merc life experience can pay for everything (and, consequently, charge their employers more as well) and people looking for a more straightforward experience can pledge to a house and have the citizens of the Inner Sphere foot the bill, as they should.

I see where you are going with this and I like it. Though I think House units should have the citizens pay for all repairs when defending, but if you go on the offensive part of it should be out of pocket to reflect how you aren't completely supplied by home due to your forces are on enemy lands.

Still this idea has merit and once again could give us new layers to the game modes.

#99 Kaijin

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Posted 17 December 2012 - 11:05 AM

View PostRG Notch, on 17 December 2012 - 10:49 AM, said:

not need premium to support more expensive builds


That's a good thing right? Because otherwise it'd be P2W.

View PostM A L I C E, on 17 December 2012 - 11:03 AM, said:

Say goodbye to tactical builds.

This game will be nothing but Brawl Brawl Brawl come Teusday afternoon.

Hope you like rushing to the center and playing broadside volley matchup in mechs...


This game was already nothing but Brawl Brawl Brawl due to ECM.

#100 Lusankya

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Posted 17 December 2012 - 11:06 AM

I just hope that RNR is not taken out permanently and makes a return sooner rather than later.





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