Kousagi, on 17 December 2012 - 11:09 AM, said:
Everyone freaking out about the removal of RnR does not seem to get what PGI is doing. Yes, they removed the button for it, but at the same time lowered rewards that you get. So in short, its like Forcing you to pay the current RnR costs on mechs.
Sure, if you forget that those good enough to keep their mech undamaged are "paying" the taxes on the self-demolitionists, then your line of reasoning makes sense.Why get paid less for running a flawless combat?
Kousagi, on 17 December 2012 - 11:09 AM, said:
Only thing I see with this standardization of rewards and removal of RnR is that low cost mech set ups will earn Less cbills now and high cost setups will earn the same amount, maybe a bit more then before.
I preferred it before, when you got paid more for doing what your job was (scouting, destroying, or capping) rather than making destruction the only goal of playing. Why should a lightly-armed scout or cunning base capturer get paid less than some behemoth that got totally destroyed but did a lot of damage first?
Kousagi, on 17 December 2012 - 11:09 AM, said:
So in short, this is a econ nerf, not a buff.
No, it is a game nerf (as in be an assault brawler and don't care about paying your bills because there aren't any), and it isn't a buff either (on that account you are correct); its a debuff for top performers.