Imperial X, on 10 January 2013 - 09:53 PM, said:
We have gone from one end of the spectrum to the other. Now people have no care for Alt-F4ing out of battle or just afk grinding mechs. They make money regardless.
Before, we had cowards too concerned with staying alive and not helping team mates. They would hide behind a rock and do absolutely nothing while their team got massacred because they didn't want to spend the money on repair/rearm.
Hopefully we find a happy mid point along the way.
Imperial X, on 10 January 2013 - 09:53 PM, said:
We have gone from one end of the spectrum to the other. Now people have no care for Alt-F4ing out of battle or just afk grinding mechs. They make money regardless.
Before, we had cowards too concerned with staying alive and not helping team mates. They would hide behind a rock and do absolutely nothing while their team got massacred because they didn't want to spend the money on repair/rearm.
Hopefully we find a happy mid point along the way.
Actually, we had the AFK Warriors all along - already mentioned my roommate - he would log in 3 trial mechs, and disconnect from each battle... that way, he would get the payout for losing times 3.... letting him run his pimped out mech in another game.
He even spent money to buy an extra slot, so that he could attempt to log in a 4th trial, and go for more cash. He made enough from LOSING GAMES HE WAS LOGGED OUT OF, that he could run the XL, etc.
Considering that the "standard" method of play was to turn off auto reload and repair.... and just keep running a gimped mech with your team..... this is a bit of a welcome change. I have already had several other players I know complain about the new system, as they used to make more money just coming in with unrepaired mechs. You see, an unrepaired mech takes little damage to kill, and nothing to repair, as the game would always give you the engine, at least.
So, you don't bother repairing, and if you do bother playing, you just keep trying to cap..... if you get killed, it didn't matter, as the mech was already damaged, and you weren't paying repairs, and in the odd event that your side won the battle in spite of you..... that's a bonus.
Having played a bit each day since they removed RnR.... I've seen better games, more participation, and less AFK farmers.
I also have seen few XL engines, due to fragility... and you can tell, because a mech going down, taking damage from the side, and the only thing you see go black is an arm, but it's down.... XL engine.
RnR is a mechanic designed to increase the need for grinding. One thing that this game should never devolve to is the endless grind to make cash.... that is the arms race, as the point shifts from team play to individuals earning cash for a better ride.....
In addition, this stops people like me from being richer than thou...... I like light mechs. I have been a TT player since the 1980's.... and even then, I favored lights. I still do. At one point, before they were stolen, I had a collection of over 700 mech figurines, with about 40% of them being lights... my current collection is about 112 figurines, and 43 of them are lights.....
I almost never use an XL.... too little armor to protect it, and I don't need double heat sinks.... as my weapon packages are light. I do, however, tend to be quite sneaky... I've capped my share of bases, and I am good with picking one of my teammates and giving him support. I love Commandos with Large Lasers, as I can snipe and support --- I also love my Raven with an LRM15, and 2 medium lasers..... same reason.
This does allow the players that like the big boys to come out and play. They will learn that things like the XL are too fragile, and items like Endo-steel take too much space. We don't need to tack on RnR on top of those limits, especially since these games are more or less the equivelent of tabletop pick up games. You don't worry about RnR, or even mech cost then... why now, when these pug games are the same thing.
Nahuris