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December 18 Patch Good News For New And Existing Players


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#21 Sgt Peanuts

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Posted 17 December 2012 - 02:11 PM

Won't removing RnR remove one of the drawbacks of FF armour? I mean I know one thing was the critical slots, but isn't that kind of irrelevant, unless you are also packing everything else there is as well?

#22 Aidan Malchor

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Posted 17 December 2012 - 02:14 PM

I really hope removing RNR is very temporary. If you get your butt handed to you there should be a consequence. RNR helped encourage people to play smarter and discouraged lemmings. Of course some are just lemmings through and through but it at least helped encourage smarter tactics.

I was hoping for rearming to be fixed so as not to give you a free 75% ammo, guess they went the other way on that one.

Guess we'll see how it turns out.

Guess I might as well toss XL's, and FF on the rest of my mechs tomorrow.

Edited by Aidan Malchor, 17 December 2012 - 02:15 PM.


#23 Elizander

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Posted 17 December 2012 - 02:45 PM

View PostSgt Peanuts, on 17 December 2012 - 02:11 PM, said:

Won't removing RnR remove one of the drawbacks of FF armour? I mean I know one thing was the critical slots, but isn't that kind of irrelevant, unless you are also packing everything else there is as well?


FF armor isn't all that great to begin with. The penalty in cost for FF maintenance just made it even more useless and at worst, FF + R&R + Newbie who didn't know better caused that person to have higher repairs for little benefit, making the game harder and less fun in the long run.

Edited by Elizander, 17 December 2012 - 02:46 PM.


#24 EnigmaNL

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Posted 17 December 2012 - 03:01 PM

We will earn far less c-bills for each match played :)

So if you play a match and destroy 10 components, 2 enemy kills, 3 assists, 5 spotting assists and do 500 damage you would only earn 107500 without any bonuses. With premium that would still only be 161250.

Most of my 'mechs only cost me 25000 to repair and rearm after each match :(, earning money for a new 'mech will take even longer now.

Also with this new system there is no incentive to win or to pay attention to your 'mech being damage. It also removes one of the drawbacks of XL engines.

Edited by EnigmaNL, 17 December 2012 - 03:29 PM.


#25 Sandra McCrow

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Posted 17 December 2012 - 03:12 PM

I just hope they really put thought in this new system.
Because general trend sounds like - "oh people do not earn enough c-bills and do not buy new mechs that often (that in turn means - they do not spend mc on new slots), so let's make it easy mod".
All hope they've done proper calculation...

#26 White Bear 84

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Posted 17 December 2012 - 03:56 PM

View PostEnigmaNL, on 17 December 2012 - 03:01 PM, said:

Most of my 'mechs only cost me 25000 to repair and rearm after each match :), earning money for a new 'mech will take even longer now.


Sigh... ...if they have removed why are you worrying about these costs?

#27 dal10

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Posted 17 December 2012 - 03:59 PM

View PostElder Thorn, on 17 December 2012 - 11:43 AM, said:

yeah, lets get rid of afkers, by completly erase the espenses they have...

Unless i understand this completly wrong, this is total ********. But well... somoene will always cry, right?

actually this is slightly better, a afker will only get 25k c-bills. they are reducing the win/loss bonuses and increasing the performance ones as a percentage of rewards.

#28 BulletChief

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Posted 17 December 2012 - 04:00 PM

i really don't like the changes...
there is absolutely NO reason anymore NOT to run a LRM heavy max-upgrades mech since the RnR penalties don't apply any longer.
now artemis, endo-steel and ferro are straight upgrades without drawbacks (except slots, and those don't even apply for artemis!!)

and there is no reason for teamplay anymore. they just turned it into a team deathmatch, where objective play is pointless. just take your biggest mech and go on a rampage for kills and damage.

Edited by BulletChief, 17 December 2012 - 04:03 PM.


#29 Elder Thorn

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Posted 17 December 2012 - 04:08 PM

View PostBulletChief, on 17 December 2012 - 04:00 PM, said:

i really don't like the changes...
there is absolutely NO reason anymore NOT to run a LRM heavy max-upgrades mech since the RnR penalties don't apply any longer.
now artemis, endo-steel and ferro are straight upgrades without drawbacks (except slots, and those don't even apply for artemis!!)

and there is no reason for teamplay anymore. they just turned it into a team deathmatch, where objective play is pointless. just take your biggest mech and go on a rampage for kills and damage.


artemis uses +1slot per launcher :)

but... a friend in teamspeak just brought something back to my mind:
XL ENGINES... what the? One of the major drawbacks when using one of these was the repair bill, this one os gone for good with this


View Postdal10, on 17 December 2012 - 03:59 PM, said:

actually this is slightly better, a afker will only get 25k c-bills. they are reducing the win/loss bonuses and increasing the performance ones as a percentage of rewards.


yeah well i still don't think this will drive afkers away.
first because i am still not convinced, that the majoritic of afkers isn't crashed people and second because they still EARN money...

Edited by Elder Thorn, 17 December 2012 - 04:09 PM.


#30 Wintersdark

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Posted 17 December 2012 - 04:18 PM

View PostElder Thorn, on 17 December 2012 - 11:43 AM, said:

yeah, lets get rid of afkers, by completly erase the espenses they have...

Unless i understand this completly wrong, this is total ********. But well... somoene will always cry, right?


Expenses and income are both modified, so your NET earnings per match are more or less the same. As it stands currently, an AFK farmer can shut off automatic mech repair and reload, have no expenses at all, and spawn in a crappy beat up mech for free. Even if he left repair and reload on (to be less obvious) he'd still make good money because the current reward structure is heavily weighted on the side of getting paid a lot to just show up, with comparably small bonuses for participation.

The new reward structure is much more weighted in favor of active rewards. Standing around gets you very little.

#31 Elder Thorn

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Posted 17 December 2012 - 04:25 PM

View PostWintersdark, on 17 December 2012 - 04:18 PM, said:

Expenses and income are both modified, so your NET earnings per match are more or less the same. As it stands currently, an AFK farmer can shut off automatic mech repair and reload, have no expenses at all, and spawn in a crappy beat up mech for free. Even if he left repair and reload on (to be less obvious) he'd still make good money because the current reward structure is heavily weighted on the side of getting paid a lot to just show up, with comparably small bonuses for participation.

The new reward structure is much more weighted in favor of active rewards. Standing around gets you very little.


i'll write this a last time:
As long as you still get something, there will still be afkers, IF there are that many only for the money at all. I still think majoritic of 'afkers' are crashed people.
But again: As long as you gain just 1k C-Bills for being there afk, there WILL be botters.

#32 Mr Steik

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Posted 17 December 2012 - 04:54 PM

View PostElder Thorn, on 17 December 2012 - 04:08 PM, said:


but... a friend in teamspeak just brought something back to my mind:
XL ENGINES... what the? One of the major drawbacks when using one of these was the repair bill, this one os gone for good with this



XL engines haven't been a repair cost issue for a while.

I almost don't see the point of C-Bills now other than some lame colour choices. Might as well make it so you can buy mech bays with 100,000,000 C-Bills.

#33 Redoxin

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Posted 17 December 2012 - 05:03 PM

View PostElder Thorn, on 17 December 2012 - 04:25 PM, said:


i'll write this a last time:
As long as you still get something, there will still be afkers, IF there are that many only for the money at all. I still think majoritic of 'afkers' are crashed people.
But again: As long as you gain just 1k C-Bills for being there afk, there WILL be botters.

Yeah only that noone claimed that AFkers would be gone now. Originally someone claimed that AFK would be even better now as they have no repair costs now. Others clarified that AFKers will actually earn less money now, thats it.

And as already said, the more AFKers in your team, the more money you will earn on average. Because its very easy to rank higher than them. :D

View PostMr Steik, on 17 December 2012 - 04:54 PM, said:


XL engines haven't been a repair cost issue for a while.

I almost don't see the point of C-Bills now other than some lame colour choices. Might as well make it so you can buy mech bays with 100,000,000 C-Bills.

Same here. Actually from PGIs view it should be too easy to earn C-bills. This way there is no pressure to buy MC. Unlike WoT, where the grind is much, much tougher.

The only reason I bought some MC was for some mech bays. Thats probably the only thing I will ever spend MC on, because C-bill grind is so fast.

#34 Elder Thorn

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Posted 17 December 2012 - 05:04 PM

View PostRedoxin, on 17 December 2012 - 05:03 PM, said:

Yeah only that noone claimed that AFkers would be gone now. Originally someone claimed that AFK would be even better now as they have no repair costs now. Others clarified that AFKers will actually earn less money now, thats it.

And as already said, the more AFKers in your team, the more money you will earn on average. Because its very easy to rank higher than them. :D


Same here. Actually from PGIs view it should be too easy to earn C-bills. This way there is no pressure to buy MC. Unlike WoT, where the grind is much, much tougher.

The only reason I bought some MC was for some mech bays. Thats probably the only thing I will ever spend MC on, because C-bill grind is so fast.


PGI claimed, that there will be less afkers with this system and i don't think so.
If it happens... good, i just don't think so right now

#35 Op4blushift

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Posted 17 December 2012 - 05:33 PM

This sounds really good, helps the newer players get their first mech faster (which is what its all about) and it gives the rest of us a free 8 million c-bills

#36 Soulryder

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Posted 17 December 2012 - 05:58 PM

Welcome to Mechwarrior: C.O.D.

Long time fan of Battletech, and supporter of Mechwarrior: Online, BUT... I have issues with this new model. First though a question... muhahahaha

Are we, or are we NOT suppose to be Mercenaries?

As far as I know, we are mercs... low down dirty mercs. Are mercenaries not suppose to pay for repairs? Purchase Ammo? Is this not part of the game, to try an maximize the damage we dish out, while minimizing the amount of damage we take to MAXIMIZE PROFITS! Market the game as it was intended. Explain to people why the game is about and stop changing it to fit the needs of the weekly new comers. Now everyone and their grandmother's will be running around with FF, ES, DHS, and XL engines with little to no skill in playing.

As for some of the other changes. The increase in C-bills for new people is great, although I am somewhat resentful at the fat I had to bust my backside to save money for the mech's I have. But then again, I've been playing since closed beta was launched.

I'll accepted the changes in hopes of a better game later, also can't wait for the Stalker. =)

#37 FullMetalJackass

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Posted 17 December 2012 - 06:01 PM

View PostPanicFire, on 17 December 2012 - 12:23 PM, said:


Yea I was surprised they did this. I guess it cuts down on making quick money? If they wanted to limit it I would have thought they'd made it take longer to cap the base. Oh well.

I'm a little disappointed that the base capp and capp assist bonus are gone. Basically its just TMD now.

#38 Kiiyor

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Posted 17 December 2012 - 06:03 PM

View PostFullMetalJackass, on 17 December 2012 - 06:01 PM, said:

I'm a little disappointed that the base capp and capp assist bonus are gone. Basically its just TMD now.



What is TMD?
TMD is "Damn in Chinese" or "Too Much Detail"

My Search-fu... it has... failed... *dies*

#39 Wintersdark

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Posted 17 December 2012 - 06:12 PM

The down side of the XL engine wasn't repair costs, it was mech destruction via left/right torso criticals. That still applies. You've always had to have a fairly extreme build and fail hard to lose money even with RNR, this won't substantially impact cash flow either way.

Don't get me wrong, I prefer the feel of paying for repairs, but it won't really effect the end result.

From a player psychology viewpoint, it's better to reward success than punish failure, particularly for new players. The end result in this case is the same, but one leads to happier newbies, the other to despair.

#40 I Just Ate Your Grapes Bro

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Posted 17 December 2012 - 06:17 PM

View PostElder Thorn, on 17 December 2012 - 01:12 PM, said:


they should LOSE money, thats the only way to get rid of them. As long as they can make money, they will be there, just look at how many people used macrominers in eve online to mine noobsystem ores. I actually like Repair costs but well... i will wait and see

a LOT.....


A LOT of these people are still DCs, not actual AFKers... It still doesn't make sense to punish them for that. I DC, crash, never load in or have some sort of issue about 1 out of every 10 games if I'm lucky. So why exactly should I be punished for this on a regular basis, it is in no way my fault. My computer can run any game currently on great settings, my internet is top-notch with every other game, so it isn't MY fault, why again should I be punished? **You should absolutely NOT lose money for being "afk" during a match as stated by Elder Thorn until they can assess what AFK actually is.**

**edited for clarity, evidently reading comprehension isn't a strong suit of a lot of our viewers**



These are some good changes and should really help to revitalize the playerbase... plus, what was that about conquest??? That would make me SOOO happy.

Edited by Ehrithane, 18 December 2012 - 03:41 AM.






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