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December 18 Patch Good News For New And Existing Players


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#41 DerelictTomcat

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Posted 17 December 2012 - 06:53 PM

View PostEhrithane, on 17 December 2012 - 06:17 PM, said:

a LOT.....


A LOT of these people are still DCs, not actual AFKers... It still doesn't make sense to punish them for that. I DC, crash, never load in or have some sort of issue about 1 out of every 10 games if I'm lucky. So why exactly should I be punished for this on a regular basis, it is in no way my fault. My computer can run any game currently on great settings, my internet is top-notch with every other game, so it isn't MY fault, why again should I be punished?

These are some good changes and should really help to revitalize the playerbase... plus, what was that about conquest??? That would make me SOOO happy.


If I crash out there is still no loss due to nolonger having to reload or repair. I have no issue with making little money for crashing as long as there is no loss for damage. You lose nothing!

Now with removing the base cap bonus why even have a base cap (or are they removing this) and why not just call it what it is... Team Death Match.

Also:

By match 25 players can earn a minimum of 8.6 Million CB.

What does this mean for existing players?

Anyone over 26 matches will receive a onetime bonus of 7,981,686 CB.

Why not 8.6 Mil to be fair? I cannot fathom the logic behind this.

See you all on the battlefield.

Edited by DerelictTomcat, 17 December 2012 - 06:57 PM.


#42 Phatel

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Posted 17 December 2012 - 07:04 PM

8mans just got boned again. Once again I'm penalized because I drop with 8 players. no matter what I do or how well we play, one of us is getting screwed for cash. Much better now to just boat LRMs and pugstomp for cash, sync drop and stomp.

#43 Wintersdark

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Posted 17 December 2012 - 07:19 PM

View PostPhatel, on 17 December 2012 - 07:04 PM, said:

8mans just got boned again. Once again I'm penalized because I drop with 8 players. no matter what I do or how well we play, one of us is getting screwed for cash. Much better now to just boat LRMs and pugstomp for cash, sync drop and stomp.

Sorry, care to elaborate? How is one of you getting screwed for cash? I don't mean to be passive-aggressive here, I'm genuinely curious. Obviously, income will vary from player to player, but I'm sure you're not objecting to reward based on participation/activity? You may earn less in one battle, but you'll make it up in another, no?

#44 Phatel

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Posted 17 December 2012 - 07:35 PM

View PostWintersdark, on 17 December 2012 - 07:19 PM, said:

Sorry, care to elaborate? How is one of you getting screwed for cash? I don't mean to be passive-aggressive here, I'm genuinely curious. Obviously, income will vary from player to player, but I'm sure you're not objecting to reward based on participation/activity? You may earn less in one battle, but you'll make it up in another, no?

someone in our 8man group is gonna place 8th. Thus he gets 25k instead of 100k. Unless I'm lost as to how the money is working he will get bonuses and such just like the rest but at the end of the day the guy with the LRM boat doing tons of dmg but not killing anything is gonna get far more money than say a guy who headshots everyone. The money is now in doing as much dmg as possible without killing the mech. regardless though, if 1st place get's 100k and last place gets 25k then someone in a 8man group get's 25k

Average Rewards by player match rank before any bonuses:
  • 1 – 100,000+
  • 2-3 75,000-100,000
  • 4-5 50,000-75,000
  • 6-7 35,000-50,000
  • 8 – 25,000-35,000
8mans work as a team and the bottom half of your team is making less money than the top half. The bonuses are not gonna compensate for 100k fluff money just for blowing mechs to pieces. Look at the mech placement and every match it's the lrms at top. Not because they require skill or work or any other reason. They simply deal massive dmg to a huge area and tend to blow off components instead of core, they are easily the easiest weapons to use and already yield massive xp. This now made them the biggest money makers as well, by a very large margin.



Dropping with a 8 man group and scout for a Missle boat. On avg he will get 1-3 and you will get 3-8 depending on your dmg done and component destruction. Smaller mechs do not have the firepower in the plateform to just obliterate mechs like LRM boats do. 1-2 volleys from a LRM15 x 3 atlas will kill/shred almost any mech, Light doing far more work to maintain the lock and tag will need to work 3 times as hard and still walk away with less in rewards. This system not only favors boating of missles it means that 8 man groups suffer. why would I want to play with 8 and risk being in the bottom 4 for playing a good game when I can pug stomp and always place top 4?

Edit: This is assuming that all players are there and playing a avg game. This hurts AFK farmers but it also punishes you for simply not generating enough xp. If you made no money aside from what you earned DOING things this system would be fine. It gives you a bonus though for random whatevers and then it scales it based on everyone else. It's not saying if I earn 500xp this match I earn 100k, only 1 guy gets 100k and everyone else, regardless of what they did or how well they played is below him.

I would be much happier with a system that said hey 0-100xp = 25k 101-300xp = xxx and like that. I go out I do random things to get xp and tada I hit the bonus cash. Right now I'm fighting with other players for it and for no real reason. It encourages me to screw you by standing on top of a mech and making it harder for you to kill something. The less you shoot, the harder it is to hit the target the better the odds are that I will be higher than you and thus make a bigger chunck of the scaled money. Wich is STILL where the cash is.

Edited by Phatel, 17 December 2012 - 07:53 PM.


#45 Toothman

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Posted 17 December 2012 - 07:44 PM

Actually if they want to cut down on "AFKers" They need to fix the CTD bug. I crash on launch about 80% of the time.

#46 Phatel

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Posted 17 December 2012 - 08:09 PM

View PostDerelictTomcat, on 17 December 2012 - 06:53 PM, said:


If I crash out there is still no loss due to nolonger having to reload or repair. I have no issue with making little money for crashing as long as there is no loss for damage. You lose nothing!

Now with removing the base cap bonus why even have a base cap (or are they removing this) and why not just call it what it is... Team Death Match.

Also:

By match 25 players can earn a minimum of 8.6 Million CB.

What does this mean for existing players?

Anyone over 26 matches will receive a onetime bonus of 7,981,686 CB.

Why not 8.6 Mil to be fair? I cannot fathom the logic behind this.

See you all on the battlefield.


The base cap is so you don't have to chase down or find a guy who is much faster than you but avoiding you to drag out the game, this I have no issue with. The why and hows of the base capping is a much larger subject that has been beaten to death both before and during open beta.

The why we don't get 8.6mil instead of the 7.9mil is beyond me and I guess they felt giving us what we would have earned if we were not already valuable players invested in the game wasn't worth it. After all pretend credits used to purchase pretend things have real value when given to players that are already supporting you. Why be fair and balanced when you implement something, maybe it's some lame attempt to make me reroll on a new acccount so I can get that free mil or so. Who honestly knows and it's not like I really have anything to buy anyways.

I've already purchased the mechs I want and sold the ones I don't to make room. What I honestly want is more maps and game types. Only been the same 4 maps and gametype now for 6 months or so. Sorry if I do not count toggling of day/night or simply adding a cold version of the same map in as a "new" map. Jesus let the community make maps for you, we could have 50 of them inside a week that are as good or better than what you have and it would run you nothing in development.

View PostToothman, on 17 December 2012 - 07:44 PM, said:

Actually if they want to cut down on "AFKers" They need to fix the CTD bug. I crash on launch about 80% of the time.

That is being addressed and while the CTD is a real thing. most players who are standing around are not CTD they are afk, you can watch their pings move thru the match.

Edited by Phatel, 17 December 2012 - 08:10 PM.


#47 Itzi

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Posted 17 December 2012 - 10:15 PM

Not too keen on encouragement to engagement by reducing win reward from capture.
Its a valid tactic, its only 4+ lights with ECM running capture wins thats being abused.
plus why don't players play defensively?
if you're out maneuvered in a slow assault with only 300M ranged weapons, you deserve to loose.

the problem is lights being so hard to kill due to the netcode,
otherwise if assault sits on their base, the lights would be stupid to stay near them

#48 Dr B00t

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Posted 17 December 2012 - 10:35 PM

View PostEhrithane, on 17 December 2012 - 06:17 PM, said:

a LOT.....


A LOT of these people are still DCs, not actual AFKers... It still doesn't make sense to punish them for that. I DC, crash, never load in or have some sort of issue about 1 out of every 10 games if I'm lucky. So why exactly should I be punished for this on a regular basis, it is in no way my fault. My computer can run any game currently on great settings, my internet is top-notch with every other game, so it isn't MY fault, why again should I be punished?

These are some good changes and should really help to revitalize the playerbase... plus, what was that about conquest??? That would make me SOOO happy.

you aren't being punished for a d/c....u just aren't being rewarded as much...either way you did nothing for free c-bills

#49 Hayashi

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Posted 17 December 2012 - 10:47 PM

View PostPhatel, on 17 December 2012 - 07:35 PM, said:

someone in our 8man group is gonna place 8th. Thus he gets 25k instead of 100k. Unless I'm lost as to how the money is working he will get bonuses and such just like the rest but at the end of the day the guy with the LRM boat doing tons of dmg but not killing anything is gonna get far more money than say a guy who headshots everyone. The money is now in doing as much dmg as possible without killing the mech. regardless though, if 1st place get's 100k and last place gets 25k then someone in a 8man group get's 25k Average Rewards by player match rank before any bonuses:
  • 1 – 100,000+
  • 2-3 75,000-100,000
  • 4-5 50,000-75,000
  • 6-7 35,000-50,000
  • 8 – 25,000-35,000
8mans work as a team and the bottom half of your team is making less money than the top half. The bonuses are not gonna compensate for 100k fluff money just for blowing mechs to pieces. Look at the mech placement and every match it's the lrms at top. Not because they require skill or work or any other reason. They simply deal massive dmg to a huge area and tend to blow off components instead of core, they are easily the easiest weapons to use and already yield massive xp. This now made them the biggest money makers as well, by a very large margin. Dropping with a 8 man group and scout for a Missle boat. On avg he will get 1-3 and you will get 3-8 depending on your dmg done and component destruction. Smaller mechs do not have the firepower in the plateform to just obliterate mechs like LRM boats do. 1-2 volleys from a LRM15 x 3 atlas will kill/shred almost any mech, Light doing far more work to maintain the lock and tag will need to work 3 times as hard and still walk away with less in rewards. This system not only favors boating of missles it means that 8 man groups suffer. why would I want to play with 8 and risk being in the bottom 4 for playing a good game when I can pug stomp and always place top 4? Edit: This is assuming that all players are there and playing a avg game. This hurts AFK farmers but it also punishes you for simply not generating enough xp. If you made no money aside from what you earned DOING things this system would be fine. It gives you a bonus though for random whatevers and then it scales it based on everyone else. It's not saying if I earn 500xp this match I earn 100k, only 1 guy gets 100k and everyone else, regardless of what they did or how well they played is below him. I would be much happier with a system that said hey 0-100xp = 25k 101-300xp = xxx and like that. I go out I do random things to get xp and tada I hit the bonus cash. Right now I'm fighting with other players for it and for no real reason. It encourages me to screw you by standing on top of a mech and making it harder for you to kill something. The less you shoot, the harder it is to hit the target the better the odds are that I will be higher than you and thus make a bigger chunck of the scaled money. Wich is STILL where the cash is.


The placing is their numbers for the average amounts players will probably earn after the patch, based on how much players are earning now. That's why you see a range.

It is NOT a flat bonus ON TOP OF what you're already earned. The figures take normally distributed player skill into account - so unless you actually have one guy in your 8 man who is actually bad/new/lagging/4fpsbugged, you won't be seeing that 25000 at all. You'd be seeing more like all 8 players get a similar amount, say, 60-70k.

Also, LRMs are still a bad idea for earning C-bills. Damage only earns 25 per damage point dealt. Salvage is (total mech value - destroyed mech components) / 20 / number of players on your team.

On, say, a 3 Million C-Bill mech, that's 18750 C-Bills theoretical maximum, you can get very close to this (say, 18,000) if you kill by shooting the cockpit, and much, much lower if you blow everything up. To match this via damage, you have to deal 750 damage, which is not only probably impossible for a light Mech worth 3 Million to sustain, but even if it were somehow possible, this damage C-Bill bonus goes only to you.

Whereas salvage goes to every player on the team.

The strategy by good players has always been to shoot for cockpit first if they can be hit, and shoot for legs if the cockpit can't be hit. LRMs are used for softening up, but if your team only boats LRMs you will not only be vulnerable to ECM, but you will also earn much less than players who achieve the same result using lasers and/or ballistics.

This is, of course, only applicable if you're capable of legging all the time without getting yourself killed. If your teammates keep shooting centre torso, it would be more advisable to finish them off, throw away the salvage for possible XL engine, in order to kill them fast enough that they don't kill you back. When you work in a team that all targets legs, it's somewhat easier to do this, so premades who know their stuff usually earn far more than public matches in terms of salvage.

Also, salvage is still the single greatest factor in earning C-Bills. If we imagine that the average cost of a mech will be 5-6 Million, say, 5 Million, before counting in the XL engine, an 8 man team will be about 40M, or 250,000 C-Bills in salvage, should you be capable of cockpit shotting them all.

Tl;dr It's not that the system punishes 8 man groups, it's that you don't understand the system.

Edited by Hayashi, 17 December 2012 - 10:53 PM.


#50 Azru

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Posted 17 December 2012 - 10:56 PM

View PostPhatel, on 17 December 2012 - 07:35 PM, said:

someone in our 8man group is gonna place 8th. Thus he gets 25k instead of 100k. Unless I'm lost as to how the money is working he will get bonuses and such just like the rest but at the end of the day the guy with the LRM boat doing tons of dmg but not killing anything is gonna get far more money than say a guy who headshots everyone. The money is now in doing as much dmg as possible without killing the mech. regardless though, if 1st place get's 100k and last place gets 25k then someone in a 8man group get's 25k

Average Rewards by player match rank before any bonuses:
  • 1 – 100,000+
  • 2-3 75,000-100,000
  • 4-5 50,000-75,000
  • 6-7 35,000-50,000
  • 8 – 25,000-35,000
8mans work as a team and the bottom half of your team is making less money than the top half. The bonuses are not gonna compensate for 100k fluff money just for blowing mechs to pieces. Look at the mech placement and every match it's the lrms at top. Not because they require skill or work or any other reason. They simply deal massive dmg to a huge area and tend to blow off components instead of core, they are easily the easiest weapons to use and already yield massive xp. This now made them the biggest money makers as well, by a very large margin.




Dropping with a 8 man group and scout for a Missle boat. On avg he will get 1-3 and you will get 3-8 depending on your dmg done and component destruction. Smaller mechs do not have the firepower in the plateform to just obliterate mechs like LRM boats do. 1-2 volleys from a LRM15 x 3 atlas will kill/shred almost any mech, Light doing far more work to maintain the lock and tag will need to work 3 times as hard and still walk away with less in rewards. This system not only favors boating of missles it means that 8 man groups suffer. why would I want to play with 8 and risk being in the bottom 4 for playing a good game when I can pug stomp and always place top 4?

Edit: This is assuming that all players are there and playing a avg game. This hurts AFK farmers but it also punishes you for simply not generating enough xp. If you made no money aside from what you earned DOING things this system would be fine. It gives you a bonus though for random whatevers and then it scales it based on everyone else. It's not saying if I earn 500xp this match I earn 100k, only 1 guy gets 100k and everyone else, regardless of what they did or how well they played is below him.

I would be much happier with a system that said hey 0-100xp = 25k 101-300xp = xxx and like that. I go out I do random things to get xp and tada I hit the bonus cash. Right now I'm fighting with other players for it and for no real reason. It encourages me to screw you by standing on top of a mech and making it harder for you to kill something. The less you shoot, the harder it is to hit the target the better the odds are that I will be higher than you and thus make a bigger chunck of the scaled money. Wich is STILL where the cash is.


I think that is c-bills a person that got first place would've earned on average and not how much s/he is given for being in first place. But I guess we'll find out tomorrow if that is true or not.

#51 ferluci

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Posted 17 December 2012 - 11:36 PM

Might I also make a positive remark, I am an assault player mostly and lately with my artemis SRM rearms i noticed that if i lost a match and got beaten up pretty bad i lost money especially in my DDC ( without premium time). This new system never lets me loose money only make money, and the better i do the more money i make. Yes i play 8 man teams, and yes one is gonna be 8th but still all extra bonus like salvage, spot, kill assist and kills are gonna make even the lowest scoring player get some more money then the base listed. I for one am very happy with the new idea, BUT i also liked the realism of the repair and rearm.

#52 Elizander

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Posted 17 December 2012 - 11:38 PM

Don't forget that with the removal of R&R, people will be encouraged to field more expensive mechs and salvage will go up appropriately.

#53 Adridos

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Posted 17 December 2012 - 11:53 PM

View PostElder Thorn, on 17 December 2012 - 01:12 PM, said:


they should LOSE money, thats the only way to get rid of them. As long as they can make money, they will be there, just look at how many people used macrominers in eve online to mine noobsystem ores. I actually like Repair costs but well... i will wait and see


Why spoil the game to the 98% of people, just to get justice to the 2%?

#54 EnigmaNL

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Posted 17 December 2012 - 11:55 PM

View PostWhite Bear 84, on 17 December 2012 - 03:56 PM, said:


Sigh... ...if they have removed why are you worrying about these costs?


Because I make less money, even when I factor in the repair costs I used to have.

So when I would make 161250 even when I add the repair cost it is STILL less than I make now (186250 total). I make at least 220000 c-bills per match (about 33750 less).

Edited by EnigmaNL, 17 December 2012 - 11:55 PM.


#55 Asmosis

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Posted 18 December 2012 - 12:30 AM

View PostSgt Peanuts, on 17 December 2012 - 02:11 PM, said:

Won't removing RnR remove one of the drawbacks of FF armour? I mean I know one thing was the critical slots, but isn't that kind of irrelevant, unless you are also packing everything else there is as well?


the critical slot requirement is the only drawback of it. Mechs that have a lot of armor (heavy/assult) can't fit FF armor without a severly gimped loadout (i.e. same as a Jenner).

View PostEnigmaNL, on 17 December 2012 - 03:01 PM, said:

We will earn far less c-bills for each match played :)

So if you play a match and destroy 10 components, 2 enemy kills, 3 assists, 5 spotting assists and do 500 damage you would only earn 107500 without any bonuses. With premium that would still only be 161250.

Most of my 'mechs only cost me 25000 to repair and rearm after each match :), earning money for a new 'mech will take even longer now.

Also with this new system there is no incentive to win or to pay attention to your 'mech being damage. It also removes one of the drawbacks of XL engines.


repairing XL engines didnt (doesnt) do anything atm because you can't destroy them. If it takes lethal damage, nothing happens. You only die when the side torso itself is destroyed.

Edited by Asmosis, 18 December 2012 - 12:33 AM.


#56 Sp4wNers

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Posted 18 December 2012 - 01:13 AM

  • Anyone over 26 matches will receive a onetime bonus of 7,981,686 CB.
That means, even if i have about 930+ matches i will get one time bonus of 8 million c-bills after this patch?

Edited by Sp4wNers, 18 December 2012 - 01:16 AM.


#57 Tzukasa

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Posted 18 December 2012 - 01:22 AM

View PostSp4wNers, on 18 December 2012 - 01:13 AM, said:

  • Anyone over 26 matches will receive a onetime bonus of 7,981,686 CB.
That means, even if i have about 930+ matches i will get one time bonus of 8 million c-bills after this patch?



Yes because the noobie bonus they are adding in stops working after the 25th match so to credit you what you Would have gotten had you done your first 25 matches under the noobie boost system they give you that ammount of money. And tbh this new cred gain for your first 25 matches is THE ONLY good thing I'm seeing about the changes.

This still wont keep the droves of ppl being pushed away due to the Terrible, Asinine, Backwards, Info-Free, and Utterly Garbage UI (not hud) that doesn't tell you what stuff does, what stuff is ect ect. I mean really Why doesn't it tell you what a C.A.S.E is when you mouse over it?! I could go on and on but really this UI needs a Massive overhaul and I'm positive it does drive players away at current.

#58 Sp4wNers

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Posted 18 December 2012 - 01:27 AM

So do i have to play 26 matches to get 7,981,686 CB or only one? Because I'm above 930+ matches. Sry just don't understand it exactly.

#59 EnigmaNL

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Posted 18 December 2012 - 01:38 AM

View PostAsmosis, on 18 December 2012 - 12:30 AM, said:

repairing XL engines didnt (doesnt) do anything atm because you can't destroy them. If it takes lethal damage, nothing happens. You only die when the side torso itself is destroyed.


Repairing my XL engine 'mechs was (is) much more expensive than my normal engines so I don't know what you mean.

Also this RnR removal also removes a disadvantage of Artemis.

I'm not sure this is a good move, I hope it's temporary. Part of building your 'mech was always about decisions, you always had to make decisions based on pro's and cons and repair cost was one of the factors that went into 'mech building.

#60 Wintersdark

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Posted 18 December 2012 - 01:51 AM

View PostSp4wNers, on 18 December 2012 - 01:27 AM, said:

So do i have to play 26 matches to get 7,981,686 CB or only one? Because I'm above 930+ matches. Sry just don't understand it exactly.
You don't have to do anything, you'll just have 7.9m c-bills added to your account.





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