Phatel, on 17 December 2012 - 07:35 PM, said:
someone in our 8man group is gonna place 8th. Thus he gets 25k instead of 100k. Unless I'm lost as to how the money is working he will get bonuses and such just like the rest but at the end of the day the guy with the LRM boat doing tons of dmg but not killing anything is gonna get far more money than say a guy who headshots everyone. The money is now in doing as much dmg as possible without killing the mech. regardless though, if 1st place get's 100k and last place gets 25k then someone in a 8man group get's 25k
Average Rewards by player match rank before any bonuses:
- 1 – 100,000+
- 2-3 75,000-100,000
- 4-5 50,000-75,000
- 6-7 35,000-50,000
- 8 – 25,000-35,000
8mans work as a team and the bottom half of your team is making less money than the top half. The bonuses are not gonna compensate for 100k fluff money just for blowing mechs to pieces. Look at the mech placement and every match it's the lrms at top. Not because they require skill or work or any other reason. They simply deal massive dmg to a huge area and tend to blow off components instead of core, they are easily the easiest weapons to use and already yield massive xp. This now made them the biggest money makers as well, by a very large margin. Dropping with a 8 man group and scout for a Missle boat. On avg he will get 1-3 and you will get 3-8 depending on your dmg done and component destruction. Smaller mechs do not have the firepower in the plateform to just obliterate mechs like LRM boats do. 1-2 volleys from a LRM15 x 3 atlas will kill/shred almost any mech, Light doing far more work to maintain the lock and tag will need to work 3 times as hard and still walk away with less in rewards. This system not only favors boating of missles it means that 8 man groups suffer. why would I want to play with 8 and risk being in the bottom 4 for playing a good game when I can pug stomp and always place top 4? Edit: This is assuming that all players are there and playing a avg game. This hurts AFK farmers but it also punishes you for simply not generating enough xp. If you made no money aside from what you earned DOING things this system would be fine. It gives you a bonus though for random whatevers and then it scales it based on everyone else. It's not saying if I earn 500xp this match I earn 100k, only 1 guy gets 100k and everyone else, regardless of what they did or how well they played is below him. I would be much happier with a system that said hey 0-100xp = 25k 101-300xp = xxx and like that. I go out I do random things to get xp and tada I hit the bonus cash. Right now I'm fighting with other players for it and for no real reason. It encourages me to screw you by standing on top of a mech and making it harder for you to kill something. The less you shoot, the harder it is to hit the target the better the odds are that I will be higher than you and thus make a bigger chunck of the scaled money. Wich is STILL where the cash is.
The placing is their numbers for the average amounts players will probably earn after the patch, based on how much players are earning now. That's why you see a range.
It is NOT a flat bonus ON TOP OF what you're already earned. The figures take normally distributed player skill into account - so unless you actually have one guy in your 8 man who is actually bad/new/lagging/4fpsbugged, you won't be seeing that 25000 at all. You'd be seeing more like all 8 players get a similar amount, say, 60-70k.
Also, LRMs are still a bad idea for earning C-bills. Damage only earns 25 per damage point dealt. Salvage is (total mech value - destroyed mech components) / 20 / number of players on your team.
On, say, a 3 Million C-Bill mech, that's 18750 C-Bills theoretical maximum, you can get very close to this (say, 18,000) if you kill by shooting the cockpit, and much, much lower if you blow everything up. To match this via damage, you have to deal 750 damage, which is not only probably impossible for a light Mech worth 3 Million to sustain, but even if it were somehow possible, this damage C-Bill bonus goes only to you.
Whereas salvage goes to every player on the team.
The strategy by good players has always been to shoot for cockpit first if they can be hit, and shoot for legs if the cockpit can't be hit. LRMs are used for softening up, but if your team only boats LRMs you will not only be vulnerable to ECM, but you will also earn much less than players who achieve the same result using lasers and/or ballistics.
This is, of course, only applicable if you're capable of legging all the time without getting yourself killed. If your teammates keep shooting centre torso, it would be more advisable to finish them off, throw away the salvage for possible XL engine, in order to kill them fast enough that they don't kill you back. When you work in a team that all targets legs, it's somewhat easier to do this, so premades who know their stuff usually earn far more than public matches in terms of salvage.
Also, salvage is still the single greatest factor in earning C-Bills. If we imagine that the average cost of a mech will be 5-6 Million, say, 5 Million, before counting in the XL engine, an 8 man team will be about 40M, or 250,000 C-Bills in salvage, should you be capable of cockpit shotting them all.
Tl;dr It's not that the system punishes 8 man groups, it's that you don't understand the system.
Edited by Hayashi, 17 December 2012 - 10:53 PM.