Reammunition was just silly. Weapons should be balanced for their damage output and should NOT take ammunition into account. Otherwise we would have energy weapons Underpowered ingame to balance out the high ammo costs of missiles/balictics.
Now everything can be balanced for its ingame use! Great.
Rearm remove is also fine. There was too many disadvatages for playing heavier classes because of the costs. Now bring up other restriction to not let a 8vs8 team play assault (nearly) only.
But again: this was a step in the right direction!
Edited by Calmon, 17 December 2012 - 11:44 AM.