Pvt Dancer, on 19 May 2012 - 02:06 PM, said:
I am going to make a point concerning this "point". I am basing it on my own WoTanks experience.
Nerf accuracy in a computer point and shoot game? If Im not hitting what i am aiming at due to some game "balancing mechanic" ... Me and JOE PUBLIC are going to be pissed ... and frustrated and take my gaming elsewhere.
It is an easy, and slightly opaque, thing to "nerf accuracy" in a boardgame. You simply require a d6 instead of a d4 or give the location a less hit slots. Regardless, the boardgame will "feel" pretty much the same.
However, in a visual game if I am aiming at a specific location and missing (and games test these things mercilessly) ... I am going to get upset and move on.
I feel nerfing accuracy would be a bad move in a tactical, twitch and skill-based aiming simulation.
In the computer game I can make myself "harder to hit" with a combination of range, team tactics, terrain masking, manuever, and speed.
In the boardgame I play the numbers. It may seen like semantics when it comes right down to it but I think it is more akin to comparing checkers and chess.