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Get Ready To Target Nothing But Side Torsos...


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#61 Goose

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Posted 17 December 2012 - 05:00 PM

I wonder if the Devs are keeping track of all the Loophole Lovers and their cheap, honor-free exploits … :D

Edited by Goose, 17 December 2012 - 05:01 PM.


#62 latdheretic

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Posted 17 December 2012 - 05:00 PM

Sure they'll be more common, but I tended to avoid XL engines back when repair was off in closed beta. The vulnerability of loosing a side torso was the game breaker on them for me, not any repair costs.

#63 Kaspirikay

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Posted 17 December 2012 - 05:11 PM

View PostDax Frey, on 17 December 2012 - 03:13 PM, said:

And that is why nothing will change in the use of XL's. They are risky to use...not because of cost, but because its NO FUN dying.


this

#64 Wired

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Posted 17 December 2012 - 05:16 PM

Really guys, up until Repair costs were added, XLs were the flavor of the beta.

#65 Akulakhan

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Posted 17 December 2012 - 05:18 PM

This is the silliest topic. XL's mean easy kills, but you're gonna complain about it? And you'll also have more dollas for experimenting? I....I don't get it, I guess.

#66 Joseph Mallan

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Posted 17 December 2012 - 05:18 PM

View PostDax Frey, on 17 December 2012 - 03:09 PM, said:

XL's aren't less common because they are expensive to repair...they are less common cause they make you squishy as hell.

And because they are expensive to repair.

#67 INAPPROPRIATE NAME 0001

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Posted 17 December 2012 - 05:58 PM

View PostJoseph Mallan, on 17 December 2012 - 05:18 PM, said:

And because they are expensive to repair.

that affects absolutely no one unless you run an atlas that already costs 100,000+ to repair when it gets thoroughly *****

Pretty sure "I can't run an XL because it's too expensive to maintain" isn't a thing.

#68 Kaspirikay

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Posted 17 December 2012 - 06:01 PM

XL would depend on whether the mech is a brawler. If you put an XL engine on a brawler.....

Wait actually, it would also depend on the speed of said brawler.

I use an XL on my SRM 6 cat, works well because I can go fast.

I ignore repair costs entirely.

Edited by Kaspirikay, 17 December 2012 - 06:02 PM.


#69 Felicitatem Parco

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Posted 17 December 2012 - 06:09 PM

More XL = More Salvage $ !

#70 Orzorn

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Posted 17 December 2012 - 06:13 PM

You do realize that you didn't have to repair them, as well as the fact that non-repair items had no downside other than being destroyed faster (But due to the nature of engines, it didn't make a difference for them)?

I never repaired my engine.

#71 Like a Sir

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Posted 17 December 2012 - 06:20 PM

View PostWired, on 17 December 2012 - 05:16 PM, said:

Really guys, up until Repair costs were added, XLs were the flavor of the beta.


Yeah, but take in consideration, that back in CB we weren't as good as we are now, and a lot of people couldn't tell just by looking at the variant, what engine it was likely running. I for one am looking forward to catching more people, who are running just a little too fast in the open lol.

#72 M4NTiC0R3X

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Posted 17 December 2012 - 06:20 PM

Good news for people like me is I actually prefer an XL in most cases, regardless of it's pitfalls.

:rolleyes:

I'm currently working towards purchasing one of every engine so that I can fit any particular build to it's maximum potential how I see fit :D

Edited by M4NTiC0R3X, 17 December 2012 - 06:21 PM.


#73 Joseph Mallan

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Posted 17 December 2012 - 06:23 PM

View PostINAPPROPRIATE NAME 0001, on 17 December 2012 - 05:58 PM, said:

that affects absolutely no one unless you run an atlas that already costs 100,000+ to repair when it gets thoroughly *****

Pretty sure "I can't run an XL because it's too expensive to maintain" isn't a thing.

Oh it was one of the things that kept an XL out of My Atlas... In fact the only thing.

#74 Dwarfling

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Posted 17 December 2012 - 06:24 PM

Cost wasn't really the reason not to run XL engines in the first place, it was the danger of being taken down easily on flat chest +50ton mechs and also making your mech unsafe to torso twist with.

#75 Ptom

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Posted 17 December 2012 - 06:30 PM

If anything I expect to see more people using torso-twist to protect their vulnerable torsos from destruction.

Right now I hardly see anyone use it against me, and yes I run xls in everything. :D

#76 Kiiyor

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Posted 17 December 2012 - 08:20 PM

I find XL repair costs situational anyway.

In an XL engined powered behemoth like my XL385 Awesome, this is how I feel against the average pug* (starting at 1:13):



(* note: this is also the most accurate portrayal I have found of pug return fire)

I find XL repair costs in this case are mixed: sometimes, they destroy EVERYTHING with their somewhat accurate fire before they get to the XL. Repair costs are a bit expensive here.

CONVERSELY, against the average premade, if i'm running ANY XL machine I feel like this poor sod:



Except i'm dead at around 0:02. XL engines are actually pretty cheap here as they're usually the only thing damaged.

Against premades I find that my standard engine machines are often much more expensive to repair, as pretty much everything has been hit by the end of the match. It's like the opposing team chews through a torso hoping to find an XL, and when they don't, they remove every single other component before killing me in a fit of petulant rage.

I was once even headshotted by a dual AC20 cat as I was pirouhetting gracefully through the air at top speed. Good of him to save me the repair bill. He then fired four more shots and did the same thing to the rest of our team. Maybe he was running an aimbot to save us repair costs? Good on him!

#77 Rex Budman

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Posted 17 December 2012 - 08:24 PM

View PostPANZERBUNNY, on 17 December 2012 - 03:05 PM, said:

...when R&R is removed.

We're going to see the swarms rush to dump an XL in their rides because they won't have to pay the price of dying with them, so get in the habit of sniping those torsos, driving all those new players they "attracted" with this feature removal to the forums to complain about how easy it is to die with and XL engine, forcing the devs to respond, changing the game further, pandering to the masses that will ditch this game when a new COD hits the shops.

You may go about your business.


Bah. Most people don't think about costs when playing. XL engines free up weight and cost more. Std Engines weight more and take up less slots, but those are the only factors that drive it's use.

If an XL and Std engine were the same specs, such as slots and weight, no one would hesitate to use the Std Engine, because you get more survivability.

A small portion of people on this game give a damn about costs...

LAVATE LAS MANOOOOOOS@!

Edited by Rex Budman, 17 December 2012 - 08:27 PM.


#78 Mechwarrior Buddah

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Posted 17 December 2012 - 08:31 PM

View PostINAPPROPRIATE NAME 0001, on 17 December 2012 - 05:58 PM, said:

that affects absolutely no one unless you run an atlas that already costs 100,000+ to repair when it gets thoroughly *****

Pretty sure "I can't run an XL because it's too expensive to maintain" isn't a thing.


INAPPROPRIATE NAME 0001 lol?

#79 Xenon Codex

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Posted 17 December 2012 - 08:33 PM

I never repaired my XL's, no change for me except now I'll have more hitpoints for free, yay!

Contrary to popular belief, XL's don't make every mech inherently more squishy, they just change how you armor and play the mech. I'm always near the last to survive, except when I get ambushed. At least with an XL I might have the firepower and speed to repel a potentially fatal ambush!

I do think STD engines have their place, and being able to fit and AC/20 in the side torso is a good example. That's what makes this game fun, lots of options and no clear OP builds. Lets hope the devs keep it that way.





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