ChalybsUmbra, on 20 May 2012 - 01:20 AM, said:
In response to your cosmetics idea, I respectfully disagree. At least in the sense of "mech hats". It's one thing to have these silly things in a game like Team Fortress 2, which thrives on a particularly cartoony art style and humor. MWO is very serious in nature, therefore these cosmetics very much break immersion and the experience. Hula girls on the dashboard and special design patterns are fine, but hats, masks, and corny special effects like confetti for your autocannon don't belong.
Let me rephrase my thoughts a bit as I feelthat "mech hats" could be a bit misleading. What I had is mind are camos and warpaints, famous units' badges, house crests and cosmetic mech model changes that would not give any significant battle advantage. For example camos could obviously make mech harder to see if used right but that's not as much of an advantage as having a highly advanced mech available to you weeks(or even monthes) before anyone else. In-cockpit cosmetics, like the aforementioned hula girl and other decorations could also be included into cosmetics category.
ChalybsUmbra, on 20 May 2012 - 01:20 AM, said:
I think you underestimate how much an online game like MWO costs. Upkeep of servers in multiple locations and well as development costs quite a bit. Selling useless cosmetics won't even be enough to break even. I'll tell you I won't buy such things, and most others won't. Playing a mech sim is for the experience of piloting a mech, not prettying it up.
You shouldn't underestimate the thrive for outstanding visual appearance, the general population of online games have. Besides, some things, like the bedges or crests, could require a monthly subscription to keep.
ChalybsUmbra, on 20 May 2012 - 01:20 AM, said:
Even Team Fortress's items have bonuses that affect the gameplay, because it's about the FPS experience, not just the appearance of your characters.
Not the bonuses,
modifiers. With the rare exceptions, boughtable TF2 weapons are not better than the original ones, they just work a bit differently or only better in some(ofter rare) cases. MWO equivalent here would be selling AC10 that fires twice as fast as the default one but has each shells deal half the damage. So for example, weapons made by different manufacturers could have such minor differences in their parameters. Again, they would not be better per se, they would simply work a little different or have some drawbacks to compensate any advantage they might have.
ChalybsUmbra, on 20 May 2012 - 01:20 AM, said:
So don't worry about, you won't be seeing anyone buying any mech you can't get yourself in a reasonable amount of time for free.
Again, you think having access to better mechs, weapons and equipment way before anyone else is
not an advantage? Of course, "better tech would not substitute for a complete lack of skill", but it
would be a decisive factor if the skill of both parties involved is the same.
ChalybsUmbra, on 20 May 2012 - 01:20 AM, said:
And it's "cash" not "cache", they're very different in definition. Also we use the present tense of words when we stick "-able" at the end of them, so it's "buyable" not "boughtable". Just so you know for future reference, no offense intended.
If you mean no offense, stop trying to offend me with that. This is not an english class, keep your precious pearls of wisdom to yourself.