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Clans vs IS - Star vs Company matches?


46 replies to this topic

Poll: Star vs Company (71 member(s) have cast votes)

Sounds fair?

  1. Yes (42 votes [59.15%])

    Percentage of vote: 59.15%

  2. No (29 votes [40.85%])

    Percentage of vote: 40.85%

Sounds fun?

  1. Yes (60 votes [84.51%])

    Percentage of vote: 84.51%

  2. No (11 votes [15.49%])

    Percentage of vote: 15.49%

Vote Guests cannot vote

#1 Kanatta Jing

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Posted 19 May 2012 - 01:25 AM

So what if can get Clan Mechs (when they come) but they are limited to use in Clan matches?

Like wearing a Clan mask, temporary Clan players will be insulated from gaining or loosing House LP but will instead simply gain LP for that Clan.

And there might be a limit to how many Clan matches one could have in a given period to keep the game focused primarily on the IS.

5 Clan vs 12 IS

#2 Arnie1808

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Posted 19 May 2012 - 01:58 AM

Well they do like to bid low these clanners :P

#3 Kargush

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Posted 19 May 2012 - 02:13 AM

Depends on the specifics of the Star.

#4 Kanatta Jing

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Posted 19 May 2012 - 02:17 AM

View Postkargush, on 19 May 2012 - 02:13 AM, said:

Depends on the specifics of the Star.


I imagine most Stars will be arranged

Command Madcat
Attack Madcat x2
Defense Madcat
Scout Madcat

#5 Semyon Drakon

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Posted 19 May 2012 - 02:20 AM

I would happily take a Star of Omni's against an IS company at 3049/3050 levels.

That said I would want a balanced mix of omni's and a realistic, canon IS force. I am not taking 5 Fire Moths against 12 Atlas'

Semyon

#6 Naughtyboy

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Posted 19 May 2012 - 02:30 AM

yes aslong there is limits...like 1 to 2.5 clan vs IS tonnage then there is alot of freedom on what too use..300 ton Clan vs 750 ton IS..

#7 Redshift2k5

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Posted 19 May 2012 - 03:00 AM

Would probably need a more finessed method of balance than only numbers, but if you have a reasonable (newly calculated) Battle Value and pit equal values against each other it should work out to fewer-tougher-clan-mech vs larger-number-of-IS-mechs

#8 Ursus_Spiritus

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Posted 19 May 2012 - 03:00 AM

View PostKanatta Jing, on 19 May 2012 - 02:17 AM, said:


I imagine most Stars will be arranged

Command Madcat
Attack Madcat x2
Defense Madcat
Scout Madcat



Um...not quite..

5 Timber Wolves in a Star?

More like very rare at best, not to mention which Clan you are referring to.

Also you are limiting the speed of your unit as a whole and don't have a dedicated scout mech. It is foolish at least to me, to rely on one weight class.

Edited by 8100d 5p4tt3r, 19 May 2012 - 03:07 AM.


#9 Aelos03

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Posted 19 May 2012 - 03:03 AM

View PostKanatta Jing, on 19 May 2012 - 02:17 AM, said:


I imagine most Stars will be arranged

Command Madcat
Attack Madcat x2
Defense Madcat
Scout Madcat


and where is mad cats partner thor/summoner

Edit: ups forgot shadow cat

Edited by Aelos03, 19 May 2012 - 03:05 AM.


#10 Semyon Drakon

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Posted 19 May 2012 - 03:23 AM

OK My preferred clan Star.

Mist Lynx for recon
Stormcrow B
Nova Prime
Timberwolf Prime
Executioner

Tons of firepower, good electronics and arguably the toughest Assault mech in the game at this time period.

Semyon

#11 Gremlich Johns

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Posted 19 May 2012 - 06:49 AM

View PostKanatta Jing, on 19 May 2012 - 02:17 AM, said:


I imagine most Stars will be arranged

Command Madcat
Attack Madcat x2
Defense Madcat
Scout Madcat


Only an IS-oriented player would think of packing 5 Timberwolves into a Star.

#12 Alaric Wolf Kerensky

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Posted 19 May 2012 - 07:12 AM

View Post8100d 5p4tt3r, on 19 May 2012 - 03:00 AM, said:



Um...not quite..

5 Timber Wolves in a Star?

More like very rare at best, not to mention which Clan you are referring to.

Also you are limiting the speed of your unit as a whole and don't have a dedicated scout mech. It is foolish at least to me, to rely on one weight class.


Well if you are going to have to fight 5 against 12, what do you suggest, Kit Foxes? Do remember that a Timber Wolf can move at 86.4 kph. That is a lot of firepower at a quick pace. And considering I would expect the IS to bring a mix of Atlas, Atlas, and Atlas, I would be tempted to bring only Dire Wolves if we were limited to a single star against 3 lances. Clan tech may be powerful, but I do not believe that a single Clan 'Mech is equivalent to 2.4 IS 'Mechs, ESPECIALLY not customized min-maxed IS chassis in a real-time simulation.

#13 Sardonyx

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Posted 19 May 2012 - 07:21 AM

View PostGremlich Johns, on 19 May 2012 - 06:49 AM, said:


Only an IS-oriented player would think of packing 5 Timberwolves into a Star.


I can se ethis as being common just because everybody likes the Mad Cat. Its not an effectiveness thing... its a Fan Boy thing. Personally its my favorite mech when we used to play the minatures game. Probably wouldn't be able to play it because things like this would be likely.

If they included the trials of position though clans couls end up having some of the toughest players.

Wouldn't it be fun competing for Blood Names.

Edited by Sardonyx, 19 May 2012 - 07:31 AM.


#14 Jaroth Corbett

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Posted 19 May 2012 - 08:38 AM

You have to take into account the Clan to begin with as well as the situation & actual battle. For example Jade Falcons classify their stars as:

Posted Image

So depending on the type of opposition they will be facing they will decide whether to assign a Talon, Beak, Striker etc. to engage the enemy.

Here are some canon unit groupings from Clan Wolf:

13th Wolf Guards

Widow Command Star

Direwolf
Timberwolf C
Timberwolf B
Ice Ferret
Mist Lynx B

Trinary Alpha

Alpha Assault Star

Gargoyle
Warhawk
Timberwolf*
Summoner A*
Mad Dog C*

*Notice that there are 3 heavy mechs in an assault Star.

The sub-commander in charge of a specific battle, will have to determine what works best where.

Edited by Jaroth Winson, 19 May 2012 - 08:42 AM.


#15 Uncle Totty

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Posted 19 May 2012 - 12:05 PM

View PostKanatta Jing, on 19 May 2012 - 02:17 AM, said:



I imagine most Stars will be arranged

Command Madcat
Attack Madcat x2
Defense Madcat
Scout Madcat


Clan Wolf:
"We need more Timber Wolfs." :P

#16 Mota Prefect

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Posted 19 May 2012 - 05:59 PM

I believe the devs will figure out a way to balance the two without having to resort to those odds, I doubt that 12v5 is their goal for matches. If its part of batchall on the other hand, that's a different story and sounds like it could be fun. Everyone needs to just take a breath and realize MWO is in good hands.

#17 Merciless531

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Posted 22 May 2012 - 11:40 PM

Am I the only one lost in the lore gab, just trying to find out some stuff about the game before we can get out there and blow $#!+ up?


*** oh and when did MW become a soap opera?***

Edited by Merciless531, 22 May 2012 - 11:43 PM.


#18 Jaroth Corbett

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Posted 23 May 2012 - 12:56 AM

What do you want to know?

#19 Thorn Hallis

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Posted 23 May 2012 - 02:44 AM

View PostMerciless531, on 22 May 2012 - 11:40 PM, said:

*** oh and when did MW become a soap opera?***


When Stackpole began writing. :D

#20 Aaron DeChavilier

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Posted 23 May 2012 - 09:21 AM

love how players organize stars and lances as 'pocket armies.'

If one truly wants to follow canon, Winson is right; stars are organized into roles; scouts, assaults, skirmishers etc. Also most units don't get to cherry-pick what mechs they end up fighting with.

you would never see an Executioner in the same star as a Mist Lynx, the two would never be able to support each other their roles clash.
Likewise don't assume when fighting clans, the IS will always roll in with 'atlas, atlas...and more atlas,' they would lose speed too.

until we know how the matchmaker works, all talk about star vs lance is speculation at best, spurious assumptions at worst.





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