

Brawling In The Eyes Of The Elite
#1
Posted 18 December 2012 - 08:49 AM
I've been wondering, how exactly did brawling become compared to Call of Duty in the eyes of the elite? I keep seeing all these posts of people saying: "Oh you just like to COD brawl with your PEW PEW" and using brawling as a derogatory term to describe new players or people with no skill.
I started playing tabletop Battletech with the boxed set in 1994 and have always had a special place for it in my heart. I'm a big fan of the AC/20 and SRM's and have been in all of the Mechwarrior games. Why exactly does this make me a 'lower class citizen' now?
If I wade into battle and kill 3 people, get assists on 3 more, and come out alive, with a bunch of people targetting me, how does that relate to no skill and what the hell does that have to do with Call of Duty? Does it really take more skill to sit unmoving at 800M and click on a little blue heat outline? Or to follow a red square with your missle lock on and hit 1 button?
Brawling has always been a part of Battletech, that's why the weapons exist, hell, there are mechs designed with hand to hand weapons specifically for that. I say we take back brawling in the name of all close ranged mechwarriors past, present, and future, and put an AC/20 slug in their elitist, gauss rifling, LRM launching *****.
Hah!
#2
Posted 18 December 2012 - 08:52 AM
#3
Posted 18 December 2012 - 08:53 AM
People on forums are always going to QQ, whatever they happen not to like will bear the brunt. In this case, getting popped in the face in <30 seconds is probably the cause, and the result is "qq brawlers suck, true gaming is hiding in the bushes with a rifle."
#4
Posted 18 December 2012 - 08:53 AM
#5
Posted 18 December 2012 - 08:54 AM
Edit: Oh, and if that's a short essay I really wish that's what essays were like when I was back in school. LOL.
Edited by OneManWar, 18 December 2012 - 08:56 AM.
#6
Posted 18 December 2012 - 08:58 AM

#7
Posted 18 December 2012 - 08:58 AM

#8
Posted 18 December 2012 - 08:58 AM
The main issue, I think, is if the game is reduced to nothing but 2 blobs brawling each other. In that case it would lack tactical depth, without a role for lights, fire support mechs, and flankers.
Is that going to become the case? I doubt it. Maybe Assault will right now, but PGI wants role warfare in place. It's just a question of them getting all their game systems in, and balancing them right. If they waited until everything was ready before putting them in it would take forever and it'd be a nightmare of bugs and even less balanced than it is now.
Thank you.
#9
Posted 18 December 2012 - 08:58 AM
OneManWar, on 18 December 2012 - 08:49 AM, said:
I've been wondering, how exactly did brawling become compared to Call of Duty in the eyes of the elite? I keep seeing all these posts of people saying: "Oh you just like to COD brawl with your PEW PEW" and using brawling as a derogatory term to describe new players or people with no skill.
I started playing tabletop Battletech with the boxed set in 1994 and have always had a special place for it in my heart. I'm a big fan of the AC/20 and SRM's and have been in all of the Mechwarrior games. Why exactly does this make me a 'lower class citizen' now?
If I wade into battle and kill 3 people, get assists on 3 more, and come out alive, with a bunch of people targetting me, how does that relate to no skill and what the hell does that have to do with Call of Duty? Does it really take more skill to sit unmoving at 800M and click on a little blue heat outline? Or to follow a red square with your missle lock on and hit 1 button?
Brawling has always been a part of Battletech, that's why the weapons exist, hell, there are mechs designed with hand to hand weapons specifically for that. I say we take back brawling in the name of all close ranged mechwarriors past, present, and future, and put an AC/20 slug in their elitist, gauss rifling, LRM launching *****.
Hah!
makes as much sense in my eyes as calling legendary founders "golds" like its a bad thing that they put money into the game
#10
Posted 18 December 2012 - 08:59 AM
There are dozens of threads like that regarding every role, tactic and playstyle in this game.
#11
Posted 18 December 2012 - 08:59 AM
Arclight, on 18 December 2012 - 08:58 AM, said:

stunlock? I was under the impression the cockpit shake was aesthetic and doesnt actually move the targetting reticle?
#12
Posted 18 December 2012 - 08:59 AM
#13
Posted 18 December 2012 - 09:00 AM
Kommisar, on 18 December 2012 - 08:59 AM, said:
There are dozens of threads like that regarding every role, tactic and playstyle in this game.
Which shows how this community is a cohesive unit not splintered and squabbling over every possible division
erm...
#14
Posted 18 December 2012 - 09:01 AM

#15
Posted 18 December 2012 - 09:01 AM
I mean, this guy died before I did because he couldn't stay in cover and when the enemy did get close enough to brawl, he started screaming and foaming at the mouth about how I needed to go back to Call of Duty and I wasn't playing with the team (despite using up 80% of my Gauss ammo sniping before we were engaged) while remaining within 150m of every other team mate, and eventually having only my 2xMPL to fight with against a hoard of enemies.
I ended up being basically the last man standing and the entire time he was screaming that I needed to quit the game and go back to CoD.
By the end stats, I had 2 kill assists (my team only killed two of theirs) and this guy was raging about my lack of kills. I was 4th in overall damage done, and survived longer than anyone else - but I was a total failure and worthy of many CAPS LOCK taunts.
Context helps. Huh.
So - I'll keep brawling and enjoying it. Anyone else that doesn't like it can stuff it.
#16
Posted 18 December 2012 - 09:02 AM
I like being able to brawl in the game but i also found it extremely satisfying being able to help my team mate 700M away by torso twisting and sending barrages of 40 missiles into his opponent to allow him to survive and even get the kill!
So if you are not one of those brawling only elitists, You are probably not the player being singled out by the use of Brawlers.
#17
Posted 18 December 2012 - 09:02 AM
Mechwarrior Buddah, on 18 December 2012 - 08:58 AM, said:
I believe it's called "hyperactive agency detection syndrome", or something along those lines. The belief that there's some sort of elite Legendary Brotherhood that actively denigrates anything that caters to the Unwashed Masses.

We also faked the moon landing, after all.
#18
Posted 18 December 2012 - 09:03 AM

But I agree it is an unfortunate turn of events. Pilots of all roles have found themselves turning on each other as buffs and nerfs ravage the community. It wasn't always like this, and hopefully when the majority of things have been basically balanced everyone should settle down. But we do need to learn some perspective sometimes. The game is all about brawlers right now, scouts are forced into particular mechs and support is out in the cold. It's lonely at the top.
#19
Posted 18 December 2012 - 09:03 AM
And then I'm like, ok I will, here comes my cannon bang bang! You're dead. Shouldn't have let me get so close!
#20
Posted 18 December 2012 - 09:04 AM
It is fun, in the same way hldm was fun. But it gets stale very fast. There need be much bigger maps - for both close combat (city maps e.g.) and long ranged combat (like a mountain range). Scouting, indirect and direct fire support and all those little things need to get their place as well as the brawlers. But if the game only consists of brawling... It is not much better than CoD.
(I lied, it is still a lot better, but I wanted to make a point.)
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