

Ok, Pgi You've Made Your Point. So..
#101
Posted 18 December 2012 - 08:20 AM
#102
Posted 18 December 2012 - 08:24 AM
#103
Posted 18 December 2012 - 08:43 AM
Jade Kitsune, on 18 December 2012 - 02:30 AM, said:
Err...isn't this exactly what you are doing?
#104
Posted 18 December 2012 - 08:45 AM
Asmosis, on 18 December 2012 - 01:17 AM, said:
everyone say it together
Quote
It's frankly ******* me off more that so many of you are crying for PGI to change it to your vision, you're asking the game company to tailor it to YOU, and not trying to function within the experience they're giving you.
How are they NOT doing this already? Look at the LRM history. Looks to me like I say in my sig
Quote
Its far easier in this game to qq here to the devs to get weapons broken than it is to learn to counter them in game. We saw it with LRMs, now we're seeing it start with ECM
Edited by Mechwarrior Buddah, 18 December 2012 - 08:47 AM.
#105
Posted 18 December 2012 - 08:52 AM
#106
Posted 18 December 2012 - 08:58 AM
Rifter, on 18 December 2012 - 01:24 AM, said:
Why bother trying to win when all you have to do is shoot up a few of them and get almost the same payout anyways.
I think R&R needed to be adjusted, missle prices were out of control thats for sure, but removing it entirely was just insane. Why pilot a light when you can field a atlas for the same cost(ie none). Especially with rewards revolving around damage done and kills thats even going to push people into atlas/awesome/stalker's faster.

#107
Posted 18 December 2012 - 09:36 AM
on stage between swapping between 8 man and 4 man groups i was stuck on 4mill or about for 4 days, few hours gaming a day.
Now i can play without need for premium time and make quite a nice handy figure.
#108
Posted 18 December 2012 - 09:46 AM
Rifter, on 18 December 2012 - 01:24 AM, said:
Why bother trying to win when all you have to do is shoot up a few of them and get almost the same payout anyways.
I think R&R needed to be adjusted, missle prices were out of control thats for sure, but removing it entirely was just insane. Why pilot a light when you can field a atlas for the same cost(ie none). Especially with rewards revolving around damage done and kills thats even going to push people into atlas/awesome/stalker's faster.
While I agree with the first part. A 7 to 8 kill game will likely result in near identical rewards for both teams. I have to ask, is that such a bad thing? The losing team obviously had some skill. They ended up in a 1 on 1. I think the guys at the top of the board for the losing team deserve some cbills too.
Now if a losing team gets stomped they are not going to make very much at all.
I think this is going to result in people trying harder. Your not going to win running around trying to shoot each mech once. Focus fire and bring that mech down and move onto the next one. You will end up with 4 to 6 assists and a kill or so.
#109
Posted 18 December 2012 - 09:59 AM
Hades Trooper, on 18 December 2012 - 09:36 AM, said:
A great thing for a game you are trying to market and make money on. Come to Mechwarrior Online!!! It's a chore!

#110
Posted 18 December 2012 - 10:03 AM
Jade Kitsune, on 18 December 2012 - 02:30 AM, said:
If the game developers create a game that is tailored to what they want to play, only the game developers will be the ones playing the game. They need to be making a game that their customers want to be playing. So yes, we do want this game tailored to our vision.
#111
Posted 18 December 2012 - 10:06 AM
Jade Kitsune, on 18 December 2012 - 01:14 AM, said:
That's what the masses want, and you're certernly caving to them, so screw it, let's go all the way.
Let's do Unlimited Ammo, No Heat matches, Let's get third person view with no limitations, let's toss everything away that you promised the player base completely, Just toss it all out.
Sounds like a good plan, hey you might even make money, so let's do it huh!
I petition right now, Unlimited Ammo, No heat matches for the masses! I mean we're getting rid of Repair/Rearm, everyone's going to make the same win or loss, let's just get rid of the economy as a whole while we're at it, give everyone access to all the mechs and equipment.
Let's have Mechwarrior 4 all over again ok!
I loved MW4: Mercs...
#113
Posted 18 December 2012 - 11:46 AM
Rifter, on 18 December 2012 - 01:24 AM, said:
Hang on a minute.
One Team ends with one beat up Mech left over. The # of Kills/Assists was very close, Spotting, Component destruction and Salvage would be very close, and without a Win/Loss amount in play. the only other variable come the new Patch will be Points of Germanium for and against. (Max per winning player, 18,750 C-Bills.)
So how is it stupid under that scenario that both Teams would generate roughly the same incomes, Win or Lose? That is exactly what should happen when it is a tight fight and not a Wipe...
When it was a wipe and only 4 guys did all the work and the others got nearly the same for the Win, now that was stupid.
Now you get what you earn, + a Team Bonus for the 750 points in a win. Don't want the other team to have a Loss bonus, make sure they get very few Mining Tickets/Points...
Edited by MaddMaxx, 18 December 2012 - 11:47 AM.
#114
Posted 18 December 2012 - 11:55 AM
#115
Posted 18 December 2012 - 12:52 PM
#118
Posted 18 December 2012 - 01:01 PM
#119
Posted 18 December 2012 - 01:12 PM
The writing is on the wall. PGI and IGP are bound and determined to break even at the loss of long term success. Learn to deal with that reality and your nerd rage will be greatly reduced.
This isn't the MechWarrior game you were looking forward too.
#120
Posted 18 December 2012 - 05:24 PM
LethalMezzle, on 18 December 2012 - 08:43 AM, said:
Err...isn't this exactly what you are doing?
Actually this is far from what I'm doing.
All of my "wants" for this project, were outlined BY THE DEV TEAM. What I want from this game, is what the vision for this game was.
A new mechwarrior game that focused on persistant online battles over a strategy map, fighting over core worlds and territory for different factions, An experience that would be "simulation" over arcadey action, and that would encourage team play over lone wolf mentality. Where the player base would get to experience being a Mechwarrior in 3049, complete with economy.
now... now I'm not sure what we're going to get, with PGI's track record on patches, I doubt we'll see economy until late next year, I doubt we'll see Community Warfare till 2014...
I get why there's hiccups, I get why there's issues, I understand that PGI is a newish dev group and this is their first major Project.
But damn man, i'm just getting to a breaking point with them.
And myabe I'm going about this all wrong, but I honestly am worried about the dirrection this game is going. Seriously what IS next? Are they going to ignore the biggest rally against them and push forward with 3rd person? Are they going to just thow heat as a system out because it's broken, instead of working on it?
This is an Open Beta, I'm not understanding why they don't just go "Ok guys, you've had some concerns, so here, we've tweaked a few things in regards to weapon fire rates, and heat generation, we've changed heat cap, and heat dissipation, and bla bla blah, please test this for a week and give us feedback."
Isn't that what Open Beta's supposed to be about? But no, instead of actually engaging the community, we catch wind of stuff they want to do "3rd person" second hand, or we end up getting told to "Screw off" like with the DHS 1.4 instead of 2.0 issue.
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