Jump to content

Ok, Pgi You've Made Your Point. So..


142 replies to this topic

#121 Rifter

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,230 posts

Posted 18 December 2012 - 09:15 PM

You guys are right, i did forget about salvage. But i still think that the base payout for win/loss being the same is really stupid.

#122 Zero Neutral

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,107 posts
  • LocationEast Coast USA

Posted 18 December 2012 - 09:25 PM

View PostJade Kitsune, on 18 December 2012 - 01:14 AM, said:

When are we getting No Heat, Unlimited ammo gamemode?

That's what the masses want, and you're certernly caving to them, so screw it, let's go all the way.

Let's do Unlimited Ammo, No Heat matches, Let's get third person view with no limitations, let's toss everything away that you promised the player base completely, Just toss it all out.

Sounds like a good plan, hey you might even make money, so let's do it huh!

I petition right now, Unlimited Ammo, No heat matches for the masses! I mean we're getting rid of Repair/Rearm, everyone's going to make the same win or loss, let's just get rid of the economy as a whole while we're at it, give everyone access to all the mechs and equipment.

Let's have Mechwarrior 4 all over again ok!


The original post is as worthless as this one.

#123 Teralitha

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,188 posts

Posted 18 December 2012 - 09:27 PM

View PostJade Kitsune, on 18 December 2012 - 01:14 AM, said:

When are we getting No Heat, Unlimited ammo gamemode?

That's what the masses want, and you're certernly caving to them, so screw it, let's go all the way.

Let's do Unlimited Ammo, No Heat matches, Let's get third person view with no limitations, let's toss everything away that you promised the player base completely, Just toss it all out.

Sounds like a good plan, hey you might even make money, so let's do it huh!

I petition right now, Unlimited Ammo, No heat matches for the masses! I mean we're getting rid of Repair/Rearm, everyone's going to make the same win or loss, let's just get rid of the economy as a whole while we're at it, give everyone access to all the mechs and equipment.

Let's have Mechwarrior 4 all over again ok!



Drama Queen... I havent heard the masses asking for any of those things.

#124 Zolaz

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 3,510 posts
  • LocationHouston, Tx

Posted 18 December 2012 - 09:31 PM

View PostNiven Ge, on 18 December 2012 - 01:23 AM, said:

The RnR is why I got burnt out. The removal of it and the economy reblance actually make me want to play again AND spend MC since now I know its feasible to get more than a handful of mechs!

PGI just granted themselves the possibility of more money!


You do know they gave you a finite boost at the beginning and then made it so that you earn less money in matches? You thought there was a grind before ... lol. Wait till it sinks in to the masses the way it is now.

#125 Vassago Rain

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 14,396 posts
  • LocationExodus fleet, HMS Kong Circumflex accent

Posted 18 December 2012 - 09:33 PM

View PostZolaz, on 18 December 2012 - 09:31 PM, said:


You do know they gave you a finite boost at the beginning and then made it so that you earn less money in matches? You thought there was a grind before ... lol. Wait till it sinks in to the masses the way it is now.


No one really cares. They cared they didn't get to play in the mechlab, and had to pretend to ne NPCs to be shot up in bad mechs for 50 matches.

#126 Teralitha

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,188 posts

Posted 18 December 2012 - 09:34 PM

View PostNiven Ge, on 18 December 2012 - 01:32 AM, said:

Yes, it is. My experience with MW4:Mercs was almost the worst online experience I've had in a while. Right behind Warhammer 40K DoW I, which is right behind DoW II



Care to elaborate on why MW4 was so horrible? I played in planetary leagues and on league public servers with puretech restrictions and tonnage limits and they were full... every night because that kind of game was awesome. Now... some other servers were 3rd person, with no heat unlimited ammo... no tech restrictions, and no weight limit.... and yea... those servers were garbage.


Or was it the really cool solo campaign that you found to be horrible? Please elaborate for us will you.

Edited by Teralitha, 18 December 2012 - 09:36 PM.


#127 Mechwarrior Buddah

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,459 posts
  • LocationUSA

Posted 18 December 2012 - 09:36 PM

View PostJade Kitsune, on 18 December 2012 - 05:24 PM, said:


Actually this is far from what I'm doing.

All of my "wants" for this project, were outlined BY THE DEV TEAM. What I want from this game, is what the vision for this game was.

A new mechwarrior game that focused on persistant online battles over a strategy map, fighting over core worlds and territory for different factions, An experience that would be "simulation" over arcadey action, and that would encourage team play over lone wolf mentality. Where the player base would get to experience being a Mechwarrior in 3049, complete with economy.

now... now I'm not sure what we're going to get, with PGI's track record on patches, I doubt we'll see economy until late next year, I doubt we'll see Community Warfare till 2014...

I get why there's hiccups, I get why there's issues, I understand that PGI is a newish dev group and this is their first major Project.

But damn man, i'm just getting to a breaking point with them.

And myabe I'm going about this all wrong, but I honestly am worried about the dirrection this game is going. Seriously what IS next? Are they going to ignore the biggest rally against them and push forward with 3rd person? Are they going to just thow heat as a system out because it's broken, instead of working on it?

This is an Open Beta, I'm not understanding why they don't just go "Ok guys, you've had some concerns, so here, we've tweaked a few things in regards to weapon fire rates, and heat generation, we've changed heat cap, and heat dissipation, and bla bla blah, please test this for a week and give us feedback."

Isn't that what Open Beta's supposed to be about? But no, instead of actually engaging the community, we catch wind of stuff they want to do "3rd person" second hand, or we end up getting told to "Screw off" like with the DHS 1.4 instead of 2.0 issue.


The mainj problem is in my sig. They just dont know who to listen to yet. The company is too new

#128 Teralitha

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,188 posts

Posted 18 December 2012 - 09:41 PM

View PostJade Kitsune, on 18 December 2012 - 05:24 PM, said:


A new mechwarrior game that focused on persistant online battles over a strategy map, fighting over core worlds and territory for different factions, An experience that would be "simulation" over arcadey action, and that would encourage team play over lone wolf mentality. Where the player base would get to experience being a Mechwarrior in 3049, complete with economy.



We can buy and sell mechs/equipment. That is an economy. I cant wait til they change salvage to getting actual items instead, and you cant simply buy stuff from the general market.... except for the lowest common tech, but have to find it yourself.

#129 Adrian Steel

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 545 posts

Posted 18 December 2012 - 10:20 PM

View PostTasorin, on 18 December 2012 - 01:12 PM, said:

It all comes down to PGI and IGP trying to recoup the invested capitol as quickly as it can. With that said you get near term decisions which fulfill the previous requirement but exchange that success in the near term for any hope of long term longevity in this game space.

The writing is on the wall. PGI and IGP are bound and determined to break even at the loss of long term success. Learn to deal with that reality and your nerd rage will be greatly reduced.

This isn't the MechWarrior game you were looking forward too.


Quoted for truth.

I dipped my feet into Planetside 2 recently because I'm not happy with the direction of MWO and I'm looking at alternatives for my hardcore gaming addiction hobby. I played Planetside 1 (monthly subscription) for a couple years before it became clear that Sony ditched new development on it and started milking it without adding good content and improving existing content. I now understand Sony's modus operandi and I can deal with it; I'm giving them as little money as possible to min-max my money spent / enjoyment ratio. I have ample disposable income; I wouldn't put this much thought into my expenditures if Sony put their heart into their games instead of treating them as cash cows. Can't expect much more from a multinational though. I did expect more from PGI/IGP because they have to compete against behemoths like Sony for my time and money.

It's a raw deal when someone tells you you're getting X and they give you Y. I have a hard time telling whether it's IGP or PGI serving us all the raw deals, so for better or worse, the developers are taking the rap just as much as the publisher.

Further titles from PGI will be looked at with scrutiny and suspicion. Titles from IGP: terror and disdain.

Edited by Adrian Steel, 18 December 2012 - 10:32 PM.


#130 COOL HANDS

    Member

  • PipPipPipPipPip
  • Bad Company
  • 158 posts
  • LocationMilwaukee Wisconsin

Posted 18 December 2012 - 10:25 PM

Id have to side with the op on this one as much as i like playing mechwarrior it dose feel like its being dumbed down a shade. For me personaly it was the sim elements and the hardcore aspects of the series that gave it that allure a thinking man's game if you will.I just hope that pgi knows what there doing the last thing I want to see is this game turn into a gundam robotech game. :)

#131 Mechwarrior Buddah

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,459 posts
  • LocationUSA

Posted 18 December 2012 - 10:29 PM

View PostAdrian Steel, on 18 December 2012 - 10:20 PM, said:

I did expect more from PGI/IGP


Why though? Its not hard to see the things theyve made in the past, I dont get where this monumental faith people have in this company is coming from other than that they picked up the MW IP

View PostxxXKryotech OneXxx, on 18 December 2012 - 10:25 PM, said:

robotech game. :)


the history of the IP makes this ironic as hell

#132 Adrian Steel

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 545 posts

Posted 18 December 2012 - 10:42 PM

View PostMechwarrior Buddah, on 18 December 2012 - 10:29 PM, said:

Why though? Its not hard to see the things theyve made in the past, I dont get where this monumental faith people have in this company is coming from other than that they picked up the MW IP


Hype and promises tug on the emotional strings. Same reasons people still vote in the West.

Edit: I also edited my post up above. You posted a reply before I was done editing. Sorry.

Edited by Adrian Steel, 18 December 2012 - 10:44 PM.


#133 anonymous175

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • 1,195 posts

Posted 18 December 2012 - 10:45 PM

I just happened to see Adrian Steel's sig and from a distance the Marik symbol looks like a purple version of the Canadian Tire logo.

#134 HRR Insanity

    Member

  • PipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 867 posts

Posted 18 December 2012 - 10:46 PM

View PostVassago Rain, on 18 December 2012 - 01:27 AM, said:

Also, if you know anything about this game, you know that lights are far stronger than 100 ton fatlases, because they're impossible to hit through the lagshield.


No, they're not. You just have to know how to lead the target. Lights die nearly instantly near competent pilots.

#135 Adrian Steel

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 545 posts

Posted 18 December 2012 - 10:51 PM

View PostHRR Insanity, on 18 December 2012 - 10:46 PM, said:


No, they're not. You just have to know how to lead the target. Lights die nearly instantly near competent pilots.


Have you tried compensating for your autocannon velocity by leading your target? It doesn't work well because weapon convergence is sloppily implemented. Now compensate for that light's lagshield while you're compensating for your autocannon's velocity that needs to be compensated on because convergence is terrible.

#136 HRR Insanity

    Member

  • PipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 867 posts

Posted 18 December 2012 - 10:54 PM

View PostAdrian Steel, on 18 December 2012 - 10:51 PM, said:


Have you tried compensating for your autocannon velocity by leading your target? It doesn't work well because weapon convergence is sloppily implemented. Now compensate for that light's lagshield while you're compensating for your autocannon's velocity that needs to be compensated on because convergence is terrible.


Why would I use a configuration with multiple autocannons to kill a light 'Mech? That's a configuration designed largely for sniping at range.

Use a single big autocannon/groups of autocannons that don't need convergence (for instance, AC20, and yes, you can learn to lead ballistics into a laggy light 'Mech), lasers, or streaks (if you have ECM support to counter theirs).

I don't understand why people choose to play the game poorly and then complain about it.

Edited by HRR Insanity, 18 December 2012 - 11:02 PM.


#137 Ashkicker

    Rookie

  • Bridesmaid
  • 3 posts

Posted 18 December 2012 - 10:55 PM

View PostZolaz, on 18 December 2012 - 09:31 PM, said:


You do know they gave you a finite boost at the beginning and then made it so that you earn less money in matches? You thought there was a grind before ... lol. Wait till it sinks in to the masses the way it is now.


Yea, I think the new method of rewards is really annoying...it's POSSIBLE that I'm net earning more faster since losses have the potential to be less devastating with the removal of R&R but it sure as heck doesn't feel that way. A decent game will net me ~100K on a win which is quite a bit less than before. That's what I was getting when I won with a trial mech before they were tweaked. Difference is a loss then would net me 65K, now it gets me 30. Not to mention W/T/L is now all just a flat 25K. I get that it's a F2P but that's a bit harsh.. At this rate it'll be June before I can afford anything after buying another CTF to complete mastery.

#138 Dr Killinger

    Member

  • PipPipPipPipPipPipPipPip
  • Big Brother
  • Big Brother
  • 1,236 posts
  • LocationJohannesburg, South Africa

Posted 18 December 2012 - 10:58 PM

Balance through repair costs was a system that was doomed to have many problems, and in the end, the repair was a no brainer. There was never a time you didn't repair (unless you were an afk farmer), and it only limited certain builds, and balancing through it was a nightmare I really feel this was the logical thing to do, they took away something that did nothing but make the devs jobs harder.

#139 Adrian Steel

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 545 posts

Posted 18 December 2012 - 10:58 PM

View PostHRR Insanity, on 18 December 2012 - 10:54 PM, said:

Why would I use a configuration with multiple autocannons to kill a light 'Mech?


Bold assumption bro.

#140 Amisto

    Rookie

  • 5 posts

Posted 18 December 2012 - 11:12 PM

It's only stupid until you realize the point of the game is to have fun, and make money.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users