

Ok, Pgi You've Made Your Point. So..
#121
Posted 18 December 2012 - 09:15 PM
#122
Posted 18 December 2012 - 09:25 PM
Jade Kitsune, on 18 December 2012 - 01:14 AM, said:
That's what the masses want, and you're certernly caving to them, so screw it, let's go all the way.
Let's do Unlimited Ammo, No Heat matches, Let's get third person view with no limitations, let's toss everything away that you promised the player base completely, Just toss it all out.
Sounds like a good plan, hey you might even make money, so let's do it huh!
I petition right now, Unlimited Ammo, No heat matches for the masses! I mean we're getting rid of Repair/Rearm, everyone's going to make the same win or loss, let's just get rid of the economy as a whole while we're at it, give everyone access to all the mechs and equipment.
Let's have Mechwarrior 4 all over again ok!
The original post is as worthless as this one.
#123
Posted 18 December 2012 - 09:27 PM
Jade Kitsune, on 18 December 2012 - 01:14 AM, said:
That's what the masses want, and you're certernly caving to them, so screw it, let's go all the way.
Let's do Unlimited Ammo, No Heat matches, Let's get third person view with no limitations, let's toss everything away that you promised the player base completely, Just toss it all out.
Sounds like a good plan, hey you might even make money, so let's do it huh!
I petition right now, Unlimited Ammo, No heat matches for the masses! I mean we're getting rid of Repair/Rearm, everyone's going to make the same win or loss, let's just get rid of the economy as a whole while we're at it, give everyone access to all the mechs and equipment.
Let's have Mechwarrior 4 all over again ok!
Drama Queen... I havent heard the masses asking for any of those things.
#124
Posted 18 December 2012 - 09:31 PM
Niven Ge, on 18 December 2012 - 01:23 AM, said:
PGI just granted themselves the possibility of more money!
You do know they gave you a finite boost at the beginning and then made it so that you earn less money in matches? You thought there was a grind before ... lol. Wait till it sinks in to the masses the way it is now.
#125
Posted 18 December 2012 - 09:33 PM
Zolaz, on 18 December 2012 - 09:31 PM, said:
You do know they gave you a finite boost at the beginning and then made it so that you earn less money in matches? You thought there was a grind before ... lol. Wait till it sinks in to the masses the way it is now.
No one really cares. They cared they didn't get to play in the mechlab, and had to pretend to ne NPCs to be shot up in bad mechs for 50 matches.
#126
Posted 18 December 2012 - 09:34 PM
Niven Ge, on 18 December 2012 - 01:32 AM, said:
Care to elaborate on why MW4 was so horrible? I played in planetary leagues and on league public servers with puretech restrictions and tonnage limits and they were full... every night because that kind of game was awesome. Now... some other servers were 3rd person, with no heat unlimited ammo... no tech restrictions, and no weight limit.... and yea... those servers were garbage.
Or was it the really cool solo campaign that you found to be horrible? Please elaborate for us will you.
Edited by Teralitha, 18 December 2012 - 09:36 PM.
#127
Posted 18 December 2012 - 09:36 PM
Jade Kitsune, on 18 December 2012 - 05:24 PM, said:
Actually this is far from what I'm doing.
All of my "wants" for this project, were outlined BY THE DEV TEAM. What I want from this game, is what the vision for this game was.
A new mechwarrior game that focused on persistant online battles over a strategy map, fighting over core worlds and territory for different factions, An experience that would be "simulation" over arcadey action, and that would encourage team play over lone wolf mentality. Where the player base would get to experience being a Mechwarrior in 3049, complete with economy.
now... now I'm not sure what we're going to get, with PGI's track record on patches, I doubt we'll see economy until late next year, I doubt we'll see Community Warfare till 2014...
I get why there's hiccups, I get why there's issues, I understand that PGI is a newish dev group and this is their first major Project.
But damn man, i'm just getting to a breaking point with them.
And myabe I'm going about this all wrong, but I honestly am worried about the dirrection this game is going. Seriously what IS next? Are they going to ignore the biggest rally against them and push forward with 3rd person? Are they going to just thow heat as a system out because it's broken, instead of working on it?
This is an Open Beta, I'm not understanding why they don't just go "Ok guys, you've had some concerns, so here, we've tweaked a few things in regards to weapon fire rates, and heat generation, we've changed heat cap, and heat dissipation, and bla bla blah, please test this for a week and give us feedback."
Isn't that what Open Beta's supposed to be about? But no, instead of actually engaging the community, we catch wind of stuff they want to do "3rd person" second hand, or we end up getting told to "Screw off" like with the DHS 1.4 instead of 2.0 issue.
The mainj problem is in my sig. They just dont know who to listen to yet. The company is too new
#128
Posted 18 December 2012 - 09:41 PM
Jade Kitsune, on 18 December 2012 - 05:24 PM, said:
A new mechwarrior game that focused on persistant online battles over a strategy map, fighting over core worlds and territory for different factions, An experience that would be "simulation" over arcadey action, and that would encourage team play over lone wolf mentality. Where the player base would get to experience being a Mechwarrior in 3049, complete with economy.
We can buy and sell mechs/equipment. That is an economy. I cant wait til they change salvage to getting actual items instead, and you cant simply buy stuff from the general market.... except for the lowest common tech, but have to find it yourself.
#129
Posted 18 December 2012 - 10:20 PM
Tasorin, on 18 December 2012 - 01:12 PM, said:
The writing is on the wall. PGI and IGP are bound and determined to break even at the loss of long term success. Learn to deal with that reality and your nerd rage will be greatly reduced.
This isn't the MechWarrior game you were looking forward too.
Quoted for truth.
I dipped my feet into Planetside 2 recently because I'm not happy with the direction of MWO and I'm looking at alternatives for my hardcore gaming
It's a raw deal when someone tells you you're getting X and they give you Y. I have a hard time telling whether it's IGP or PGI serving us all the raw deals, so for better or worse, the developers are taking the rap just as much as the publisher.
Further titles from PGI will be looked at with scrutiny and suspicion. Titles from IGP: terror and disdain.
Edited by Adrian Steel, 18 December 2012 - 10:32 PM.
#130
Posted 18 December 2012 - 10:25 PM

#131
Posted 18 December 2012 - 10:29 PM
Adrian Steel, on 18 December 2012 - 10:20 PM, said:
Why though? Its not hard to see the things theyve made in the past, I dont get where this monumental faith people have in this company is coming from other than that they picked up the MW IP
xxXKryotech OneXxx, on 18 December 2012 - 10:25 PM, said:

the history of the IP makes this ironic as hell
#132
Posted 18 December 2012 - 10:42 PM
Mechwarrior Buddah, on 18 December 2012 - 10:29 PM, said:
Hype and promises tug on the emotional strings. Same reasons people still vote in the West.
Edit: I also edited my post up above. You posted a reply before I was done editing. Sorry.
Edited by Adrian Steel, 18 December 2012 - 10:44 PM.
#133
Posted 18 December 2012 - 10:45 PM
#134
Posted 18 December 2012 - 10:46 PM
Vassago Rain, on 18 December 2012 - 01:27 AM, said:
No, they're not. You just have to know how to lead the target. Lights die nearly instantly near competent pilots.
#135
Posted 18 December 2012 - 10:51 PM
HRR Insanity, on 18 December 2012 - 10:46 PM, said:
No, they're not. You just have to know how to lead the target. Lights die nearly instantly near competent pilots.
Have you tried compensating for your autocannon velocity by leading your target? It doesn't work well because weapon convergence is sloppily implemented. Now compensate for that light's lagshield while you're compensating for your autocannon's velocity that needs to be compensated on because convergence is terrible.
#136
Posted 18 December 2012 - 10:54 PM
Adrian Steel, on 18 December 2012 - 10:51 PM, said:
Have you tried compensating for your autocannon velocity by leading your target? It doesn't work well because weapon convergence is sloppily implemented. Now compensate for that light's lagshield while you're compensating for your autocannon's velocity that needs to be compensated on because convergence is terrible.
Why would I use a configuration with multiple autocannons to kill a light 'Mech? That's a configuration designed largely for sniping at range.
Use a single big autocannon/groups of autocannons that don't need convergence (for instance, AC20, and yes, you can learn to lead ballistics into a laggy light 'Mech), lasers, or streaks (if you have ECM support to counter theirs).
I don't understand why people choose to play the game poorly and then complain about it.
Edited by HRR Insanity, 18 December 2012 - 11:02 PM.
#137
Posted 18 December 2012 - 10:55 PM
Zolaz, on 18 December 2012 - 09:31 PM, said:
You do know they gave you a finite boost at the beginning and then made it so that you earn less money in matches? You thought there was a grind before ... lol. Wait till it sinks in to the masses the way it is now.
Yea, I think the new method of rewards is really annoying...it's POSSIBLE that I'm net earning more faster since losses have the potential to be less devastating with the removal of R&R but it sure as heck doesn't feel that way. A decent game will net me ~100K on a win which is quite a bit less than before. That's what I was getting when I won with a trial mech before they were tweaked. Difference is a loss then would net me 65K, now it gets me 30. Not to mention W/T/L is now all just a flat 25K. I get that it's a F2P but that's a bit harsh.. At this rate it'll be June before I can afford anything after buying another CTF to complete mastery.
#138
Posted 18 December 2012 - 10:58 PM
#140
Posted 18 December 2012 - 11:12 PM
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