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Ok, Pgi You've Made Your Point. So..


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#1 CMDR Sunset Shimmer

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Posted 18 December 2012 - 01:14 AM

When are we getting No Heat, Unlimited ammo gamemode?

That's what the masses want, and you're certernly caving to them, so screw it, let's go all the way.

Let's do Unlimited Ammo, No Heat matches, Let's get third person view with no limitations, let's toss everything away that you promised the player base completely, Just toss it all out.

Sounds like a good plan, hey you might even make money, so let's do it huh!

I petition right now, Unlimited Ammo, No heat matches for the masses! I mean we're getting rid of Repair/Rearm, everyone's going to make the same win or loss, let's just get rid of the economy as a whole while we're at it, give everyone access to all the mechs and equipment.

Let's have Mechwarrior 4 all over again ok!

#2 Asmosis

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Posted 18 December 2012 - 01:17 AM

they removed a system that was obviously not working as intended and detremental to play in its current format (making some builds $$ exclusive etc).

Much like the removal of collisions, remember this is a beta, we're testing stuff. It isnt the first time the economy has had a radical revamp to test stuff either, and nowhere does it say its permanently removed.

I'd expect a rebalanced R&R system to come back with contracts (CW), as it probably would have needed to be overhauled anyway at that point (along with all the current match rewards).

tdlr; taking out something broken to add back later on (like collisions).

(highlighted the important bit incase you missed it)

Edited by Asmosis, 18 December 2012 - 01:19 AM.


#3 ArmandTulsen

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Posted 18 December 2012 - 01:17 AM

Calm down, bro.

#4 MadcatX

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Posted 18 December 2012 - 01:18 AM

OHMYGOD, they're getting rid of repair/rearm, THE SKY IS FALLING!!!!

No, not quite.

#5 Vassago Rain

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Posted 18 December 2012 - 01:19 AM

There's a difference between a pretend economy for no reason between matches, that punishes you for not using welfare ammo, or reading the forums so much you know you never want to repair items, and having no ammo in the matches.

About heat, it's a binary system. I never overheat, and most people don't. It's useless. You need to stop shooting for a second every ten seconds, and then you go can resume normal operation.

Edited by Vassago Rain, 18 December 2012 - 01:21 AM.


#6 Wispsy

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Posted 18 December 2012 - 01:21 AM

View PostAsmosis, on 18 December 2012 - 01:17 AM, said:

they removed a system that was obviously not working as intended and detremental to play in its current format (making some builds $$ exclusive etc).

I ran an artmermis DDC with 2000 ammo and FF instead of ES just to make it expensive and still made plenty of money... :) no build was anywhere near ££ exclusive.

#7 Deadoon

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Posted 18 December 2012 - 01:23 AM

I hope for the R+R system they add a simple slider for your mechs, only changeable when you are at 100% at 0 on this slider, you get a lower reward level. At 100, you need to pay the full rearm and repair fee for your mech, and you cannot launch below 100%. every 1% off that bar gives you a 10% boost in funds from a mission complete, before premium and hero. At 100, you get 10X the funds, but those repair costs and rearm costs are going to be pricey for a death. At 0, your mech has no worries, you don't win anywhere near as much, but you have no issues with losses.

There, you made the risk reward player and the casual player both happy.

View PostWispsy, on 18 December 2012 - 01:21 AM, said:

I ran an artmermis DDC with 2000 ammo and FF instead of ES just to make it expensive and still made plenty of money... :) no build was anywhere near ££ exclusive.


So round 12 tons of arti eh? at 15k per ton per reload? 180k right there on an empty.
FF at max could cost ya another 100 as well.

You are completely false in your statements.


View PostJade Kitsune, on 18 December 2012 - 01:14 AM, said:


Let's have Mechwarrior 4 all over again ok!

Also, is this a bad thing?

Edited by Deadoon, 18 December 2012 - 01:27 AM.


#8 Niven Ge

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Posted 18 December 2012 - 01:23 AM

The RnR is why I got burnt out. The removal of it and the economy reblance actually make me want to play again AND spend MC since now I know its feasible to get more than a handful of mechs!

PGI just granted themselves the possibility of more money!

#9 Rifter

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Posted 18 December 2012 - 01:24 AM

I agree, mostly about the win/loss payouts. Its absoluty stupid that you are not rewarded for winning. If both teams tear each other apart and its a 8 kills v 7 kills game the payouts are going to be almost identical.

Why bother trying to win when all you have to do is shoot up a few of them and get almost the same payout anyways.

I think R&R needed to be adjusted, missle prices were out of control thats for sure, but removing it entirely was just insane. Why pilot a light when you can field a atlas for the same cost(ie none). Especially with rewards revolving around damage done and kills thats even going to push people into atlas/awesome/stalker's faster.

#10 Sifright

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Posted 18 December 2012 - 01:25 AM

View PostJade Kitsune, on 18 December 2012 - 01:14 AM, said:

When are we getting No Heat, Unlimited ammo gamemode?

That's what the masses want, and you're certernly caving to them, so screw it, let's go all the way.

Let's do Unlimited Ammo, No Heat matches, Let's get third person view with no limitations, let's toss everything away that you promised the player base completely, Just toss it all out.

Sounds like a good plan, hey you might even make money, so let's do it huh!

I petition right now, Unlimited Ammo, No heat matches for the masses! I mean we're getting rid of Repair/Rearm, everyone's going to make the same win or loss, let's just get rid of the economy as a whole while we're at it, give everyone access to all the mechs and equipment.

Let's have Mechwarrior 4 all over again ok!


u mad bro

#11 Zylo

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Posted 18 December 2012 - 01:26 AM

I think they should have left R&R in but set rewards to result in no gains for the AFK C-bill farmers or players that were suicide farming.

A 100% repaired/rearmed mech should have been a required condition of joining a match as well with rewards increased for active fighting during a match to offset this requirement. Increased performance rewards would have helped as well.

Can't afford to repair expensive equipment because the C-bills ran out?

Run a trial mech for a few matches.

Edited by Zylo, 18 December 2012 - 01:30 AM.


#12 Vassago Rain

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Posted 18 December 2012 - 01:27 AM

View PostRifter, on 18 December 2012 - 01:24 AM, said:

I agree, mostly about the win/loss payouts. Its absoluty stupid that you are not rewarded for winning. If both teams tear each other apart and its a 8 kills v 7 kills game the payouts are going to be almost identical.

Why bother trying to win when all you have to do is shoot up a few of them and get almost the same payout anyways.

I think R&R needed to be adjusted, missle prices were out of control thats for sure, but removing it entirely was just insane. Why pilot a light when you can field a atlas for the same cost(ie none). Especially with rewards revolving around damage done and kills thats even going to push people into atlas/awesome/stalker's faster.


But you are rewarded for winning. The winning team is the one with the most assists, the most damage, the most teamplay, and the most everything.

So you don't get 10000000000000000000 millions straight for 'winning' the round? Okay. And?

Also, if you know anything about this game, you know that lights are far stronger than 100 ton fatlases, because they're impossible to hit through the lagshield.

#13 STRONG LIKE BEAR

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Posted 18 December 2012 - 01:31 AM

You guys need to remember that this is BETA. This isn't the final version of the game! It's in BETA!! Devs gotta eat too

#14 Greers

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Posted 18 December 2012 - 01:32 AM

View PostVassago Rain, on 18 December 2012 - 01:27 AM, said:


But you are rewarded for winning. The winning team is the one with the most assists, the most damage, the most teamplay, and the most everything.
(...)


... and the Winner takes the salvage, so the DO get more :)

#15 Niven Ge

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Posted 18 December 2012 - 01:32 AM

View PostDeadoon, on 18 December 2012 - 01:23 AM, said:

[Let's have Mechwarrior 4 again!]
Also, is this a bad thing?

Yes, it is. My experience with MW4:Mercs was almost the worst online experience I've had in a while. Right behind Warhammer 40K DoW I, which is right behind DoW II

#16 Rifter

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Posted 18 December 2012 - 01:33 AM

View PostVassago Rain, on 18 December 2012 - 01:27 AM, said:


But you are rewarded for winning. The winning team is the one with the most assists, the most damage, the most teamplay, and the most everything.

So you don't get 10000000000000000000 millions straight for 'winning' the round? Okay. And?

Also, if you know anything about this game, you know that lights are far stronger than 100 ton fatlases, because they're impossible to hit through the lagshield.


Right thats why i said in a close game, where one team kills 7 and one kills 8, so yay one guy gets a additional 7500 cbills for the 8th kill or whatever the kill payout is but other than thet the loosing team will see the same payout.

Also they have said they reworked the netcode from the ground up and are testing over xmas, so lagshield could be going away as early as a few weeks(or knowing PGI months but hey it could be soon).

Also while lights may have the lagshield they still dont have the tonnage to carry enough weapons to hit 1000+ damage games which is not hard to pull off in a well equipped assault, and with the damge cbill bonus getting a huge boost as well you would probably earn more cash in a assault than a light even if you did get a kill or two more in the light the damage bonus will make up the difference.

#17 Deadoon

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Posted 18 December 2012 - 01:34 AM

View PostNiven Ge, on 18 December 2012 - 01:32 AM, said:

Yes, it is. My experience with MW4:Mercs was almost the worst online experience I've had in a while. Right behind Warhammer 40K DoW I, which is right behind DoW II

Funnily enough, despite those being 3 completely different play styles, I enjoyed all three of those. Dow dark crusade with titanium mod is amazing.

#18 Vassago Rain

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Posted 18 December 2012 - 01:35 AM

View PostRifter, on 18 December 2012 - 01:33 AM, said:


Right thats why i said in a close game, where one team kills 7 and one kills 8, so yay one guy gets a additional 7500 cbills for the 8th kill or whatever the kill payout is but other than thet the loosing team will see the same payout.

Also they have said they reworked the netcode from the ground up and are testing over xmas, so lagshield could be going away as early as a few weeks(or knowing PGI months but hey it could be soon).

Also while lights may have the lagshield they still dont have the tonnage to carry enough weapons to hit 1000+ damage games which is not hard to pull off in a well equipped assault, and with the damge cbill bonus getting a huge boost as well you would probably earn more cash in a assault than a light even if you did get a kill or two more in the light the damage bonus will make up the difference.


The game would be literally a trillion times better if they fixed lagshields.

#19 Lonestar1771

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Posted 18 December 2012 - 01:36 AM

View PostRifter, on 18 December 2012 - 01:24 AM, said:

I agree, mostly about the win/loss payouts. Its absoluty stupid that you are not rewarded for winning. If both teams tear each other apart and its a 8 kills v 7 kills game the payouts are going to be almost identical.

Why bother trying to win when all you have to do is shoot up a few of them and get almost the same payout anyways.

I think R&R needed to be adjusted, missle prices were out of control thats for sure, but removing it entirely was just insane. Why pilot a light when you can field a atlas for the same cost(ie none). Especially with rewards revolving around damage done and kills thats even going to push people into atlas/awesome/stalker's faster.


Everyone gets a trophy in MWO!

#20 Remarius

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Posted 18 December 2012 - 01:36 AM

View PostVassago Rain, on 18 December 2012 - 01:19 AM, said:

There's a difference between a pretend economy for no reason between matches, that punishes you for not using welfare ammo, or reading the forums so much you know you never want to repair items, and having no ammo in the matches.

About heat, it's a binary system. I never overheat, and most people don't. It's useless. You need to stop shooting for a second every ten seconds, and then you go can resume normal operation.


Well not really my Cicada runs hot as MPL based but I get kills regularly alphaing into peoples rear armour with 2 volleys in rapid succession (I'm firing fairly constantly so heat never gets low unless I disengage to cool for 5-10 secs) . Suspect that will adjust slightly as I get the x2 heat threshold/cooldown speed bonus after my next couple of matches.

Can't pretend I've ever gone into a match without max armour but the ammo replacement I do abuse on my other mechs.





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