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ejecting


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#1 Friendlyfyre

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Posted 19 May 2012 - 08:57 PM

it was featured in the original trailer for mech warrior 5 and has been a big part of past games, how do you think they will implement it if they do? should there be a gamemode where you can only respawn if you ejected and didn't die? or will it reduce repair cost if you eject, or maybe even boot you to the log in screen if you dont?

share your thoughts

#2 LordDeathStrike

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Posted 19 May 2012 - 09:02 PM

1: you cant die in mwo, its super carebear friendly
2: the mw5 trailer was a pve game, mwo is going to be a pvp game with no pve at launch.
3: once your mech goes down in mwo, its done, you need to fix it and find a new match, there is no respawning
3a: there is a game mode where if you have 3 mechs you can bring all 3, but i dont think youll eject from 1 to get into the other, its more likely youll fight till each is disabled and move to the next.

#3 Nick Makiaveli

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Posted 19 May 2012 - 09:06 PM

As far as I know there are no respawns.

Since the pilot cannot die, the only reason to eject would be to reduce damage to your mech. But this assumes that either your mech ceases to be a valid target, or that people are smart enough to stop shooting you. Neither is likely in my opinion. Also the 2nd option wouldn't stop griefers.

View PostLordDeathStrike, on 19 May 2012 - 09:02 PM, said:

1: you cant die in mwo, its super carebear friendly


Really? The game is all about PvP but yet you have to drag that in? I am tempted to save that post just to use it elsewhere to prove the point.

#4 Gedeon Kane

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Posted 19 May 2012 - 09:07 PM

it would be interesting if you didnt eject your pilot could sustain injuries that must be treated (with cbills of course.)

#5 Friendlyfyre

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Posted 19 May 2012 - 09:21 PM

View PostLordDeathStrike, on 19 May 2012 - 09:02 PM, said:

3a: there is a game mode where if you have 3 mechs you can bring all 3, but i dont think youll eject from 1 to get into the other, its more likely youll fight till each is disabled and move to the next.

i mean a game mode were you if you eject you will be able to respawn into another mech unlimited times until you goofed up and got yourself killed. maybe adding a mechanic were you can reach the eject button if you are getting pounded and getting jostled around the cockpit. this would make it so that teamates would focus there fire on one mech so that they would be unable to eject therefore slowly eliminating the enemy team. personally i think it would be fun

View PostGedeon Kane, on 19 May 2012 - 09:07 PM, said:

it would be interesting if you didnt eject your pilot could sustain injuries that must be treated (with cbills of course.)

that would be cool maybe make you controls not as reactive if you did not fix the injury

#6 Hayden

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Posted 19 May 2012 - 09:55 PM

Maybe have a mechanic where if the player dies (read: does not eject or survive) they earn none of the XP they would have earned for that match?

EDIT: This way it gives a motivation to use the mechanic, while not punishing the player unduly.

Edited by Hayden, 19 May 2012 - 09:56 PM.


#7 HellJumper

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Posted 19 May 2012 - 10:34 PM

damn..i wanted to start this topic today...but oh well..here are my thought on it

When your mech gets destroyed you should hear the comp saying.. "Eject, Eject, Eject"

then it shows your mech being blown off and the pilot ejecting out of it...can be a coool moment to look at :)

#8 Aelos03

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Posted 19 May 2012 - 10:58 PM

i want to be able to eject

#9 Mota Prefect

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Posted 19 May 2012 - 11:34 PM

This makes no real difference to me, I'm cool with it either way. It would be cool to have some kinda ejection animation like in past games, but I know PGI is trying to shake up the mechwarrior sim and more power to them. Perhaps instead we could get more then one death animation, like a whole bunch. :)

#10 Kairaku

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Posted 20 May 2012 - 12:47 AM

Lots of cool and icky ways to die would be great

#11 name51875

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Posted 20 May 2012 - 03:03 AM

I want to die with my mech, one heart with the machine till the end comes

#12 Morashtak

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Posted 20 May 2012 - 03:14 AM

Ejecting has made no sense to me. Sure you are sitting on a fusion reactor. Yes, you have tons of ammo stacked up to your left and right. But, no, we do not put ejection seats in modern tanks. We've implemented CASE in the present day and we have the option to add it to our Mechs. Ejecting seems to be a waste of weight for little gain.

Also, ejecting into a frozen wasteland or barren desert looks a bit suicidal. Would rather stay with my downed Mech as it would be a bit easier for the SAR team to find it then to find little ol' me.

I've worked around modern day ejection systems. Tearing the top off of an armored vehicle is an not easy proposition or we would have done it by now.

Edited by Morashtak, 20 May 2012 - 03:15 AM.


#13 Adridos

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Posted 20 May 2012 - 04:00 AM

View PostMorashtak, on 20 May 2012 - 03:14 AM, said:

Tearing the top off of an armored vehicle is an not easy proposition or we would have done it by now.


Full head ejection system.

And noone would stay for a bunch of resons. First, the mech is going to be salvaged. Second, being a prisoner in the hands of House security police is way worse than death (and every house has one). And noone would stay in a mchine that has 5 last seconds of life because a few missile salvo's are coming your way, waiting to shatter the cockpit to pieces. :)

#14 Quentin Yatoki

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Posted 20 May 2012 - 04:04 AM

I think for the dropship game mode, it would be cool to have ejection impelented.

#15 Robby Vitriolic

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Posted 20 May 2012 - 10:22 AM

I am also curious to see what gets implemented here. I imagine the losing pilots automatically escape and evade, but their mechs / mech remnants are left on the field for salvage by the victors. Thus repeated losses might force players into cheaper mechs until they get a few wins.

Just my two filthy lucre.

#16 Banshee Bullet

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Posted 20 May 2012 - 11:41 AM

You automatically eject when you go critical but maybe if somebody shoots your pod down quick enough you'd lose a respawn, or have a delay.

Or you could parachute down onto an enemy mech and hijack it.

#17 FrostPaw

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Posted 20 May 2012 - 02:49 PM

I imagine ejecting will happen when a player quits a match early. You see them eject from the mech and then the mech either remains there as a bit of terrain or dissapears after a minute or so.

It helps with visual continuity to see it happen rather than a mech just vanish from view because the player disconnected (beyond the relog timer) or left the game.

#18 Gun Bear

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Posted 20 May 2012 - 03:00 PM

We should turn ejecting into a mini game, if you successfully eject from the mech you can go around the map fighting the other ejected pilots and score kills by one shotting them in the foot with your sniper knife rifle - we can even add a perk system just like CoD so all the kids will come play it!


Actually I think you either eject or you don't, or perhaps ejection will be automatic upon destruction of your mech. Right now I just want good 'mech on 'mech combat with clearly defined roles little details can be introduced later.

#19 Nick Makiaveli

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Posted 20 May 2012 - 03:59 PM

View PostMorashtak, on 20 May 2012 - 03:14 AM, said:

Ejecting has made no sense to me. Sure you are sitting on a fusion reactor. Yes, you have tons of ammo stacked up to your left and right. But, no, we do not put ejection seats in modern tanks. We've implemented CASE in the present day and we have the option to add it to our Mechs. Ejecting seems to be a waste of weight for little gain.

Also, ejecting into a frozen wasteland or barren desert looks a bit suicidal. Would rather stay with my downed Mech as it would be a bit easier for the SAR team to find it then to find little ol' me.

I've worked around modern day ejection systems. Tearing the top off of an armored vehicle is an not easy proposition or we would have done it by now.



Umm....no gain? How about ejecting before the mech blows? Or so your opponents will stop shooting at you?

If the terrain is that hostile, sure, but what if it isn't?

Umm this isn't the real world. This is BT....so once you accept 'Mechs as viable war machines, fussing about canopies is kinda silly don't ya think?

#20 Arioch

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Posted 20 May 2012 - 04:32 PM

For the record the international signal for “Im out stop shooting me” is to drop to the ground and spin around shouting “Moe, Larry, Cheese!”.

It works every time its tried. : P

P.S. if your are too young to remember the three stooges, well I cant help you there. :P





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