Jump to content

Awesome Vs. Stalker... Really? This Is Balanced?

PoV PoV PoV

402 replies to this topic

#341 Davers

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,886 posts
  • Facebook: Link
  • LocationCanada

Posted 20 December 2012 - 12:38 PM

View PostJudgeDeathCZ, on 20 December 2012 - 12:32 PM, said:

6 meds on jenner will do less dmg than 6 meds on Stalker.
And if I remember it right Jenner and Cicada have 0 degrees of torso twist in canon/TT.

6 Mlasers are 6 Mlasers, regardless of what mech it is mounted on.

In TT all mechs have the same torso twist- 60 degrees.

#342 JudgeDeathCZ

    Member

  • PipPipPipPipPipPipPipPip
  • The Defiant
  • The Defiant
  • 1,929 posts

Posted 20 December 2012 - 01:18 PM

View PostThontor, on 20 December 2012 - 12:43 PM, said:

6 medium lasers do the same damage no matter what mech you put them on...

And the stalker can carry 4 missile launchers on top of that...

And is 3times slower and much bigger+heavier :P
And yes they should increase torso twist.And that limit 1(2) modules on each variant + torso twist 170 degrees making 3F best choice

Edited by JudgeDeathCZ, 20 December 2012 - 01:19 PM.


#343 BMR1580

    Member

  • PipPip
  • Big Daddy
  • Big Daddy
  • 22 posts

Posted 20 December 2012 - 01:20 PM

I have to disagree with both of you here. Yes, by the numbers, 6 medlasers do the same damage regardless of the mech. In practice, the Stalker can do more about the heat buildup than the Jenner can, allowing them to fire their lasers more often (assuming the Stalker isn't firing missiles at the same time), hence giving them the potential to do more damage over time.

#344 Sky walker

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 800 posts
  • LocationUK

Posted 20 December 2012 - 01:21 PM

+1
No idea why Assault that's heavier than Awesome comes out being in size of Catapult.

And to make it's even more fun - it's not the first time when scale is somewhat off (Centurion is the another Mech that seems oddly large comparing to other Mechs with smiliar tonnage, having only Awesome wider then it is)

#345 Tannhauser Gate

    Member

  • PipPipPipPipPipPipPipPip
  • The Blood-Eye
  • The Blood-Eye
  • 1,302 posts
  • LocationAttack ship off the Shoulder of Orion

Posted 20 December 2012 - 01:40 PM

I agree it looks too small and should be taller. I played in a match last night, stalkers and 'pults, and every mech looked about the same size... like playing Mech Assault (shudders). Add to that the ever-present atmospheric haze and it looked like a bunch of a green washing machines creaming eachother.

Also, imo, it has little of the re-envisioned magic that FD gave to other mechs. It looks generic.

#346 SlightlyNoobish

    Member

  • PipPipPip
  • Shredder
  • 81 posts
  • LocationToronto

Posted 20 December 2012 - 02:08 PM

terrible, 45 degrees is bloody useless

pump it up to 90 at least or like catapult 135

#347 planetarian

    Member

  • PipPipPipPipPipPip
  • Survivor
  • Survivor
  • 228 posts
  • Facebook: Link
  • LocationRussell Springs, KY

Posted 20 December 2012 - 02:39 PM

I love it. This is how you do balance. Higher firepower, but limited ability to apply it. It's things like these that set different Mechs apart.

#348 Alaric Wolf Kerensky

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 678 posts
  • LocationAbove the charred corpse of your 'Mech.

Posted 20 December 2012 - 02:57 PM

View PostHlynkaCG, on 19 December 2012 - 01:29 PM, said:

A 104 point alpha strike has to come with some sort of draw-back. Otherwise the only thread on the forum would be OMG STALKER IS OP!!!!!!!111111ELEVENTY!!!!

The majority of that is from the insane 80% buff to LRM damage. That is what is to blame, that pair of LRM 20s are close to being the equivalent of LRM 40s.

Plus, no one seems to consider the atrocious heat-efficiency of this 'Mech. Sure, it has a lot of weapons that can sling a lot of damage around, but it pays for each one with a lot of heat. Not uncommon for two alphas, or an alpha and a half to shut down a Stalker.

#349 Suko

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,226 posts
  • LocationPacific Northwest

Posted 20 December 2012 - 03:18 PM

View PostAlaric Wolf Kerensky, on 20 December 2012 - 02:57 PM, said:

Plus, no one seems to consider the atrocious heat-efficiency of this 'Mech. Sure, it has a lot of weapons that can sling a lot of damage around, but it pays for each one with a lot of heat. Not uncommon for two alphas, or an alpha and a half to shut down a Stalker.
I can attest to this. If I decided to, 2+ alphas will shut my 5S down. Even if I startup within 5 seconds, I can't alpha again for another 15+ seconds without insta-shutdown again. I have named my 5S "MACROSS" because it's an all-or-nothing alpha strike mech. =D

Also, it maneuvers about as nimbly as a ship that's the size of an entire city, so I find it very appropriate.

Edited by ShadowVFX, 20 December 2012 - 03:18 PM.


#350 Kalthios

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 374 posts
  • LocationNew Hampshire

Posted 20 December 2012 - 06:18 PM

They never fixed the cent, they wont ever fix the stalker either.

Just cry it out Kalthios, cry it out..

Edited by Kalthios, 20 December 2012 - 07:21 PM.


#351 Mr 144

    Member

  • PipPipPipPipPipPipPipPip
  • 1,777 posts
  • LocationWisconsin

Posted 20 December 2012 - 06:55 PM

View PostHlynkaCG, on 19 December 2012 - 01:29 PM, said:

A 104 point alpha strike has to come with some sort of draw-back. Otherwise the only thread on the forum would be OMG STALKER IS OP!!!!!!!111111ELEVENTY!!!!


Yet the 90 point Alpha (that can actually be reliably delivered without LRMs skewing the numbers) of a 6-PackCat is acceptable, while also having the best torso twist in the game? The next highest reliable alpha I've done is the CTF-2X (65 alpha) and it has gimptastic features as well, but only due to designer incompetence.

I wouldn't mind seeing 90 degree twist on the stalker. I think they're just too easy to kill at the moment.

Mr 144

#352 JohnnyC

    Member

  • PipPipPipPipPipPip
  • 293 posts
  • LocationSpearfish, South Dakota

Posted 21 December 2012 - 09:20 AM

I've been working on tweaking my Stalker STK-5S

Here is the current loadout:
Posted Image

Overall, I'm pretty happy with this build, but I'm thinking it could use some optimization. Any suggestions on what I could do differently?

I considered Double Heatsinks, but I don't think I have the crit space to load it up with enough DHS to match the heatsink capability I have with singles at the moment. Outside of that, I'm not sure what to change (if anything) to optimize this.

I use the streaks to defend against light mechs mostly, but they help in general. My large lasers are my primary means of attack and also why I have so many heatsinks. So... thoughts?

#353 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 21 December 2012 - 09:22 AM

Suggestion to optimize your 5s = buy a 5m

#354 JohnnyC

    Member

  • PipPipPipPipPipPip
  • 293 posts
  • LocationSpearfish, South Dakota

Posted 21 December 2012 - 09:27 AM

Please don't troll with useless comments, Khobai.

#355 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 21 December 2012 - 09:28 AM

Its not useless the 5m is vastly superior

But heres some protips:

1) ditch the AMS, not needed if someone on your team has ECM, and thats 3 extra SHS, or 3 extra DHS!
2) go with a 300 standard engine and DHS, DHS give you a huge weight savings and are 100% worth it
3) put your ammo in your legs (least likely to blow up there)

Edited by Khobai, 21 December 2012 - 09:35 AM.


#356 Redshift2k5

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPip
  • Stone Cold
  • Stone Cold
  • 11,975 posts
  • LocationNewfoundland

Posted 21 December 2012 - 09:29 AM

note that if you move to Doubles, you'll want a 300 engine (can store 2x DHS for a saving of 6 crits)

DHS may not actually give you more heat sinking capacity, but it might give you a similar heat curve plus tonnage to spare on other things (ie, 300 engine)


I reccomend trying to base your build around a 300 standard instead of an XL. The 300 standard can house 2 additional sinks. Note that if you move two of the LL into the side torsos you can fit one more DHS into each arm. I think you can get 18 doubles in there which is roughly equal to your current heat.

I tried a very similar build, but found the SSRMs to be lackluster given the current metagame. I'm now running 4x LL 2x ML 300 standard engine and 22 DHS.

Edited by Redshift2k5, 21 December 2012 - 09:37 AM.


#357 Rannos

    Member

  • PipPipPipPipPipPip
  • 404 posts
  • LocationKaetetôã

Posted 21 December 2012 - 09:32 AM

Don't run an XL, upgrade to DHS, drop some of the LL down to ML.

#358 ReD3y3

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 480 posts

Posted 21 December 2012 - 09:33 AM

1. Use a standard engine. The side torsos on the Stalker are HUGE. You will die and die often to losing your torso if you use the XL.

2. Use double heat sinks.

3. Try 5 Large lasers. And 5 Large Lasers only. Should be able to get your heat to 1.29 or so. (any heat above 1.4 and you are wasting space anyway.)

#359 Deathisgod

    Member

  • PipPip
  • 28 posts

Posted 21 December 2012 - 09:35 AM

Im running 5s and 5m. both xl310, dhs, maxed mpl, maxed srm6, max armor. Swap my srm6's for your streaks and youll have room for your ams (or another dhs)

and what red3y3 said about dhs, im getting around 1 with my heat and its about 8 tonnes lighter

Edited by Deathisgod, 21 December 2012 - 09:41 AM.


#360 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 21 December 2012 - 09:36 AM

4 large lasers and 4 streaks is better than 5 large lasers IMO. It gives you a way nastier alpha strike and a better way to kill lights.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users