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Awesome Vs. Stalker... Really? This Is Balanced?

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#381 MustrumRidcully

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Posted 23 December 2012 - 11:05 AM

Well, one Stalker weighs 95 tons, one Awesome 80 tons. So they can't be balanced, right?

Or is the question more if the difference in power between Stalker and Awesome is bigger than 5 tons?

#382 Stingz

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Posted 23 December 2012 - 11:18 AM

View PostMustrumRidcully, on 23 December 2012 - 11:05 AM, said:

Well, one Stalker weighs 95 tons, one Awesome 80 tons. So they can't be balanced, right?

Or is the question more if the difference in power between Stalker and Awesome is bigger than 5 tons?


Awesome is a walking Brick Wall hitbox(like he Cataphract), and DHS isn't full power yet, limiting the power of heavy-energy weapons.

#383 Ceesa

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Posted 24 December 2012 - 07:26 AM

Right now I'm running a full-out brawler on my 5S with 1 ER LL, 4 ML, and 4 SRM 6. Endo, SHS, 260 STD engine. It's very nice up close, but closing that distance sucks. I have to stick right next to an Atlas if I want to get anywhere safely, and forget about wide open spaces. They all mean a quick death.

#384 PurpleNinja

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Posted 29 December 2012 - 09:57 PM

Stalker STK-5S and STK-5M both have 60 degrees of torso twist, while STK-3F has 85 degrees. Is that on purpose?

Also, Twist X efficiency has no effect on any of the three variants.

#385 Evinthal

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Posted 29 December 2012 - 10:05 PM

View PostPurpleNinja, on 29 December 2012 - 09:57 PM, said:

Stalker STK-5S and STK-5M both have 60 degrees of torso twist, while STK-3F has 85 degrees. Is that on purpose?

Also, Twist X efficiency has no effect on any of the three variants.


Yes, that is on purpose. It gives you a reason to use the 3F over the other two. Also Twist X does work from what I know. What Twist X does is make your cross hairs able to move a bit more than normal instead of actually letting your torso twist more. Look to the sides of the crosshairs and note the little boxes. Normally your crosshairs (the cross not the circle for the arms) will not go outside of them, but with Twist X they will. See if it is happening, if it is then Twist X is working, if they aren't then it really isn't. :D

Edited by Evinthal, 29 December 2012 - 10:06 PM.


#386 PurpleNinja

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Posted 29 December 2012 - 10:16 PM

View PostEvinthal, on 29 December 2012 - 10:05 PM, said:


Yes, that is on purpose. It gives you a reason to use the 3F over the other two. Also Twist X does work from what I know. What Twist X does is make your cross hairs able to move a bit more than normal instead of actually letting your torso twist more. Look to the sides of the crosshairs and note the little boxes. Normally your crosshairs (the cross not the circle for the arms) will not go outside of them, but with Twist X they will. See if it is happening, if it is then Twist X is working, if they aren't then it really isn't. :D

Thanks for the answer.
It's just odd having different angles for the same chassis since all variants are so similar to each other.

#387 Mordin Ashe

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Posted 29 December 2012 - 10:55 PM

I guess, otherwise it would be too overpowered. This makes it somehow balanced. Still, with proper engine you can lower this drawback by getting some extra agility Works for me. Also, noone expects a Stalker running over 60kmph.

#388 Xenok

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Posted 10 January 2013 - 08:47 AM

View PostMagik0012, on 21 December 2012 - 03:57 PM, said:


Yes, once you "upgrade" to DHS, ALL of your heat sinks are "DHS," including the internal engine HS.
All of you Engine-DHS will have a dissapation of 2 and DHS mounted outside the engine (L/R torso and arms) have a dissipation value of 1.4.

At least, that is how I understand it to work.


I think those in the engine also operate at 1.4, they are all the same.

#389 Flapdrol

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Posted 10 January 2013 - 09:16 AM

View PostXenok, on 10 January 2013 - 08:47 AM, said:


I think those in the engine also operate at 1.4, they are all the same.

Nope, those in the engine are 2.0, not sure why the devs thought that was a good idea, makes doubles a straight up upgrade on every mech.

#390 Frenchtoastman

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Posted 10 January 2013 - 10:58 AM

View PostAlex Iglesias, on 18 December 2012 - 12:52 PM, said:

fun fact, Stalkers have only about 60 degrees of torso twist to either side

Kinda makes you wonder why simple, text-based, information like this isn't included in Mechlab (let alone the mech purchasing screen). We don't even get weapon heat or damage numbers in-game!
Seriously devs, it's gotta take two minutes to code out this tiny bit of text into the game. It would make the new user-experience better and the veteran user-experience more comfortable.

Edited by Frenchtoastman, 10 January 2013 - 11:03 AM.


#391 ImpassIve

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Posted 10 January 2013 - 11:23 AM

View PostFrenchtoastman, on 10 January 2013 - 10:58 AM, said:

Kinda makes you wonder why simple, text-based, information like this isn't included in Mechlab (let alone the mech purchasing screen). We don't even get weapon heat or damage numbers in-game!
Seriously devs, it's gotta take two minutes to code out this tiny bit of text into the game. It would make the new user-experience better and the veteran user-experience more comfortable.



Similar to this?

http://mwomercs.com/...e-improvements/
("Target Jan/Feb 2013")

#392 Vanguard319

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Posted 10 January 2013 - 12:01 PM

The Awesome is 80 tons, the Stalker is 85 tons, they are both assault mechs, but they are not in the same weight class. Awesome has a much wider firing arc thanks to arms and greater torso twist. Stalker has a narrower forward profile.

#393 Loc Nar

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Posted 10 January 2013 - 12:16 PM

Here's a 1v1 duel between an Awesome and a Stalker.

Not sure if mentioned already, but as to there being 'only 2' STK, I'm afraid neither of those are the S model, and I say this having bought the S first thinking it was the good one. The 5M (5 missile racks) and 3F (85deg torso twist) have clear and meaningful advantages, where all the 5S has a second AMS...

#394 Johnathan Twattenhiem

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Posted 10 January 2013 - 01:16 PM

I use an awesome quite a bit and have found that, with a little customization, it can work just as well as a stalker.

#395 RagingOyster

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Posted 10 January 2013 - 01:22 PM

Considering that any heavy/med with SRM/6s can cripple half a Stalker's firepower with a few good shots.... yes i would say it is completely balanced. You do realize that the Awesome has: better twist, ARMS, much more spread-out weapons and the potential to go far faster... IMO Stalker is not even worth taking into battle unless you are LRM boating or you have CASE and enough armor that missiles/splash dmg do not eat you alive in moments.

#396 B0oN

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Posted 10 January 2013 - 02:38 PM

Kids ... all those words and still no clue ?
You cannot compare two different mechs .... *facepalm*

#397 Von Claussen

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Posted 10 January 2013 - 03:29 PM

View PostRagingOyster, on 10 January 2013 - 01:22 PM, said:

Considering that any heavy/med with SRM/6s can cripple half a Stalker's firepower with a few good shots.... yes i would say it is completely balanced. You do realize that the Awesome has: better twist, ARMS, much more spread-out weapons and the potential to go far faster... IMO Stalker is not even worth taking into battle unless you are LRM boating or you have CASE and enough armor that missiles/splash dmg do not eat you alive in moments.


We've fielded Stalkers in RHOD games before, and they seem to perform quite well. On the other hand, I've never seen any clan/group we've scrimmed against use an Awesome.

Awesomes are blocks on legs. They soak SRMs like a sponge. They have less weaponry than the Stalker, and it is in no way more spread out (The Awesome's firepower is concentrated on its right side if you haven't noticed). With a brawling load-out, the Stalker should cripple any heavy/med faster than it will cripple the Stalker.

Besides, OP doesn't seem to realize how valuable the extra twist on the 3F is.

#398 RagingOyster

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Posted 10 January 2013 - 03:35 PM

View PostVon Claussen, on 10 January 2013 - 03:29 PM, said:


We've fielded Stalkers in RHOD games before, and they seem to perform quite well. On the other hand, I've never seen any clan/group we've scrimmed against use an Awesome.

Awesomes are blocks on legs. They soak SRMs like a sponge. They have less weaponry than the Stalker, and it is in no way more spread out (The Awesome's firepower is concentrated on its right side if you haven't noticed). With a brawling load-out, the Stalker should cripple any heavy/med faster than it will cripple the Stalker.

Besides, OP doesn't seem to realize how valuable the extra twist on the 3F is.


All well and good, but in my experiance the Stalkers clustered weapons loadout makes it all to easy to cripple. Not saying the Awesome is a great mech by any standard, but the Stalker is not IMO significantly better.

#399 MrMasakari

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Posted 10 January 2013 - 04:01 PM

Okay so this is just my opinon but, you are trying to compare 'mechs that are a different weight. Already one is going to be better at something than the other 'mech. Thats part of the game. You may as well compare the Awesome to the Atlas.

The Stalker weighs 5 tonnes more than the Awesome so naturally it will have more firepower/armor per tonne, but it has very restricted firing arcs aswell as clustered weapons groups. When built for firepower the Stalker also will cripple itself while doing so due to heat/mobility (i.e. downgrading engines to get more weapons on)

So not taking into account piloting skill. Awesome built for firepower vs Stalker built for firepower. Stalker wins 7/10. Why? Because it weighs more. Even if it has the same weapon loadout (which it won't generally, Stalker has more hardpoints), it can fit extra heatsinks on, armor etc which will give it the advantage. Doesn't mean its unbalanced. Either get something bigger or swarm it with smaller faster 'mechs. Piloting skill is a massive factor though, technically a decent raven could 1v1 a Stalker and win :)

It is balanced Imo.

Edited by Artaire, 10 January 2013 - 04:03 PM.


#400 Kraven Kor

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Posted 10 January 2013 - 04:35 PM

View PostVon Claussen, on 10 January 2013 - 03:29 PM, said:


We've fielded Stalkers in RHOD games before, and they seem to perform quite well. On the other hand, I've never seen any clan/group we've scrimmed against use an Awesome.



The do fairly well in 8v8 overall it seems. I wouldn't say they are the first target we call primary, but they are nothing to write off :)





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