

Awesome Vs. Stalker... Really? This Is Balanced?
#381
Posted 23 December 2012 - 11:05 AM
Or is the question more if the difference in power between Stalker and Awesome is bigger than 5 tons?
#382
Posted 23 December 2012 - 11:18 AM
MustrumRidcully, on 23 December 2012 - 11:05 AM, said:
Or is the question more if the difference in power between Stalker and Awesome is bigger than 5 tons?
Awesome is a walking Brick Wall hitbox(like he Cataphract), and DHS isn't full power yet, limiting the power of heavy-energy weapons.
#383
Posted 24 December 2012 - 07:26 AM
#384
Posted 29 December 2012 - 09:57 PM
Also, Twist X efficiency has no effect on any of the three variants.
#385
Posted 29 December 2012 - 10:05 PM
PurpleNinja, on 29 December 2012 - 09:57 PM, said:
Also, Twist X efficiency has no effect on any of the three variants.
Yes, that is on purpose. It gives you a reason to use the 3F over the other two. Also Twist X does work from what I know. What Twist X does is make your cross hairs able to move a bit more than normal instead of actually letting your torso twist more. Look to the sides of the crosshairs and note the little boxes. Normally your crosshairs (the cross not the circle for the arms) will not go outside of them, but with Twist X they will. See if it is happening, if it is then Twist X is working, if they aren't then it really isn't.

Edited by Evinthal, 29 December 2012 - 10:06 PM.
#386
Posted 29 December 2012 - 10:16 PM
Evinthal, on 29 December 2012 - 10:05 PM, said:
Yes, that is on purpose. It gives you a reason to use the 3F over the other two. Also Twist X does work from what I know. What Twist X does is make your cross hairs able to move a bit more than normal instead of actually letting your torso twist more. Look to the sides of the crosshairs and note the little boxes. Normally your crosshairs (the cross not the circle for the arms) will not go outside of them, but with Twist X they will. See if it is happening, if it is then Twist X is working, if they aren't then it really isn't.

Thanks for the answer.
It's just odd having different angles for the same chassis since all variants are so similar to each other.
#387
Posted 29 December 2012 - 10:55 PM
#388
Posted 10 January 2013 - 08:47 AM
Magik0012, on 21 December 2012 - 03:57 PM, said:
Yes, once you "upgrade" to DHS, ALL of your heat sinks are "DHS," including the internal engine HS.
All of you Engine-DHS will have a dissapation of 2 and DHS mounted outside the engine (L/R torso and arms) have a dissipation value of 1.4.
At least, that is how I understand it to work.
I think those in the engine also operate at 1.4, they are all the same.
#390
Posted 10 January 2013 - 10:58 AM
Alex Iglesias, on 18 December 2012 - 12:52 PM, said:
Kinda makes you wonder why simple, text-based, information like this isn't included in Mechlab (let alone the mech purchasing screen). We don't even get weapon heat or damage numbers in-game!
Seriously devs, it's gotta take two minutes to code out this tiny bit of text into the game. It would make the new user-experience better and the veteran user-experience more comfortable.
Edited by Frenchtoastman, 10 January 2013 - 11:03 AM.
#391
Posted 10 January 2013 - 11:23 AM
Frenchtoastman, on 10 January 2013 - 10:58 AM, said:
Seriously devs, it's gotta take two minutes to code out this tiny bit of text into the game. It would make the new user-experience better and the veteran user-experience more comfortable.
Similar to this?
http://mwomercs.com/...e-improvements/
("Target Jan/Feb 2013")
#392
Posted 10 January 2013 - 12:01 PM
#393
Posted 10 January 2013 - 12:16 PM
Not sure if mentioned already, but as to there being 'only 2' STK, I'm afraid neither of those are the S model, and I say this having bought the S first thinking it was the good one. The 5M (5 missile racks) and 3F (85deg torso twist) have clear and meaningful advantages, where all the 5S has a second AMS...
#394
Posted 10 January 2013 - 01:16 PM
#395
Posted 10 January 2013 - 01:22 PM
#396
Posted 10 January 2013 - 02:38 PM
You cannot compare two different mechs .... *facepalm*
#397
Posted 10 January 2013 - 03:29 PM
RagingOyster, on 10 January 2013 - 01:22 PM, said:
We've fielded Stalkers in RHOD games before, and they seem to perform quite well. On the other hand, I've never seen any clan/group we've scrimmed against use an Awesome.
Awesomes are blocks on legs. They soak SRMs like a sponge. They have less weaponry than the Stalker, and it is in no way more spread out (The Awesome's firepower is concentrated on its right side if you haven't noticed). With a brawling load-out, the Stalker should cripple any heavy/med faster than it will cripple the Stalker.
Besides, OP doesn't seem to realize how valuable the extra twist on the 3F is.
#398
Posted 10 January 2013 - 03:35 PM
Von Claussen, on 10 January 2013 - 03:29 PM, said:
We've fielded Stalkers in RHOD games before, and they seem to perform quite well. On the other hand, I've never seen any clan/group we've scrimmed against use an Awesome.
Awesomes are blocks on legs. They soak SRMs like a sponge. They have less weaponry than the Stalker, and it is in no way more spread out (The Awesome's firepower is concentrated on its right side if you haven't noticed). With a brawling load-out, the Stalker should cripple any heavy/med faster than it will cripple the Stalker.
Besides, OP doesn't seem to realize how valuable the extra twist on the 3F is.
All well and good, but in my experiance the Stalkers clustered weapons loadout makes it all to easy to cripple. Not saying the Awesome is a great mech by any standard, but the Stalker is not IMO significantly better.
#399
Posted 10 January 2013 - 04:01 PM
The Stalker weighs 5 tonnes more than the Awesome so naturally it will have more firepower/armor per tonne, but it has very restricted firing arcs aswell as clustered weapons groups. When built for firepower the Stalker also will cripple itself while doing so due to heat/mobility (i.e. downgrading engines to get more weapons on)
So not taking into account piloting skill. Awesome built for firepower vs Stalker built for firepower. Stalker wins 7/10. Why? Because it weighs more. Even if it has the same weapon loadout (which it won't generally, Stalker has more hardpoints), it can fit extra heatsinks on, armor etc which will give it the advantage. Doesn't mean its unbalanced. Either get something bigger or swarm it with smaller faster 'mechs. Piloting skill is a massive factor though, technically a decent raven could 1v1 a Stalker and win

It is balanced Imo.
Edited by Artaire, 10 January 2013 - 04:03 PM.
#400
Posted 10 January 2013 - 04:35 PM
Von Claussen, on 10 January 2013 - 03:29 PM, said:
We've fielded Stalkers in RHOD games before, and they seem to perform quite well. On the other hand, I've never seen any clan/group we've scrimmed against use an Awesome.
The do fairly well in 8v8 overall it seems. I wouldn't say they are the first target we call primary, but they are nothing to write off

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