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New Economy Thoughts


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Poll: New Economy Thoughts (3 member(s) have cast votes)

do you agree with this idea

  1. yes (2 votes [66.67%])

    Percentage of vote: 66.67%

  2. no (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. abstain (1 votes [33.33%])

    Percentage of vote: 33.33%

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#61 Rauchsauger

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Posted 20 February 2013 - 03:54 AM

View Postblinkin, on 20 February 2013 - 01:45 AM, said:

they had repair and rearm as an integral part of the game right up until early open beta. i am not asking for something new. i am asking for them to bring back a system that was there since the very beginning and was only recently removed.


PGI removed R&R because it was supposedly broken (LRM builds losing money and so on) then they removed it to maybe also open up to a broader audience. (And breaking the balance energy weapons/ammunitions weapons) The "economy" did not work that is why they took it out - so reimplementing it would need a massive redesign. Hence my statement that they should not take on such a project when the game part is still in shambles.

#62 sycocys

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Posted 20 February 2013 - 08:36 AM

Personally I had more fun with the sim part of the game and mech building when I had to consider R&R. It does need a re-design so that everything can come out at least a little ahead for the sake of keeping gameplay progressing.

#63 focuspark

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Posted 20 February 2013 - 09:09 AM

No thanks to the return to R&R. It was pointless and annoying.

#64 blinkin

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Posted 28 February 2013 - 11:07 AM

bump to continue to fight the good fight.

#65 blinkin

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Posted 05 March 2013 - 10:55 AM

bump

#66 focuspark

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Posted 05 March 2013 - 11:09 AM

A Version of R&R I Could Live With

#67 buttmonkey

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Posted 05 March 2013 - 12:01 PM

just copy the star trek online economy seriously it works great and it would be nice to have decent economy n game

#68 focuspark

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Posted 05 March 2013 - 12:14 PM

View Postbuttmonkey, on 05 March 2013 - 12:01 PM, said:

just copy the star trek online economy seriously it works great and it would be nice to have decent economy n game

^^ this. It's pretty much what I'm advocating as it turns out. Not played STO but after a few others pointed me at it, yes this is a good model IMO.

#69 blinkin

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Posted 12 March 2013 - 09:49 AM

bump

#70 Csitri

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Posted 12 March 2013 - 09:53 AM

.

Edited by Pandina, 12 March 2013 - 09:54 AM.


#71 Pando

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Posted 12 March 2013 - 09:55 AM

View PostPandina, on 12 March 2013 - 09:53 AM, said:

.


I had only commented before when I was grouping founders + premium = cbills.

I've been playing without founders and premium to "test the waters" for what persons without premium and founder/hero mechs go through to buy and maintain (customize regularly) their battlemechs.

I don't have a-lot of time to devote to playing. That being said, I would enjoy some sort of benefit that stacks while offline (that has a cap) that would increase my cbill earnings briefly....to help with the time lost "offline." I'm not asking for a hand out. It's just a concept similar to (I HATE TO SAY IT) world of warcrafts "offline exp bonus."

#72 blinkin

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Posted 26 March 2013 - 10:09 AM

bump





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