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Repair And Rearm. Should It Return?


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Poll: Repair and Rearm (779 member(s) have cast votes)

Should Repair and Rearm be brought back?

  1. Yes, Return it to what it was. (205 votes [24.23%])

    Percentage of vote: 24.23%

  2. No, I like it as it is. (322 votes [38.06%])

    Percentage of vote: 38.06%

  3. Yes, But have repairs occur automatically. (44 votes [5.20%])

    Percentage of vote: 5.20%

  4. Yes, But have repairs occur automatically and remove 75% free re-arm (91 votes [10.76%])

    Percentage of vote: 10.76%

  5. Yes, But remove 75% free re-arm (184 votes [21.75%])

    Percentage of vote: 21.75%

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#101 Deadoon

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Posted 22 December 2012 - 07:19 AM

View PostElder Thorn, on 22 December 2012 - 07:04 AM, said:


no, i stated that before.


Anyone can write anything into wikipedia, i can write an article about pay2win there, submit it and then? Does it become true for you whatever i write there?


You ignored my counters to your claim about the XL engine being overall better due to the firepower advantage, ignoring survivability, which was my point.

Also here is a challenge, make a Wikipedia article on pay to win, wait it is referenced in several articles already.
As criticism of the free to play model, who knew.

Quote

Critics of the free-to-play approach are concerned that if players that paid for special items subsequently become better at a multiplayer game than those who did not purchase the same items, then it will not be as enjoyable as other games since players who paid more money are more successful than those who simply rely on skill. These games are known as "Pay-to-Win" (often abbreviated P2W)[11] games


Seriously, do your research on a subject before you claim it as fact, Wikipedia may not be 100% accurate, but then again school textbooks and encyclopedias aren't either.

The rumor that Wikipedia is inaccurate is just that, a rumor. If something seems off, check citations on it. if it doesn't have any take it with a grain of salt. The only articles which it has consistent accuracy issues(which are fixed within a minute or so usually) is highly contestable articles like global warming and religion.

Edited by Deadoon, 22 December 2012 - 07:20 AM.


#102 Elder Thorn

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Posted 22 December 2012 - 07:29 AM

View PostDeadoon, on 22 December 2012 - 07:19 AM, said:

You ignored my counters to your claim about the XL engine being overall better due to the firepower advantage, ignoring survivability, which was my point.

i also said before, that on some mechs you dont have to care about reduced survivability with an XL engine, for example the dragon, pretty much all light mechs and i also said, that i used to run an XL engine in an AWS-8R as a brawler during CB when we had to pay [redacted] of money to repair them and this mech was a freakin' killing machine, earning me good money most of the time, except when i died.


View PostElder Thorn, on 22 December 2012 - 05:21 AM, said:


that might all be true for the TT, but in a game like this, on some Mechs the XL engine isn't that deadly for the user but is a huge advantage, for example light mechs, Catapult or Dragon. I even used to run AWS-8R as a brawler with XL engine during CB when we had to pay arround 4 million (i think) to repair the engine, compared to maybe 1 million for a std engine, and this AWS was a killer machine.



Quote

Also here is a challenge, make a Wikipedia article on pay to win, wait it is referenced in several articles already.
As criticism of the free to play model, who knew.

Seriously, do your research on a subject before you claim it as fact, Wikipedia may not be 100% accurate, but then again school textbooks and encyclopedias aren't either.

The rumor that Wikipedia is inaccurate is just that, a rumor. If something seems off, check citations on it. if it doesn't have any take it with a grain of salt. The only articles which it has consistent accuracy issues(which are fixed within a minute or so usually) is highly contestable articles like global warming and religion.


i have done my research on wikipedia - well maybe it is time to redo at because thats allready some time ago, i admit that.
But seriously... no, i won't take your challenge, not worth the time.

edit: redacted myself, to save the mods some work

Edited by Elder Thorn, 22 December 2012 - 08:06 AM.


#103 Elder Thorn

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Posted 22 December 2012 - 05:18 PM

View PostGM Reppu, on 22 December 2012 - 11:28 AM, said:

I'm averaging higher C-Bill gains now than I did before the patch.
Couple days ago I finished a match that got me just under 300k C-Bills.
More C-Bills for being good at firing lasers, woo!

Note: R&R's removal also had a significant impact on code complexity. Particularly at the end of a match, where the client and server would sync your match summary and the current status of your Mech. (Ammo counts, remaining health on every.single.component. and internal)

R&R may come back after other things are ironed out, sort of like Mech collisions. I don't know, I'm just theorizing. :)


300k C-Bills? With what bonuses? Even if a do 1k+ damage in a match i don't earn that much, i should probably aim for more destroyed components, not for kills...

That thing with the code complexity and your last sentence.
Please don't get me wrong, i am not trying to offend anyone here and i don't know THAT much about coding, so i might view it from a wrong point of view, but if you sum these things up and also take the still missing collisions into account, you might come to the conclusion, that PGI just takes out stuff not because they think it is better to remove it, but because they don't know how to fix it. (Though i think, fixing RnR hasn't even much to do with coding).


I mean.. come on, removing RnR is a step towards single player games with an optional mutliplayer mode, asking me you could completly remove C-Bills looking at the current state of the game. People complain about the grind, but right now C-Bills are only there so that there is grind. With RnR you at least had some illusion of economy.

Also, if you are here, what do the devs think about the issue with, for example an XL engine. Is the downside of that side torso thingy enough to balance them?
What about all those others thoughts? For example Clan items, if they will ever come, what will be their downside without the possibility of them running huge maintenance costs?

Oh and...what does PGI think about what is Pay2Win and what not? :P

Really, i am not trying to offend, i hope you guys are familiar with the term "uncomfortable friend"

#104 Sifulch

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Posted 22 December 2012 - 05:21 PM

Yes, please bring it back. Whays the point of having C-bills if you don't have to repair your mech's. By having this system in place people will try harder to stay alive, now all everyone does is run at each other and blast away asthey know they don't have to pay for the repairs.

Edited by Sifulch, 22 December 2012 - 05:24 PM.


#105 Shivaxi

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Posted 22 December 2012 - 06:01 PM

Notice the only people whining about repair and rearm being removed are founders...people who are pay to win. They removed the pay-to-win factor guys...this is a GOOD thing. Founders seriously need to stop whining that they cant pug stomp anymore...its just sad. Nobody wants to play a pay-to-win game. PGI finally did something right...i say leave repair and rearm out...unless they triple our cbill income or something so we non-founders can actually afford it. I only started playing this patch again since closed beta because for once the game is somewhat balanced and fun again like it used to be before open beta went live. Let's try to keep it this way...otherwise this game is going to die in less than a year because the only people who would be playing are pay-to-win idiots who will eventually get bored of the game anyway once everyone stops playing and there's noone left to pug-stomp.

#106 Elder Thorn

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Posted 22 December 2012 - 06:11 PM

View PostShivaxi, on 22 December 2012 - 06:01 PM, said:

Notice the only people whining about repair and rearm being removed are founders...people who are pay to win. They removed the pay-to-win factor guys...this is a GOOD thing. Founders seriously need to stop whining that they cant pug stomp anymore...its just sad. Nobody wants to play a pay-to-win game. PGI finally did something right...i say leave repair and rearm out...unless they triple our cbill income or something so we non-founders can actually afford it. I only started playing this patch again since closed beta because for once the game is somewhat balanced and fun again like it used to be before open beta went live. Let's try to keep it this way...otherwise this game is going to die in less than a year because the only people who would be playing are pay-to-win idiots who will eventually get bored of the game anyway once everyone stops playing and there's noone left to pug-stomp.


notice how i am not playing my founder's mech for weeks now, because another variant of that mech is better for my playstyle. Oh and yes, i am using my premium time, so?
RnR has NOTHING to do with pug stomping, not at all.

And even if it is founder's only who do not agree with removal of RnR, you know what? We ******' paid for this game, not to win it, but TO MAKE IT POSSIBLE.
That doesn't mean my opinion is worth more than yours, but seriously, people claiming "it's only founders who do this or do that, blablabla" are driving me nuts. We funded (foundered? :) ) this game, so why the hell shouldn't we be allowed to disagree with anything in it?

#107 Deadoon

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Posted 22 December 2012 - 06:16 PM

View PostElder Thorn, on 22 December 2012 - 05:18 PM, said:


That thing with the code complexity and your last sentence.
Please don't get me wrong, i am not trying to offend anyone here and i don't know THAT much about coding, so i might view it from a wrong point of view, but if you sum these things up and also take the still missing collisions into account, you might come to the conclusion, that PGI just takes out stuff not because they think it is better to remove it, but because they don't know how to fix it. (Though i think, fixing RnR hasn't even much to do with coding).


I mean.. come on, removing RnR is a step towards single player games with an optional mutliplayer mode, asking me you could completly remove C-Bills looking at the current state of the game. People complain about the grind, but right now C-Bills are only there so that there is grind. With RnR you at least had some illusion of economy.


I know enough about coding to understand the code complexity thing, and frankly I actually never thought too much about all of those synched variables on each mech.

Let me take the right torso of my atlas for example;
It has 2 AC/5 Case and 3 tons ammo the variables in place for each weapon are as follows for only this piece
Ac/5-health-, weapon mount used(mostly for missiles i think)- and slot usage
Glitches can cause over usage of slots and bad desyncs, for example I lost internet connection while changing the torso from uac/5 as a test back to ac/5 and I found my ac/5 were all on my dragon, overweight and improper slots used. It has to make sure everything is proper server side every time you push that launch button.

Health- this variable existed on everything from your armor to your engine. It had to be synchronized every time you ended a game or repaired your mech. simple right? Not as much as you think, there has to be a massive table of all of your items that has an extra personalized variable at the end of the match that gives you the damage dealt to that item and everything else.
Still not so difficult you think? Think of it as a scan tron exam for your finals or something, where every one has a different test and has 25-75 answers for every question, and different number of questions each.

Now try telling a computer to grade every single one and make a system behind it for grading them like that. A computer only takes direct instructions, so you must tell it everything or gather the information itself. Now it has to output that information again in a readable format that is simple. You can't just tell it " grade that test" You have to tell it every single step of the way, that is what a program does.

Claiming that you don't know enough on the subject then going off about how they don't know how to do something, when they made the system in the first place is an insult, plain and simple, the repair system is something that as far as i know is not part of Cryengine, it is something they coded specifically for this game, collisions of characters in such a manner that they get knocked down under circumstances, same thing.

RnR was flawed at the core of it, It had too much emphasis on a few parts, armor, Xl engines and Ammo. Each one was excessive. I saw even atlases running with only repaired structure because of excessive repair costs. 5k per ton of ferro you need to repair, 2.5k for every standard, an atlas took around 47.5k to repair armor alone, more than an xl engine. For standard armor. A tier 2 "upgrade" that costs 20X as much costs less to repair? It may have been a simple fix of changing the numbers around some, but armor is supposed to be cheap to repair, not something that is the biggest cost of your entire mech, that is your engine. Make all the tech 2 stuff simply cost double standard to repair, simple fix for xl engines. Armor needed to be about 1/10 the of what it was, derived for REPAIR costs, not REPLACE costs. Ammo was merely an improper way of balancing something, Ammo should be free reloads the guns should be the thing being balanced, not their ammo fees.

The benefit of an xl engine is not worth 5X the repair costs, which you would likely have to pay more often, due to the higher chance of death. Claiming that ammo should be a limiting factor of missile boats is horrible logic, the ammo you carry limits you, tonnage and space wise, you gain more ammo and can use your weapons for longer, but at the same time lose functionality elsewhere, either in being able to fire consistently(heatsinks) or secondary weapons capacity(lasers for cats) The ammo costs were excessive, especially for their damage per ton, at 100% efficiency, every missile hitting in 1 ton of regular ammo it costs you 92 cbills per damage dealt. double that with Artemis. 108 and 216 respectively for regular srm and SSRM/Artemis SRM. Wait a moment, that is for the full ammo supply, I forgot we got welfare ammo. 24 and 46 for LRM, 27 and 54 for Srm, oh so fair is it not? That at perfect accuracy, even with the new economy your ammo doesn't even pay for itself in damage? Heatsinks are the ammo of energy weapons, remember that, they get free refills, but merely have to cool-down when using them a lot.

Your statements, even if you attempt to make them benign by saying "Please don't get me wrong, i am not trying to offend anyone" the fact you stated " don't know THAT much about coding, so i might view it from a wrong point of view," Means that you should NOT have any say in their coding practices but only their outside actions. Do not talk about something, after you say you have no knowledge of the subject in, that makes you look like a fool and are far more insulting than you if you were to feign knowledge of.



View PostElder Thorn, on 22 December 2012 - 06:11 PM, said:


notice how i am not playing my founder's mech for weeks now, because another variant of that mech is better for my playstyle. Oh and yes, i am using my premium time, so?
RnR has NOTHING to do with pug stomping, not at all.

And even if it is founder's only who do not agree with removal of RnR, you know what? We ******' paid for this game, not to win it, but TO MAKE IT POSSIBLE.
That doesn't mean my opinion is worth more than yours, but seriously, people claiming "it's only founders who do this or do that, blablabla" are driving me nuts. We funded (foundered? :) ) this game, so why the hell shouldn't we be allowed to disagree with anything in it?

Premium time increases your base winnings by 50%, now you have a minimal winnings ammount due to the portion of your original winnings that went to repairs, is no longer there, and that makes your final repair costs a fraction of what your winnings were. With premium you could easily double or triple you winnings with RnR taken into account why? A 90 k loss with 60k repair gives you a profit of 30k, with premium that profit goes up to not, 45k, but 75k, 2.5X greater.

Edited by Deadoon, 22 December 2012 - 06:26 PM.


#108 R 13

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Posted 22 December 2012 - 07:12 PM

LInking to my thoughts in "Feedback" topic on this:

http://mwomercs.com/...ost__p__1651094

I think there's a happy medium somewhere here, possible with user-selected options.

#109 Elder Thorn

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Posted 22 December 2012 - 07:24 PM

View PostDeadoon, on 22 December 2012 - 06:16 PM, said:

wall of text


first off: thanks for clarifying the code stuff.

On the premium time:
I allready stated before, that i think repairs should have been be more expensive.
Of course i understand that this will further punish people who weren't using premium, but i really think, someone who is grinding afk, should not be able to launch in a cored mech and he should have to repair it at a rate that he loses money on every game he achieves nothing and gets destroyed.
Of course not a perfect solution, but i guess that here are multiple "gaming philosophies" meeting each other here.
Mabye R 13 has a good idea here:


View PostR 13, on 22 December 2012 - 07:12 PM, said:

LInking to my thoughts in "Feedback" topic on this:

http://mwomercs.com/...ost__p__1651094

I think there's a happy medium somewhere here, possible with user-selected options.


I actually like this idea tbh, it might be a good chance to bring us all together, which should be one of the purposes of an online game i think.

#110 Stonefalcon

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Posted 22 December 2012 - 09:31 PM

View PostWaking One, on 20 December 2012 - 03:21 AM, said:


That would certainly stop anybody but premium players from using missiles. Go go effective P2W go!

Last I checked it is VERY, VERY expensive to use MC to buy a mech and sell it for C-Bills so no it's not P2W. Most people who have MC don't use it to buy mechs since C-Bills can be used to achieve the same thing. MC = mechbays, premium time, XP conversion and sometimes hero mechs, any other purchase made with MC is a waste.

As for your earlier post suggesting I was an LRM spammer. Nope, sorry to say but my LRM boat is rarely used, it's only 1 out of 21 mechs I field.

And lol I was surprised this thread is still being commented on, just goes to show how valuable R&R was to the community.

#111 Stonefalcon

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Posted 22 December 2012 - 09:36 PM

View PostGM Reppu, on 22 December 2012 - 11:28 AM, said:

I'm averaging higher C-Bill gains now than I did before the patch.
Couple days ago I finished a match that got me just under 300k C-Bills.
More C-Bills for being good at firing lasers, woo!

Note: R&R's removal also had a significant impact on code complexity. Particularly at the end of a match, where the client and server would sync your match summary and the current status of your Mech. (Ammo counts, remaining health on every.single.component. and internal)

R&R may come back after other things are ironed out, sort of like Mech collisions. I don't know, I'm just theorizing. :)

I don't know if it currently is like this, but wouldn't repairing and rearming work on remaining tonnage of the armour and ammo? Ammo comes in 1 tonne units so if you use 1.2 tonnes you should rearm 2 tonnes of ammo. Likewise for armour, if your arm gets stripped of 1.4 tonnes armour you would pay to repair 2 tonnes worth OR does armour get repaired on a per point basis based on 32 points per tonne?

As for your 300k win the closest I've come to that was 8 assists using a founders atlas and premium time, even still I only got 282k from that, that's a very big farcry from the regular 160k people are seeing.

Edited by Stonefalcon, 22 December 2012 - 09:38 PM.


#112 Eddrick

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Posted 23 December 2012 - 12:18 AM

I wish the return of repair and rearm cost. It also should not be automatic unless the person wants it to be (Check box like before). Some that own multiple mechs may just want to leave a mech not rapaired and/or rearmed to save money for something on another mech.

I don't feel like going into detail at the moment about why I want repair and rearm costs to return.

#113 TalonOne

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Posted 23 December 2012 - 02:07 AM

I'd like to see the return of Repair costs, but not as high as they were. As it was I would lose money almost every time I used a heavy mech and only gain money with a light or medium.
Ammo cost was also way too high which made using a LRM-boat very expensive to the point where I lost money every single match using it even when I did very well.
So yes, I'd like to have back repair costs but then there has to be some adjusting to the heavier classes and ammo either has to be cheaper or for free.

#114 Corvus Antaka

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Posted 23 December 2012 - 05:19 AM

my primary concern now is how heavily income has been reduced. Before RnR being gone I averaged about 150-200K a match, now its more lik 80-150K. I'm not sure I see how you made 300K, with 7 kills, 1 assist and over 1,000 damage I only got paid 164,000 (no premium time or founders mech)

I understand the removal or R&R, but for immersion & gameplay R&R was cool. I would like to see it return, but without 75% free re-arms and properly balanced costs.

For now I think income could stand to be about 25% higher per match, primarily conquest needs tweaking for incentives to capture nodes and assault should pay for capping & cap assists again, if not as high as before. Capping is stilla solid strategy, and removal hasnt stopped cap rushes. Cutting cap speed down when more than 2-3 mechs are on the cap, or limiting cap speed to 2-3 mechs cap speed would be much preferrable than no income to stop party bus capping.

#115 Flapdrol

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Posted 23 December 2012 - 05:34 AM

View PostGM Reppu, on 22 December 2012 - 11:28 AM, said:

I'm averaging higher C-Bill gains now than I did before the patch.
Couple days ago I finished a match that got me just under 300k C-Bills.
More C-Bills for being good at firing lasers, woo!

Note: R&R's removal also had a significant impact on code complexity. Particularly at the end of a match, where the client and server would sync your match summary and the current status of your Mech. (Ammo counts, remaining health on every.single.component. and internal)

R&R may come back after other things are ironed out, sort of like Mech collisions. I don't know, I'm just theorizing. :lol:


300k in a match? hero mech with premium? Highest I've seen since the patch is 165k, and that's with 7 kills, an assist, spotting assists, component destruction etc etc. usually 90-130k.

only way to make good money is salvage, but going for the head isn't really feasable with my ping unless the enemy stands still.

#116 Drawfire

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Posted 23 December 2012 - 08:52 AM

Where is the "when Cowboy Neal adjusts the costs" option?

I think paying for repairs was a good twist on the game and made you think about upgrades or engines that cost a fortune to repair.

Ammo costs are a better debate. The extreme firepower of an A1 SRM cat would be ballanced againt extreme cost per fight. That's nice, but do I want a game where I have to grind in order to field the best mechs for one fight? Don't think I like that.

Even so, do not allow people to que with a non-repaired mechs.

#117 Werewolf486 ScorpS

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Posted 23 December 2012 - 11:20 AM

Repair and rearm should be returned to the game. It needs to be completely fixed so there are no hacks, loop holes, or ways to exploit it.

If you're dumb enough to run to your death at the start of the match then it should cost you more then you make in the drop. If you play the game right and still end up dead you would have made more money by doing damage, spotting targets, etc.

#118 MustrumRidcully

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Posted 23 December 2012 - 01:35 PM

View PostPhoenixFire55, on 22 December 2012 - 12:03 AM, said:


Wrong, still attractive ... smth like XL 350-370 instead of standart 350-370 would save you like 20 tons. Those 20 tons you can use for extra ammo you lose coz of artemis or extra weapons and armor or whatever. Or you can say upgrade from your standart 250 to XL 350 and add a lot of speed this way, whi


I have never played a Mechwarrior game or a Battletech game where repair & rearm were a major or relevant factor.

Battletech tabletop games are balanced by tonnage or battle value.
Mechwarrior games always ensured you would have more than enough money to recover any repair and rearm costs that they were inconsequential. Just the Salvage of a few disabled enemy mechs would ensure you had more than enough money to repair all your 4-8 Team Member assault mechs in Mechwarrior 3 and 4. On top of that, these games were single player games, and if you didn't like the outcome of a match, you just reloaded a previous save.

And I can also assure you, an XL Engine on pretty much all of the assault mechs in this game is more a liability than a boon. Unless you're really driving an LRM boat, you cannot afford the vulnerability. On a lagshielded light or medium mech - no problem. On a Catapult with tiny side torsos - no problem. On a barn-wide Awesome or a Hunchback with a BFG in his shoulder that everyone wants to target? No, liability.

--

Also, if my employer hires me for the job and I bring an Atlas, I expect to be paid appropriately. Or does he want me to take my cheapest mech? Do you want to always team up with the people using the cheapest mech possible?

Edited by MustrumRidcully, 23 December 2012 - 01:44 PM.


#119 steelblueskies

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Posted 23 December 2012 - 02:53 PM

classical mechanics. save higher order punitive functions for higher reward systems. planethold? multidrop attritional microcampaigns fighting for objectives. these are places rnr belongs, without any welfare system at that.

base training wheels casual f2p mode should not include it. the main issue is not having the higher order mechanics implemented yet.

furthermore, be aware the no rnr system is still eating mechlab backstop ammo stores. put ten tons of ammo on a chassis. pay for it. pull off six tons. drop a few and watch the six vanish over time. still paying for changing ammo loadouts.

#120 Mad Elf

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Posted 23 December 2012 - 03:01 PM

View PostShivaxi, on 22 December 2012 - 06:01 PM, said:

Notice the only people whining about repair and rearm being removed are founders...

Which would be an interesting statistic if it were even remotely true. Not only are there plenty of non-Founders who want R&R back, there are even some Founders who have made good (if to my mind invalid) cases for keeping it out.

View PostShivaxi, on 22 December 2012 - 06:01 PM, said:

people who are pay to win.

And now we have a blatant lie. Being a Founder only has an effect if you use a specific chassis. I think you're thinking of Premium... but even it isn't pay-to-win. It is pay-to-get-cool-stuff-faster, but that's all.


View PostShivaxi, on 22 December 2012 - 06:01 PM, said:

Founders seriously need to stop whining that they cant pug stomp anymore...its just sad.

We don't whine. Because we can still stomp. Unless the ops use the "push to win game" button that is ECM, there will always be n00bs who fire their LRMs at 50m, lost lambs who stray from the pack, and lone wolves who charge with all guns blazing until they overheat.

View PostShivaxi, on 22 December 2012 - 06:01 PM, said:

Nobody wants to play a pay-to-win game.

I couldn't agree more. However, I at least (and many others I play with; can't speak for Founders in general) didn't donate our money for PGI to recreate Counterstrike Team Deathmatch in giant robots.

That'swhat will kill MWO: turning it into another indistinguishable clone of every other mass-market FPS aimed at n00bs and kill-streakers who can't concentrate long enough to play an actual complex, immersive, long-term game. Unfortunately the deafening whine from all those types seem to be influencing PGI more than anything else.





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