Repair And Rearm. Should It Return?
#41
Posted 20 December 2012 - 05:33 AM
Personally, this feels like a "House Soldier" economy..not a "Merc" economy..(make it part of certain contracts, but not every contract? lower costs for good supply lines..outrageous costs for poor supply lines or deep territory fights) being a merc should cost you more than being a house soldier, after all, most mercs own thier mech..most house soldiers mechs are owned by the house. "This is a role player thought,not Fact or anything"
i do agree with all the people saying that RnR doesn't fit with the current game the way it is.....it is fine to have it gone for now,however i think it SHOULD come back into play with CW.
i also think this is a good feel for a "House " type payout, however, speaking as a LRM+artemis user and Merc..I want RnR back, even if it is at the costs and rates previous.
Also agree that the simple fix would be "Mech cannot go into battle without RnR" just like it can't without an "engine or enough heatsinks"..farmers will always find a way to farm..it is inevitable, no matter what fixes they try...
those are my quick, early morning thoughts on it..as always, some will agree, some will disagree.. hope everyone continues having fun, and see you on the battlefield
#42
Posted 20 December 2012 - 05:58 AM
you claim people can now play what they want? ok, that may be, but it also renders balanced builds useless. it makes those nice LRM or SRM boats playable with huge payouts, so why should people go with balanced builds any more?
with re-arm costs you had an incentive to use builds that don`t rely purely on ammo, instead use some mix of weaponry. i can see how boaters like that new patch...
i always use some mix of weaponry on my mechs but with this patch that seems just ineffective or outright stupid.
[sarcasm]
so thx for dumbing down the customization.
[/sarcasm]
#43
Posted 20 December 2012 - 06:07 AM
#44
Posted 20 December 2012 - 07:03 AM
Time will tell...
#45
Posted 20 December 2012 - 07:20 AM
now we have more and more ECM + LRM [REDACTED] again.
Wouldn't be to surprised if it will be called LRM Warrior online again, soon.
Edited by Dakkath, 21 December 2012 - 11:53 AM.
inappropriate language
#46
Posted 20 December 2012 - 07:27 AM
There are several reasons why It should.
As everyone has seen since the patch the number of Missile Boats has increased (I'd say dramatically)
While I do run a missile boat from time to time, rearming them was a factor to how widely I used them.
I'd even go to say with how rearm costs were it made the game more fun, because people would be happy to see you because of how useful you were to a battle.
Now you are a Dime a Dozen, get in line with the rest of the LRM Boats who will not be sighting your targets for you....
With no rearm costs now I will take more risks in hitting enemy mechs who may be behind buildings instead of getting line of sight or wait till better positioning.
This is wrong, wrong in many ways namely (Roll playing) Not Militarily sound and Secondly this is taking advantage of the free ammo.
Why Wait when I can hold fire down and hope something magical happens.
Now some of the Rearm costs were outrageous at times (lrm+ Artemis), and I would agree that ammo costs should be lessened, But thats the Risk vs Reward that you have to take in to account.
Without R&R it makes the players subconsciously or even consciously play tactility unsound. (ECM Raven come back! You ran into their base and now you are dead)
Because there is no risk of losing money or even just not making as much because you can be an uranushat with out consequence!
This is my opinion, I hope some of you out there can see the point.
I'll be in the Stalker holding down weapon group 3 in all my games till they add rearm back.
Toodles!
Edited by GenJack, 20 December 2012 - 07:28 AM.
#47
Posted 20 December 2012 - 09:26 AM
#48
Posted 20 December 2012 - 09:50 AM
Removing it totally, it also remove the "don't waste your ammo" thinking that balistic/missle weapons had over the beam weapons.
So I'd like to have the rearm and repair back, but adjusted for a nice economy.
#49
Posted 20 December 2012 - 09:54 AM
#50
Posted 20 December 2012 - 11:34 AM
#51
Posted 20 December 2012 - 11:45 AM
Edited by Fiachdubh, 20 December 2012 - 11:45 AM.
#52
Posted 20 December 2012 - 11:50 AM
#53
Posted 20 December 2012 - 11:55 AM
- It fits in with the game world that maintaining Mechs should cost money.
- Mechs who mount expensive equipment should be more expensive to maintain. Ferro Armor, XL Engines, Endo Steel, Artemis ammunition... all these things should increase repair costs to your Mech. The most expensive Mech you own might do better on the Battlefield, but it may not make you as much money after repair costs. I think this is perfectly correct.
- Specialized components like Artemis ammunition should be viewed as a hidden cost of the component in addition to the space it takes up on the Mech itself.
- If Repair and Rearm isn't added to the game now, these disparities with equipment quality are only going to increase when more advanced technology, such as Clan Tech make it into the game. When we get to the point where you can mount Clan-Tech weapons on Mechs, these weapons should come with extremely high repair costs to balance out their power on the battlefield.
#54
Posted 20 December 2012 - 12:26 PM
Murrdox, on 20 December 2012 - 11:55 AM, said:
- It fits in with the game world that maintaining Mechs should cost money.
- Mechs who mount expensive equipment should be more expensive to maintain. Ferro Armor, XL Engines, Endo Steel, Artemis ammunition... all these things should increase repair costs to your Mech. The most expensive Mech you own might do better on the Battlefield, but it may not make you as much money after repair costs. I think this is perfectly correct.
- Specialized components like Artemis ammunition should be viewed as a hidden cost of the component in addition to the space it takes up on the Mech itself.
- If Repair and Rearm isn't added to the game now, these disparities with equipment quality are only going to increase when more advanced technology, such as Clan Tech make it into the game. When we get to the point where you can mount Clan-Tech weapons on Mechs, these weapons should come with extremely high repair costs to balance out their power on the battlefield.
i agree 100% with you, but there are people here who would judge this as pay2win
#55
Posted 20 December 2012 - 03:00 PM
But now, w/o any costs, I sure lost some motivation - it's like getting into the next battle w/o any thoughts and sorrows, similar to an arcade shooter. I dont feel like a pilot anymore, that has to take care of his/her hard earned mech.
cant there be some hierarchy, ranks i.e., expressing the players experience:
- higher rank means higher reward. and the higher the rank, the bigger mech they can afford, keeping newbs away from the big mechs - letting them learn to drive/aim in smaller vessels
personally, with the last patch, the no cost gameplay reduces me to a mech-collector, cutting off my motivation.
being able to drive whatever mech I can afford is somehow ... well, I dont have any clue about Battletech-universe, but as a rookie I shouldnt be allowed to drive everything I wish for just to be melted by the first sight of an enemy. There should be a ranking system somehow and it should start with primary driving lessons, a parcours ... we should really, really deserve to take our seat in bigger mechs ... not even with mc's.
imho
#56
Posted 20 December 2012 - 03:04 PM
You could have put in bonus's that kept it so the money made was near the same as it was previously. That way people who are bad at the game. Still could have made some sorta progression. People who shoot and maybe cannot land shot after shot but are still working trying to win, shouldn't only be paid 60k where as the damage dealers of the team make 160K.
Edited by Solidussnake, 20 December 2012 - 03:06 PM.
#57
Posted 20 December 2012 - 04:35 PM
Edited by Bocika, 21 December 2012 - 01:15 AM.
#58
Posted 20 December 2012 - 04:54 PM
It was an entry barrier, it was a progression barrier, it was a motivational barrier, and it attempted (badly) to balance the in-game experience via the metagame.
All of the above are terrible. Removing it has gone a long way towards restoring my faith in PGI.
#59
Posted 20 December 2012 - 10:12 PM
Bocika, on 20 December 2012 - 04:35 PM, said:
i am playing with a total of about 10 friends, unfortunatly not all online at the same time, but i can easily say that 2 don't care and 8 want RnR back.
did i win?
It's not a 'hardcore' feature. It was a part of why you thought about upgrades like artemis and XL Engines. On some mechs the side torso destruction isn't a big enough issue to make you think double about the XL engine or not. Now you can just put every upgrade into your mech you want and don't give a **** about any consequences, this will lead to mechs outfitted with hightech only. What will happen when Clantech arrives? It will be mandatory to use it, because everyone will be able to use it all time. Dual Clan Gaus Cat? Hell no...
The problem was suiciders abusing the system, so maybe a combined system would have been better? Even higher rewards for performance stuff, otherwise the same but without 75% Ammo and higher repair costs and no free repair at all, so on every match a suicide grinder got destroyed he would have to pay to repair at least to 25% status and lose money in the process because he did NOTHING to the team.
And for all the full afk botters.... i am not convinced, that there are that many, i see the same amount of afk mechs as before and i am sure 99% of them are crashed.
Edited by Elder Thorn, 20 December 2012 - 10:13 PM.
#60
Posted 20 December 2012 - 11:22 PM
My solution to the prob would be multipart. The scaling of the costs should be tweaked abit from what it was before. The option to turn off the rearm needs to be removed so it automaticly does it and you don't have a choice to go into the next match at 75%.. Hell I'd be fine with just making it R instead of R&R and what I mean there is just have rearm and not repair. In my mind that fits the lore abit better anyway. I mean we are fighting for the military right? Well they are gonna make sure your mech is repaired to fight in the next battle but if you were wasting ammo like bringing and firing 3k lrm's in the last battle they are gonna make you replace those yourself.. But yah the costs should be tweaked abit so its not 100% of your gain maybe 30%.
But either way there needs to be some sort of cost for running an assault mech with crap tons of balastic or missiles vs a med with 2 missles and mostly lasers. Right now there is no point in Not just running an assault with as many balastic or missiles as you can slap on and thats just Not Right and breaks their promise to keep medium mechs as viable as heavy/assault ones imo.
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