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Share Your Stalker Build Here!


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#261 That Dawg

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Posted 21 March 2014 - 08:38 PM

Rage sold it when the crazy heat patch happened last year
Was a pleasant surprise- the new LRM buff decided to repurchase it, and its already mastered. Nice touch.
This is doing well for me. Like always, hang with the pack.
STK-3F

edit: I'd like someone to show me a build that has a higher dps, better heat management.
ran this a few times, did well, the times I got hammered, its unlikely any mech in my stable could have turned better numbers in.
I messed with the smurf for 20-30 minutes, looked at other builds, tweaked those. A 50kph stalker is a dead stalker, so 300 is the minimum engine in my opine. 4 streaks a couple of large lasers..the griffin does that better. Still looking for the sweet long/mid/brawl Stalker 3F build.

Edited by ThatDawg, 22 March 2014 - 04:50 AM.


#262 wintersborn

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Posted 22 March 2014 - 08:03 PM

Have one word for most of these builds.....TAG.

If you want to be a good boat then you need TAG, BAP, Artemis. Get Advanced sensor range and target decay modules as well.

STK-3H The Boat.

STK-5M Mixed range.

STK-5M LRM Hose.

Yes that is two TAG's on the builds, for one its on the arms so you can track lights etc. That and you always seem to loose a arm (box) so a redundant TAG always helps.

Edited by wintersborn, 22 March 2014 - 08:13 PM.


#263 MisterPlanetarian

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Posted 23 March 2014 - 06:37 AM

Since we're on the Streak Train:

STK-3F
2xERLL for Long range poke, you could fit PPC's if you want, but you need to drop a few heatsinks and the AMS

STK-5M
The 5M has one more missile hardpoint and a CT ERLL for long range poke and Zombiemode. Can swap it for a Large Pulse if you drop a ton of ammo and a heatsink, but this leaves you helpless at longer ranges.


I prefer the 3F because of the Torso twist increase, something which helps a ton when it comes to retaining streak missile lock, especially against lights. The Cost of Zombiemode and one SSRM2 is hardly noteworthy when you add a second long range weapon and increased mobility.


If they ever fixed SRM Hitreg I'd run this: STK-5M

Edited by MisterPlanetarian, 23 March 2014 - 06:43 AM.


#264 wintersborn

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Posted 23 March 2014 - 05:40 PM

Mister, I see you like to put BAP in the leg and ammo in the arms (Boxes) ?

Is there a secret don't know about, like BAP working better when standing in water : )

#265 That Dawg

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Posted 25 March 2014 - 04:49 AM

View Postwintersborn, on 23 March 2014 - 05:40 PM, said:

Mister, I see you like to put BAP in the leg and ammo in the arms (Boxes) ?

Is there a secret don't know about, like BAP working better when standing in water : )


slot availability
well balanced you can get one more heat sink in the torso or arm if you put them down there.
OR at least thats why I do it.

#266 BoldricKent

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Posted 25 March 2014 - 03:46 PM

What would be benefit of 2 Tags on mech ? You cant tag two different mech.

#267 That Dawg

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Posted 27 March 2014 - 09:59 AM

View PostBoldricKent, on 25 March 2014 - 03:46 PM, said:

What would be benefit of 2 Tags on mech ? You cant tag two different mech.


I'm not totally sure what you're talking about, but I have seen a few LRM boats with dual tags- one arm (with tag in it) gets shot off, you still have other arm and torso missile tubes, eh?

#268 MisterPlanetarian

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Posted 02 April 2014 - 12:04 PM

View Postwintersborn, on 23 March 2014 - 05:40 PM, said:

Mister, I see you like to put BAP in the leg and ammo in the arms (Boxes) ?

Is there a secret don't know about, like BAP working better when standing in water : )


Slots and crit strike evasion to avoid ammo explosions. People generally aim for your torso on Assault mechs so keeping ammo in the arms and legs makes an ammo explosion extremely unlikely. It also ensures vital equipment like the BAP surviving for as long as possible.

#269 That Dawg

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Posted 03 April 2014 - 03:36 AM

been playing with this one
manageable heat, chain firing the ML's after first alpha is a constant stream of heat at their head or red zone while the SRM's spool up again.
you will shut down if you try and alpha in battle, gotta be careful, but has done well for me lately

STK-3F

#270 MisterPlanetarian

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Posted 04 April 2014 - 05:56 PM

View PostThatDawg, on 03 April 2014 - 03:36 AM, said:

been playing with this one
manageable heat, chain firing the ML's after first alpha is a constant stream of heat at their head or red zone while the SRM's spool up again.
you will shut down if you try and alpha in battle, gotta be careful, but has done well for me lately

STK-3F


Thats the classic Stalker brawker. Once SRM's get their hitreg fixes loadouts like that one will provide a deadly anti poptart meta on some maps.

Edited by MisterPlanetarian, 04 April 2014 - 05:57 PM.


#271 Plaguetongue

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Posted 14 April 2014 - 11:42 AM

3-F 4x large lasers and 4x SRM6.. its killing stuff, 300XL engine

#272 waterfowl

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Posted 26 April 2014 - 05:23 AM

alrighty, here's my STK-5M build that I've sort of perfected for my play style



LRM40+Artemis 6 tons ammo
4MLS
1LPL (wubwub)
Beagle Active Probe
STD280
Endo
13 DHS

Edited by waterfowl, 26 April 2014 - 05:26 AM.


#273 CuriousCabbitBlue

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Posted 03 May 2014 - 11:02 AM

I bought the 3f(c) cause I loved it on trial

buuut I realized I'm wasting along of missiles cause I'll lose lock sometimes between the volleys cause of less tubes then the launchers have misses

so I down graded too 2 10an 2s

replaced 2 of the med lasers in arms for LL

3 med lasers an 1 tag

an added more ammo for 1980 an I can hold the fire button down an shoot without much worry of heat keeping out consistent rain of missiles and when I run out of ammo or someone gets close those

#274 Tahribator

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Posted 05 May 2014 - 10:53 AM

This is a surprisingly effective and fun build that I stumbled upon today. It's a 2xPPC Sniper with a beast mode that activates between 90 and 270 meters. You can plink away the whole game with your PPCs and when somebody jumps on you, you whip out 5xStreaks and rip them apart while your Stalker tanks.

Here's the build: http://mwo.smurfy-ne...85d15a4a1a1bbd1[1]
Here's the story: http://raksarmory.bl...ild-of-day.html[2]

Edited by Tahribator, 05 May 2014 - 11:02 AM.


#275 NUJRSYDEVIL

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Posted 16 October 2014 - 04:02 AM

STK-5M

300 STD

2 ER LL - One on each arm allows for expert sniping due to the laser being placed at the very top of the Stalker. Most players will not be able to hit back if you are positioned properly

2 SRM6 w/ Artemis IV
2 SRM4 w/ Artemis IV

When these are chain fired at close range it will unleash 20SRMs with minimal spread (due to Artemis) They cause little to no heat

4 SRM Ammo Packs


If you can manage your heat control (I can't) I'd strip 2 SRM packs off and go with 2 ML

#276 NUJRSYDEVIL

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Posted 29 October 2014 - 03:31 AM

Is an endo steel swap worth it on the Stalker? I changed my config (posted above) and have plenty of slots open. The endo steel upgrade would save me 4 tons, here's what I currently run

2 ML
2 15LRM
2 6SRM
BAP
3 tons LRM ammo
2 tons SRM ammo

I don't use up many slots and with the extra 4 tons I was thinking of adding another ML, 1 heat sink, and max armor

#277 MisterPlanetarian

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Posted 04 November 2014 - 03:36 PM

Post Quirk Update:

STK-4N, Large Laser +Medium Laser
Tested it on River City a bit and it's pretty damn heat efficient. Recommended Modules: Adv. Zoom and Large Laser Range 5. Large Laser Cooldown 5 adds more DPS but makes you heat up faster. It's hardly mandatory but it can be beneficial as your 2nd weapon module if you watch your heat.

STK-4N, Large Laser +SRM6
The second loadout takes advantage of the 12.5% Missile Cooldown bonus at the expense of BAP, 2 DHS and 25 engine rating. It's still very efficient with the quirks and 20DHS. Recommended Modules: Adv. Zoom, SRM6 Cooldown and Large Laser Range 5.


Once mastered get Adv. Seismic Sensor. If you are confident in your group Adv. Sensor Range is an alternative for the first build.

Edited by MisterPlanetarian, 04 November 2014 - 04:03 PM.


#278 Strong Female Role Model

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Posted 15 November 2014 - 11:56 PM

STK-4N, 4x LL

This is pretty much the only reason you would drive a Stalker now. Get your LL cooldown and range modules. You probably want Radar Deprivation as well. Stalkers other than the 4N are all pretty bad in comparison with the addition of tweaks, and other 4N builds are pretty bad in comparison to this. Hell, most other assaults are actually trash compared to this.

Edited by Strong Female Role Model, 15 November 2014 - 11:57 PM.


#279 AdmiralKirov

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Posted 01 December 2014 - 02:09 AM

Stalkers are actually among my favorite assaults, I did try a lot of builds, but those are what I think work best for me.

STK-3F "In Your Face" Hot, short range, but when close it tears everything up!

STK-5M Hotter, but has mixed range capability, and a respectable alpha.

MISERY It' s a Misery, nothing else to say :lol:

I'll add a 4x ER-LL STK-4N to the collection someday!

Edited by AdmiralKirov, 01 December 2014 - 02:13 AM.


#280 RvDusty

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Posted 05 January 2015 - 02:44 PM

Ive come up with this build:

[smurfy]http://mwo.smurfy-ne...0ea307b7321a58e[/smurfy]

It might run a bit hot some times but with the right heat management you wont have any problem.
It has a good speed for an assault(61.8 Kp/h Tweak) and a very high DMG making it perfect for brawling and with hits CT mounted LPL you can still keep killing your enemies in zombie mode.
This build can also compete with the DAISHI in firepower and can easyly kill it(thats very bad :().

Edited by FORCEFUL EAGLE, 05 January 2015 - 02:50 PM.






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