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The New Ecm.


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#81 Noth

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Posted 20 December 2012 - 08:43 AM

View PostSol Fin, on 20 December 2012 - 08:42 AM, said:

Difference may come from the fact that you can count Artemis before missiles are fired. At the same time missile travel time is enough for a target mech to walk in/out of ECM bubble, which should be considered.

Though of, course, easy solution might be to consider ECM before LRMs are fired.



That would be an easy solution. Also LRMs can reacquire locks showing that they can be updated in flight, so stepping in and out of the ECM bubble should be able to be tracked by teh LRMs and effect the spread.

Edited by Noth, 20 December 2012 - 08:44 AM.


#82 Lupus Aurelius

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Posted 20 December 2012 - 10:00 AM

The whole idea of dumb firing "leading" LRM fire in ludicrous. for the following reasons:

-Unlike LOS weapons, missles do not travel in a straight line. They travel in an arc, and impact on a specific location based on the distance where the reticle is targeted at that time. You would have to determine the distance the mech is at, then try and predict movement, then try to target a landscape feature in the probable location at the correct distance.

-LRM travel speed is 100 m per second. At 500 m, it would take 5 seconds for the missiles traveling to that point, more than sufficient time for even an Atlas to move well past the impact point. For comparison, look at projectile speeds:
* AC2 2000 m/s
* AC/20 projectile set to 900m/s (750m/s previous)
* AC/10 projectile set to 1100m/s (850m/s previous)
* UAC/5 projectile set to 1300m/s (900m/s previous)
* AC/5 projectile set to 1300m/s (900m/s previous)
* LBX/10 projectile set to 1100m/s (850m/s previous)
...and PPCs:
* PPC projectile speed increased to 2000m/s
* ERPPC projectile speed matched to regular PPC (2000m/s)
And continue in a straight line, so if the target is retreating, the projectile can still "catch" the target. The slowest projectile is 9 TIMES FASTER than LRMs!

This is also why TAG is ineffective. A target at 700 m, you have to keep that TAG pinpointed on that target for approximately 10-12 seconds, 1-2 seconds for people to react to the target TAG, 1-2 seconds to actually click the button and the firing delay, and 7 seconds minimum for travel time. Try to keep that TAG on a Commando running in and out of landscape features for that amount of time, you'll find it harder than you think. So even with TAG, LRMs are really only effective at a few hundred meters with the current ECM mechanics, mostly due to travel time.

So please, just stop trying to sell that line, that dog will not hunt.

Edited by Lupus Aurelius, 20 December 2012 - 10:13 AM.


#83 Karl Split

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Posted 20 December 2012 - 10:24 AM

can't say im much of a fan of ecm as it stands, but if we did have proper c3 slave/master implmented and TT ecm it would work but ehh

#84 Enigmos

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Posted 20 December 2012 - 10:28 AM

View PostKaziganthi, on 20 December 2012 - 12:22 AM, said:

My 1st match today since the patch and I went out in my COM-D. I found something weird happening and cant find anything in the patch forums relating to it, so I'll add it here and see what response I get.


When targeting a non-ecm guarded mech my weapons work fine. 1 med laser assigned to group 1 (left mouse button), 3 Streaks on group 2 (right mouse button). However, when targeting an ecm equipped or guarded mech, as usual streaks wont lock until I switch to counter, but I'm also finding my laser wont fire. It will fire when I'm out of the ecm bubble. I have replicated this a few times. In counter mode, streaks will lock and fire, but laser wont fire from mouse button, I have to hit the assigned key on my keyboard.

Anyone else having this issue?

Only thing I can figure is you may have that weapon set on chain fire and the ML is after your streak.

#85 Kaziganthi

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Posted 13 January 2013 - 12:03 PM

View PostOriginalTibs, on 20 December 2012 - 10:28 AM, said:

Only thing I can figure is you may have that weapon set on chain fire and the ML is after your streak.



Nope, found out what happened, for some reason after the patch, my keys were remapped. But even weirder was that even after reinstating them they kept resetting.





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