They had four units with ECM.
My team had no ECM.
That comes out to 6 tonnes worth of equipment, amongst hundreds of tonnes worth of mechs.
You couldn't see friendlies on sensor, unless they were in visual. You couldn't see enemies on sensor, period. You couldn't lock on to them, but they were free to lock on us.
The final score? 0 - 8. It was like watching a snuff-film.
ECM is so beyond broken that it's not even funny.
Anyone that says otherwise is either giddily running around with ECM -- and therefore lying about its viability -- or is smoking crack.
ECM should be an item whose effectiveness is situation.
Counter Artemis, Beagle, NARC? Sure.
Disrupt lock within 180m? Sure
Disrupt lock outside 180m? Broke. What's the point of AMS, then? ECM does plenty else, and you think it needs to be a far more powerful missile shield than AMS -- a system that does use ammo, and therefore can run out of bullets or experience an ammo explosion?? Really? REALLY??
Disrupt comms/sensors otherwise? Broke. It's something PGI pulled out of their posteriors, and it flat out wrecks coordination, unless you're grouping with TeamSpeak. Is it PGI's intention that we have to have mics and 3rd party voice software in order to play their game effectively. If so, say so up front.
Additionally, there absolutely needs to be a counter-ECM module that is available to all mechs.
As an addendum, I wish to say that I am done with this game until the next patch. Afterwards, I will see where ECM and the rest of the game is at, and re-evaluate. But I refuse to waste any more of my time with MW:O, as it currently stands.
Dear PGI: If you ever want even one cent of my money, you'll fix ECM and stop putting out equipment that needs an entire forest of nerf-bats before it's balanced. Here's some wisdom for you: when you spring new stuff on the game environment, start it out on the weak side, and then scale it up. That way you don't run the risk of completely breaking the ecosystem.
Edited by ltwally, 23 December 2012 - 09:11 AM.