Marcus Tanner, on 26 December 2012 - 07:43 AM, said:
ltwally, on 26 December 2012 - 07:32 AM, said:
Additionally, I strongly recommend PGI create a Pilot module -- available to everyone -- which counter the effects of ECM for the module owner only.
That would immediately become an no-brainer automatically-included piece of gear. That would probably make it a poor plan to implement.
You'll note the "additionally" -- as in, additional to the ECM modifications I suggested, which would strip ECM down to a piece of equipment that was fairly reasonable. (Perhaps even a little overpowered, but not game-breakingly so, as it is now.)
Once the piece of equipment itself (ECM, Beagle, Narc, TAG, Artemis, whatever) is at a reasonable point, where its usefulness is conditional and balanced against its weight and other qualifiers, then it's a perfectly good idea to introduce Pilot modules that allow an individual player to negate a piece (or pieces) of equipment.
A counter-ECM module, at that point, would be conditionally good, as ECM would already be both less powerful and less frequently seen.
Counter-Artemis/Beagle/Narc/Tag modules would likewise be good, as none of these systems are individually heavily used, and therefore likewise a counter- module that effected each one specifically would not be over-used or over-powerful. For those thinking that modules doing this would infringe upon ECM, keep in mind that ECM counters all of the above, and at a far cheaper cost than even one Pilot module costs in terms of either c-bills or GXP.