Taiji, on 31 December 2012 - 07:22 AM, said:
Pfff not true at all about the performance. PS2 has seriously awful framerate problems - when it's a busy area, regardless of system, everyone is getting hammered down to sub 30fps crapness. And it has a render distance issue that makes inf appear at around 50m if there are enough of them. And if you're in a tank when that happens then you will not get to see or hear the enemy or the ordinance, you just get hit over and over with nothing to do except charge or run. In my opinion PS2 is as much of a pain to play as MWO, since both games seriously needed fixes to sort out their problems (MWO needs consistent hit detection, and Planetside2 need to sort out their framerate issues and thereby stop reducing the render distance so ridiculously).
as an aside, i have tried at behest of clan/guild mates, ps2. for my rig i was experiencing highly variable framerates usually in the low to useless range without extensive tweaking at reduced resolutions with mw:o. i have not experienced sub 30's at native 1920x1080 with the default medium settings with ps2. also an aside, but that being said, i do not find planetside 2 enjoyable.
performance is a variable thing.
Gremlich Johns, on 31 December 2012 - 07:51 AM, said:
Methinks only a nuke can emit that kind and range of power. Me-also-thinks MW:O/Canon ECM is total fantasy considering it's implemented capabilities and the "limitations" of Physics. ECM is why I now play not much. If ECM allows you to play the way you want to, then it works, if ECM prevents the majority from playing the way the game should be played, then it is fail. One ECM mech should not project a cloak over its teammates, they are not running it and are subject to its effects as is the ECM mech. If you are using it, you are just as radar "blind" as your opponents unless you are using a radar that operates outside of the affected frequencies.
electromagnetic spectrum
radar jamming and deception
radar frequencies:
Low-frequency radar uses frequencies lower than 1 GHz, as opposed to the usual radar bands, which range from 2 GHz and up,and the maximum is 40 GHz.
Radio frequency (
RF) is a rate of oscillation in the range of about 3
kHz to 300
GHz, which corresponds to the
frequency of
radio waves, and the
alternating currents which carry radio signals. Radar is included in this, however, voice comms are from the Hz ELF range up to THF (3,000 GHz) The battlefield would use VHF to UHF, good for out to 50km for the former (30-300 MHz) and 30km (300 MHz - 3 GHz), provided there is no attentuation in the atmosphere. (NARCS work in this range)
visible:Electromagnetic radiation with a
wavelength between 380
nm and 760 nm (400-790 terahertz) is detected by the human eye and perceived as visible light.
Laser: I know of no way to jam a laser. Absorbent material aside, if a laser hits you, it either reflects or bores through. Oh, a sensor could be tripped, if equipped, setting off countermeasures like chaff or flares.
Too bad MW/BT had no such thing. AMS and LMS do not count, apparently they depend on radar to set off, which beggars the question, why does the ECM suite have no effect on that system?
Infrared: The
infrared part of the electromagnetic spectrum covers the range from roughly 300 GHz (1 mm) to 400 THz (750 nm).
actually mate, tt does provide chaff systems.
for larger vessels like dropships there are screen launchers. check Classic Battletech TechManual (FPR35103p).
according to Classic Battletech Tactical Operations The Advanced Planetary Conquest Rules (CAT35003)
the lyran alliance will develop chaff pods usable like ams deploying flares and chaff and particulates that provide effects similar to an ecm, in 3066/3069
"R&dStart date:3066 (Lyran Alliance)
prototype design and production:3069 (Lyran Alliance)
Developed as a temporary “active defense” against guided missiles and
targeting systems, chaff pods release a mixture of metallic confetti and
particles in a cloud around the unit that confounds electronic sensors and
targeting gear. Though similar in effect to a dedicated anti-missile system
with additional ECM benefits, their one-shot nature and requisite manual-release controls can limit the pods’ effectiveness in battle."
so many people fail to realize how many problems and solutions are actually buried throughout a few hundred sourcebooks, much less condensed across just five. strategic operations, total warfare, master rules, tactical operations and the tech manual i indicated above.
hells there's even the blue shield, basically an anti ppc force field system for chrissake in the timelines future. if one can dream it up, it probably has an analogue somewhere in the timeline and books.
Edited by steelblueskies, 31 December 2012 - 08:15 AM.