Jump to content

Ecm Feedback (Merged)


1017 replies to this topic

#541 StalaggtIKE

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Raider
  • The Raider
  • 2,304 posts
  • LocationGeorgia, USA

Posted 01 January 2013 - 09:56 AM

View PostWillie Sauerland, on 01 January 2013 - 09:49 AM, said:


Reread the patch notes. It was nerfed in the sense it was no longer stackable. As such, it wasn't a buff at all.

I thought this was understood a while back. Whatever, I'll let this one slide because the patch notes were a bit cryptic. But Paul did clarify.


Paul Inouye said:

ECM counter nullifies another Mech running with ECM disrupt. The key word there is "Mech", as in not plural. Previously 1 Mech in Counter mode would be nullifying any enemy Mechs in range when it was supposed to only nullify the 1 closest Mech.


Source: ECM PATCH NOTES CLARIFICATION

#542 Willie Sauerland

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,209 posts
  • LocationKansas City, Missouri, USA

Posted 01 January 2013 - 10:02 AM

View PostStalaggtIKE, on 01 January 2013 - 09:56 AM, said:

I thought this was understood a while back. Whatever, I'll let this one slide because the patch notes were a bit cryptic. But Paul did clarify.




Source: ECM PATCH NOTES CLARIFICATION


I guess you are trying to say the counter was nerfed which buffed disrupt. So in essence, we are both correct just wording differently.

Either way, it is of little consequence for reasons previously noted in this thread.

#543 ICEFANG13

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,718 posts

Posted 01 January 2013 - 10:10 AM

That's a huge problem, disrupt was already strong, we are both right is just stupid. He was right, it was a buff to ECM, by nerfing its only effective counter (itself).

#544 StalaggtIKE

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Raider
  • The Raider
  • 2,304 posts
  • LocationGeorgia, USA

Posted 01 January 2013 - 10:13 AM

View PostWillie Sauerland, on 01 January 2013 - 10:02 AM, said:


I guess you are trying to say the counter was nerfed which buffed disrupt. So in essence, we are both correct just wording differently.

Nope. There is nothing in the patch notes to do with ECM stacking, as you said below:

Quote

Reread the patch notes. It was nerfed in the sense it was no longer stackable. As such, it wasn't a buff at all.

You were simply wrong here, Buddy. The point is you don't even fully understand ECM.

#545 Tacophagist

    Member

  • PipPip
  • 44 posts

Posted 01 January 2013 - 10:16 AM

View PostStalaggtIKE, on 01 January 2013 - 09:47 AM, said:

You're simply playing against bads, if lights are getting TAGged and people are getting hit by dumb fire LRM on regular basis. I guess you're pug stomping with friends.


I rarely pug and when I do it's with one other person. If you're having difficulty tagging lights, you're probably one of those 'bads'. The one-second decay on the debuff makes it incredibly easy to maintain a lead.

#546 ICEFANG13

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,718 posts

Posted 01 January 2013 - 10:17 AM

If a light is letting himself get hit by LRM fire, especially one with ECM, you are playing against bads.

#547 Willie Sauerland

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,209 posts
  • LocationKansas City, Missouri, USA

Posted 01 January 2013 - 10:17 AM

View PostStalaggtIKE, on 01 January 2013 - 10:13 AM, said:

Nope. There is nothing in the patch notes to do with ECM stacking, as you said below:

You were simply wrong here, Buddy. The point is you don't even fully understand ECM.


You are right - it isn't stated because that is what it was doing. The notes clarified what was being fixed which is why they state specifically it will only counter the nearest mech.

However, as I have said before, it is of little consequence.

The fact you and your fanboi Icefang can't adapt is, as I have said, not my issue. Enjoy Hawken! :huh:

#548 ICEFANG13

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,718 posts

Posted 01 January 2013 - 10:19 AM

Willie, can you name a disadvantage to ECM please? Because you happen to keep dog-gin the question, which implies you think its OP.

Edited by ICEFANG13, 01 January 2013 - 10:22 AM.


#549 StalaggtIKE

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Raider
  • The Raider
  • 2,304 posts
  • LocationGeorgia, USA

Posted 01 January 2013 - 10:23 AM

View PostTacophagist, on 01 January 2013 - 10:16 AM, said:


I rarely pug and when I do it's with one other person. If you're having difficulty tagging lights, you're probably one of those 'bads'. The one-second decay on the debuff makes it incredibly easy to maintain a lead.

So you're dropping against the same bad premades?

View PostWillie Sauerland, on 01 January 2013 - 10:17 AM, said:


You are right - it isn't stated because that is what it was doing. The notes clarified what was being fixed which is why they state specifically it will only counter the nearest mech.

However, as I have said before, it is of little consequence.

The fact you and your fanboi Icefang can't adapt is, as I have said, not my issue. Enjoy Hawken! :huh:

Funny it's all of a sudden "little consequence" when you brought it up as one of points. Lol. Remember this?

Quote

I was making well over 500 damage a game with ECM at full strength (before this recent nerf).


Proven wrong, so you must now resort to name calling. :P

Edited by StalaggtIKE, 01 January 2013 - 10:24 AM.


#550 Willie Sauerland

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,209 posts
  • LocationKansas City, Missouri, USA

Posted 01 January 2013 - 10:26 AM

View PostICEFANG13, on 01 January 2013 - 10:19 AM, said:

Willie, can you name a disadvantage to ECM please? Because you happen to keep dog-gin the question, which implies you think its OP.


I never claimed it to be OP. I claimed LRMs can be "intelligent fired", streaks are easy mode, and ECM hasn't affected how I play. Oh sure, I can't lock on with LRMs anymore but it hasn't stopped me from making 500 points when I was boating them.

Therefore, I would consider it disadvantaged in the sense it hasn't stopped me from how I play and can be countered.

I would consider those complaining or whining about it are disadvantaged because they cannot adapt or they are playing as lone wolves which means they are missing the entire team aspect of this game.

Edited by Willie Sauerland, 01 January 2013 - 10:26 AM.


#551 DocBach

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 4,828 posts
  • LocationSouthern Oregon

Posted 01 January 2013 - 10:27 AM

View PostWillie Sauerland, on 01 January 2013 - 10:17 AM, said:


The fact you and your fanboi Icefang can't adapt is, as I have said, not my issue.


Why do people keep saying learn to adapt? I bought the D-DC, I can play in an ECM environment. The fact of the matter is, I don't find being forced to play the same exact way each time fun. It's not "tactics," its not "teamwork" -- It's everyone pile on as much ECM as possible so we can hopefully out counter them and use our streaks against their lights.

Before our group would change out variants freely and still have a chance at winning this game. Now they're goaded into a play style many people don't enjoy.Can they do it? Yes, of course. Do they like it? Do they continue playing this game? Nope. A good portion of our 150 members haven't played this game and have moved elsewhere because of these mechanics.

#552 Willie Sauerland

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,209 posts
  • LocationKansas City, Missouri, USA

Posted 01 January 2013 - 10:29 AM

View PostStalaggtIKE, on 01 January 2013 - 10:23 AM, said:

So you're dropping against the same bad premades?

Funny it's all of a sudden "little consequence" when you brought it up as one of points. Lol. Remember this?

Proven wrong, so you must now resort to name calling. ;)


LMFAO.

If I've killed you, then I would guess yes. :huh:

ECM is of little consequence. I have stated as much previously in this thread and will state it again.

And, that statement was made well before.

I hate to be all "learn to play and all" but...

Well, you get the idea, I'm sure. :P

#553 Scarlett Avignon

    Member

  • PipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 913 posts
  • Google+: Link
  • LocationRichmond, VA

Posted 01 January 2013 - 10:31 AM

View Postltwally, on 30 December 2012 - 10:14 AM, said:

So, last evening, I PUG'd ~6 games.


There's your problem right there. Anytime someone complains about the game and then follows with "I was playing PUGs" I almost tune them out now. Anytime you play such an intensively teamwork-based game with a PUG, you should expect to have sub-optimal performance. Especially when you are talking about the use of ECM.

Spending the extra effort to find a group and play with them as a cohesive unit should reward a player with better results.

#554 StalaggtIKE

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Raider
  • The Raider
  • 2,304 posts
  • LocationGeorgia, USA

Posted 01 January 2013 - 10:31 AM

View PostWillie Sauerland, on 01 January 2013 - 10:26 AM, said:

Therefore, I would consider it disadvantaged in the sense it hasn't stopped me from how I play and can be countered.

Your quotes are a goldmine. The above doesn't make any sense. How is not changing the way you play a disadvantage to a tool or weapon? Does PGI test things against your playstyle to determine balance now?

Quote

Well, you get the idea, I'm sure.

Less is best in your case. You contradict yourself too much as it is.

Edited by StalaggtIKE, 01 January 2013 - 10:34 AM.


#555 ICEFANG13

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,718 posts

Posted 01 January 2013 - 10:33 AM

I just said, can you prove to me that its not OP, and you said that you think its not OP, that doesn't make any sense, Willie you're not really making any sense.

Can you give me a reason why I should not bring ECM on a mech that can carry it? Please don't ignore the question because you can't give an answer, and keep saying L2P L2P L2P!

#556 StalaggtIKE

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Raider
  • The Raider
  • 2,304 posts
  • LocationGeorgia, USA

Posted 01 January 2013 - 10:38 AM

View PostFranklen Avignon, on 01 January 2013 - 10:31 AM, said:

There's your problem right there. Anytime someone complains about the game and then follows with "I was playing PUGs" I almost tune them out now. Anytime you play such an intensively teamwork-based game with a PUG, you should expect to have sub-optimal performance. Especially when you are talking about the use of ECM.

Spending the extra effort to find a group and play with them as a cohesive unit should reward a player with better results.

A new tool is released, making clan play mandatory in order to overcome. Nope, nothing wrong with that. It must be balanced. /sarcasm

#557 TheIrishCurse

    Member

  • PipPip
  • Elite Founder
  • Elite Founder
  • 24 posts

Posted 01 January 2013 - 10:39 AM

View PostBlack Ivan, on 30 December 2012 - 10:31 AM, said:

Agreed. The overall implementation and balancing of ECM is catastrophic. The system in game has nothing to do with the Guardian ECM from the BT rules.


Yeah I can't figure out why PGI is so bent on screwing with the "balance" when the BT rules were already g2g.

Quit trying to re-invent BattleTech and make some new maps.

#558 Tacophagist

    Member

  • PipPip
  • 44 posts

Posted 01 January 2013 - 10:40 AM

View PostStalaggtIKE, on 01 January 2013 - 10:23 AM, said:

So you're dropping against the same bad premades?


lol. I'M NOT COMPETENT ENOUGH TO DO THIS GAME IS BROKEN GUYZ U SUK

#559 Scarlett Avignon

    Member

  • PipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 913 posts
  • Google+: Link
  • LocationRichmond, VA

Posted 01 January 2013 - 10:43 AM

View PostICEFANG13, on 01 January 2013 - 10:33 AM, said:

Can you give me a reason why I should not bring ECM on a mech that can carry it?


I'll answer this one with another question: Can you give me a reason why I should not bring armor on a mech that can carry it?

Doesn't that sound silly? That's because, according to your logic, you've just called armor OP because not mounting it when you have the option is a bad decision.

View PostStalaggtIKE, on 01 January 2013 - 10:38 AM, said:

A new tool is released, making clan play mandatory in order to overcome. Nope, nothing wrong with that. It must be balanced. /sarcasm


/sarcasm all you want. Team is supposed to, and has always given you a distinct advantage. ECM didn't alter that at all.

#560 StalaggtIKE

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Raider
  • The Raider
  • 2,304 posts
  • LocationGeorgia, USA

Posted 01 January 2013 - 10:44 AM

View PostFranklen Avignon, on 01 January 2013 - 10:43 AM, said:


I'll answer this one with another question: Can you give me a reason why I should not bring armor on a mech that can carry it?

Doesn't that sound silly? That's because, according to your logic, you've just called armor OP because not mounting it when you have the option is a bad decision.


Oh, geez..., really? People drop armor all the time to make space for weapons and ammo. Is this concept new to you?

Quote

/sarcasm all you want. Team is supposed to, and has always given you a distinct advantage. ECM didn't alter that at all.

Derp. Obviously team work gives an advantage. Never said anything about that. Only ECM makes it mandatory, unless you carry your own ECM that is.

Edited by StalaggtIKE, 01 January 2013 - 10:51 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users