The true issue with ECM (besides the ridiculous disrupt bubble) is the fact that its use produces no heat, it requires only space and weight *anywhere* in your mech where you can fit it, whereas its counter-items are either only available in a select few mechs (another ECM, I'll get to that in a minute), or requires a weapon hardpoint and LOS (and god forbid the ECM be on a light mech) and constant "weapon contact" with the target mech (TAG).
The problem with TAG as a counter to ECM - even with its new distance buff - is that light mechs' lag shields still make them near impossible to hit unless your ping is 3ms and you're 5 feet from them. Thus, TAG is all but useless unless they're standing still - which is rarely the case as for light mechs speed is life. Mid-long range, it's near impossible to keep your tag on an enemy light mech unless your ping is REALLY, REALLY LOW and so is theirs.
The problem with ECM as a counter to ECM is the "+1 rule" : the team with the most ECM units will have a huge advantage in battle.
My one suggestion for truly balancing ECM is simply to remove the blanket effect on disrupt (and only on disrupt, counter should still be a blanket although, if you wish, it could be changed to a cone such that the countering mech has to point to the enemy ECM mech somewhat in order to counter).
- Scout mechs with ECM can still scout effectively without being spotted unless they get really careless or foolish
- The C&C mech (AS7-D-DC) can still enhance its survivability by being "stealthy", given that it's under-armed for an assault mech
- Light mechs running close together as a pack all using ECM are now a less viable option, since a single enemy ECM can counter all of them if they clump up too close. Thus, if you're using ECM, you now have to space out a little bit. This eliminates the newfound role for packs of Ravens as hunter-killers, just tearing everything apart because of their near-invulnerability due ECM+LagShield
- We will no longer see processions of 8 mechs under 1 ECM umbrella brazenly crossing open terrain, because they have LRM and are invulnerable to incoming LRM fire.
- LRMs are now a viable option again as support fire
- Even SMARTER tactical and strategic decisions are needed since now there's no "invisibility" cloak to hide your 3 PPC Awesomes under while you charge forward.
Just my $0.02
If the lag shield weren't an issue, ECM's current form, on light mechs, wouldn't be as much of problem. However, with the Lag Shield in place, it's often necessary to resort to guided weapons (Streak, LRM) to hit lights (let alone accurately). Thus, this combo of ECM + Lag Shield makes for the imbalance to be FAR WORSE than it otherwise would be.
Edited by CatHerder, 19 December 2012 - 07:27 AM.