ECM is not OP or messed up as many believe it to be. It really just needs a few teaks for it to be correct and balanced from the way I see it.
ECM as it stands does this if I am wrong please correct me.
ECM has two modes: Disrupt and Counter
180 meter radius from carring unit (great works fine)
ECM can counter other ECM if switched to Counter mode (great if balanced with 1v1 or 1 vs 2 problem is sometimes you have one side with like 4, and the other has none. I really think it boils down to combat awarness thou. Given if a team realizes they are under it, I look for what is carring it and try to drop it. most do not thou hints the problem I think alot of people have. Plus alot of people don't fully understand the counter mode can change the game. I done it it works people just don't hit the J key. not reeally your alls fault its the player for not learning how to deal with it.)
When a Mech is hidden by a friendly ECM:
- Enemy Mechs will have to come within 1/4 the normal distance (200 m instead of 800 m, by default) for hidden Mechs to show up on their battlegrid and HUD. (Works but here is the problem alot of times you can see them, and by what I know you should be able to lock it up right now you can not get a read on it no matter how well they expose themself. If you are trying to follow TT you need to let us hit them if they wonder out in the open and can be seen. Yes, laser and ballistics can, but so should LRM yes lock it harder to hold, and no Artimis IV FC bonus either just like if the mech was under a ECM in the first place. TT lets you fire your LRM as thou it was a normal launcher and no Artims bonus. Even out side the ECM radius. You all said you follow TT when possible and change if need. Right now you can not get a lock even if they are out in the open and you see them a country mile away.)
- The Beagle Active Probe is of no use in extending this range. (Agreed works correctly, But this is where a change is needed to BAP. BAP's real propose was to find hidden shut down mechs or mechs hiding behind something, right now its a sinsor booster and allows you to target shut down mech. It needs to help find truely hidden units like a well placed ambush. if the Ambush has ECM the BAP does not work, but if the pilot is smart should know he is being jammed aka the low signal you all have in place now. It does not give the mech hiding away, but BAP needs to beable to find units not under ECM that might be hiding behind stuff ie rock cliff under pipes around rock formation things like that. And that could be shut down and hiding behind things. This would make BAP more like BAP needs to be.
- It takes twice as long to achieve a missile lock against a hidden Mech.(Agreed but needs looked at if Target is tagged lets maybe do 1.4 times as long to lock on not twice.)
- Narc beacons will stick to hidden Mechs, but they won’t provide their normal bonuses until the Mech leaves the ECM’s range.(Agree nothing wrong here it just does not let the NARC signal be tracked as per TT)
- Artemis IV does not provide any bonuses against hidden Mechs. (Agree here again)
- You will not know where your teammates are, and they won’t know where you are, unless you have direct line of sight to each other. (Agree here to a point given you kind of made everyone have C3 system already anyhow. it working as needed right now)
- You cannot share any targeting data with the rest of your team, and vice versa. (Agreed)
- Your Beagle Active Probe ceases to function.(Agreed because of above post)
- You cannot achieve any missile locks. (Agree but not how it is right now. LRM should be able to Fire at another mech under the ECM bubble they get not Bonus thou be it artimis IV or NARC or TAG, its just a normal LRM launcher. And given the Min range of LRM and Radius of ECM the ECM unit is not going to be targeted anyhow given well with in Min. SSRM ok this is a crazy one, At 180 meters inside the bubble no lock. 181meter to 270meters their range you should beable to get a lock but its harder to maintain that lock.)
- Your TAG laser can still fire but provides no bonuses.( Agreed if inside the bubble outside it should allow FS to lock on, and fire and get bonus. TAG is a laser light that paints a target the LRM home in on that not a signal that can be jammed like NARC. Their for its not effect nor should it really be inside the bubble, but I willing to give alittle as well. Sidenote TAG needs to go back to 450 meters we now have FS role TAGGING their own targets this takes away from Scout Role. its not a counter to ECM it just makes it less likly to see a scout now who can TAG targets for FS when the FS is TAGGING their own. )
- Your battlegrid and targeting information will flicker (Agreed no brainer your being jammed)
- Cancel the effect of one enemy ECM on Mechs (friendly or enemy) within range of your ECM (180 m) (Areed working as need just the mass don't know how to use it. Hell in fact I sometime just run in ECCM. I don't want the other side know I am stalking them in my raven if they get low signal they look for me. I change it over when I know my team is closing in then I drop the disrupt on them works really good too.)
- However, two enemy ECMs affecting the Mech would require two counter ECMs, three would require three, etc.
- Completely cancel all effects of an ECM in disrupt mode equipped on an enemy Mech that is within range (180 m) (Agreed but sometime you have no ECM and the other side has like 4 or more again if people would spot the carriers you can change the battle really fast. not your guys problem)
- You can only counter one enemy ECM in this manner.
- I.e. If there are two enemy Mechs with disrupt mode ECMs in range, one will be countered while the other will function normally. But two counter ECMs will counter two disrupt ECMs, etc. (Agreed this is how it needs ot be.)
- You can only counter one enemy ECM in this manner.
Edited by tsula, 03 January 2013 - 07:04 PM.