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PvE?...Just say NO!


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#161 Sabastion

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Posted 28 June 2012 - 07:45 PM

The only reason I'd like PvE is to explore and be apart of the universe I read about in the books, otherwise this could have been anyother mecha game.

PvE would have to be done to introduce the clans, otherwise how would players be able to fight the clans? Who would get the chassis or be picked to be in a clan first? And just having clan tech pop up when they show up is very anti climatic. Why even have a date system if it doesn't mean anything?

PvP is okay but it gets boring and this game could be so much more.

#162 Chewi

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Posted 28 June 2012 - 07:49 PM

Apparently PVE followed you home, be you up and started dating your sister. Evil PVE!

I love PVE and for one hope they get around to it. PVP may pay the bills, but I would love some PVE.

#163 Irreverence

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Posted 28 June 2012 - 07:55 PM

As a 20+ year fan of battletech/mechwarrior I hope there is eventually PVE at some time, even minimal. However, I would prefer it to not be MMORPG style. MW2 style please. However, if they could incorporate deep story into PvP that would suffice.

Edited by Irreverence, 28 June 2012 - 07:59 PM.


#164 lllWAVElll

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Posted 28 June 2012 - 08:05 PM

A practice PvE "Instant Match" option would be great! As it would allow us to test different Mechs and Weapons before we actually purchase and use them on the PvP battlefield, and would also allow us to play around with Key Bindings, Ssettings and such to determine what actually suits us individually. :unsure:

It would also allow newbies to get a grasp of the game before they jump into the PvP matches and get their butts handed to them, I can see a LOT of new players permanently Rage Quitting this game if there is no PvE "Instant Match" option, as it takes quite a bit of time & patience getting use to MechWarrior game Mechanics. :P

It will allow us all to be much more confident and ready for the PvP matches, which can only be a good thing. :P

#165 HeavyGun

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Posted 28 June 2012 - 08:06 PM

I play "Lord of the Rings Online" which is a F2P game also, its a great game and has both PvP and PvE, both are great. Thing is there are many times where I just want to be by myself and others times where hanging with friends beating each other up in PvP is great fun. The company makes money from both sides of the game there. I also played "Joint Operations" which was a major PvP game but had external PvE maps that were very challenging to get thru.

I guess what I am saying is this - If you have to sit and wait to get into a match or just wanna do something by yourself people will get bored and they will go do something else. If they wanna make money and keep game going I think they will have to cater to both sides.

Edited by HeavyGun, 28 June 2012 - 08:08 PM.


#166 Dequire

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Posted 28 June 2012 - 09:05 PM

Ugh.. Another PvP/Multiplayer lover.

Personally, I enjoy Multiplayer, PvP, and all of that. But I despise it when a game is focused on that. CoD for example. They pay little to no attention to the story mode, zombies, etc, that it just got horribly boring. Most games these days focus on that. I don't see why we can't have both.

I really enjoy cooperating with my friends, as well as just blasting the living f**k out of them. But other times I like to get myself my favourite mech, get dropped into an arena, and run around trying to survive an onslaught of AI controlled mechs.

Not to mention that my internet connection is bad, the same with a few others that go online. I can't play anything but turn based or slow-ish strategy games online with other people, like Sins of a Solar Empire. I'm SERIOUSLY excited to play this game, but if it's focused on PvP, then there isn't **** I can do, and I'm wasting my money.

I don't see why a game should focus on one or the other. Why don't they just take their time and build both sides right? It wouldn't even need an actual campaign/storyline if they made the PvE/PvP right and gave it enough customization and some real strategy.

For example, In Mech Warrior 4: Vengence, a sniping Vulture with long range missiles, or an Uziel with PPC weapons could sit on top of a mountain or large hill and pick apart the enemy mechs before they could get within firing range. A forward, up front Thor or something could get some short range missiles, chainguns and etc and tear up the front line. If you got a good team together you could really tear up the targets with minimal shots taken.

Then again, that's Multiplayer. In PvE, in MW4:Vengence, you could always personally outfit your AI teammates, or just go it alone, as well as changing up the enemy team and setting it to infinite waves, then going nuts. It's really fun overall because you can set up anything you want, or just go for random enemies/allies and hope for the best.

#167 william kane

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Posted 28 June 2012 - 09:21 PM

Yeah we don't need dbag players spamming DPS meters when raiding the clans.

or me forced to spec heals on my Catapult main healing the Atlas tanking that Dire Wolf boss encounter.

Say no to floating combat text.

:)

#168 JD R

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Posted 28 June 2012 - 09:43 PM

PvE is the thing i hope for. Because in every game there are guys without a live playing it day and night and if you than move on an PvP your *** gets kicked faster as you can look.

PvE is the thing Mechwarrior stays for. Living the Story and play it your way and didnt need to **** around with unreal Mechssetsl.

#169 Rejarial Galatan

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Posted 28 June 2012 - 10:27 PM

I like a good match as much as the next guy, but, in all honesty, I can only play against players for only so long, then I start to burn out. The addition of PvE style content would be a huge bonus to keep those of us who do not eat, sleep, breathe and bleed PvP a chance to detox from the constant stream of player on player blood shed. A good story arc can make all the difference.

#170 Insidious Johnson

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Posted 28 June 2012 - 10:40 PM

View PostAresye, on 27 June 2012 - 07:17 AM, said:

Sorry to bump in old topic, but here's a little unique perspective on something game companies don't really take into account, at least with recent releases:

You know what has been aggravating military personnel recently? Requiring online connections to play single player campaigns.

I'm trying to help a buddy figure out what games he should bring on his laptop for a 10 month deployment on an aircraft carrier, and suddenly I realized, I'm in the same boat (literally), so I too, need to find something to do with 10 months of sea time.

As far as I know, MWO is going to be online only. I can understand the work required putting in a campaign, writing AI scripts, etc, but what about just simple LAN games? Something where 3-4 players can connect via a router and play against eachother?

Just food for thought, because recently game companies don't seem to think about military people and the fact they are usually unable to connect to any kind of internet for 6 months - 1.5 years at a time. Being without multiplayer sucks enough, but lately, not even being able to play single player campaigns and/or any kind of LAN settings pretty much make all those games 100% useless.

Steam and its offline game mode option is great, that is, until the offline mode derps and you can no longer use it until you get an internet connection back. Sucks being 90 days without a port call and not being able to play any of your games.

This is the only valid point in the whole thread. PGI, could you hook up the military guys with some deployment server software for LANS? If the info is stored server side, it could sync up their progress on port calls and such. If you put up a donation box to 'get 'er done' many vets would be glad to help these guys out and pick up some MWO recruits in the process! Aresye, perhaps shoot a letter to stars and strips or the USO to get the ball rolling on that end to see if some sort of program for this is feasible. I know it is desired, but what is the exact length of the red tape on both ends? Will it meet in the middle? PGI, some word please. I'd buy another Tag for this!

But screw PVE!!!

Edited by Insidious Johnson, 28 June 2012 - 10:49 PM.


#171 FrostPaw

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Posted 28 June 2012 - 10:41 PM

PvE game would be great, this is not a PvE game.

It's not up for debate, if you "win" this thread by arguing until everyone else stops posting, devs won't change anything.

If you want a mechwarrior game, support this or the tactics version. Telling the devs you want a PvE experience is a good thing, just remember arguing amongst yourselves does nothing but make noise no dev will read.

#172 rgreat

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Posted 28 June 2012 - 10:49 PM

Nees single player campaign, not just some kind of PVE.

#173 CaptainZot

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Posted 28 June 2012 - 10:54 PM

I want a Battletech universe game that allows me to log in and live life in that universe. PVP battle is only one aspect of that game. I like PVP and I will enjoy this MWO that I'm very thankful is going to be available soon. But it's not the game I really want. I want PVE too. I want to be able to enjoy entering the game as a lowly cadet and working my way up to be the commander of a company etc, I want to play a "Mount and Blade" type of Mechwarrior game. If one of those is ever made, I doubt I'll play anything else for a LONG time.

#174 Elkarlo

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Posted 28 June 2012 - 10:57 PM

Personally i think we need not an PvE mode but some PvE Experience.
In Navyfield you have some very lame Missions even some Hard ones, but the Mission's give you only little gain in Credits.

BUT you have the Battleground were you can play with other players Trainings without Credit and Repair Costs (and gains)
And you got some Sitting Duck Missions which are PvE.

In this Missions you learned some very good Aspects of the Game, and as former Instructor of a Clan there i have to say, it's a big difference if the players had been in the Training Missions or not. Because you can instruct and train them with little time to handle some specific Situations.

I think something like implementing an old SDLF Training Facility Ground with Holo targets and a Combat arrea would be great and a big improvement for Green players to get trained by older players.

And most important, a Player went trough training WON'T ANNOY US when he is fighting in OUR Team.


Ps.:
And maybe some Missions for Snotnose Pilots would be nice. Something like You are a Lance and there are two Lances of old Pirate (AI) Mechs. You gain only 50% of Credits for shooting them and the Maps are rotated. With this you would have a good Chance if you do good Teamwork to kill the "Pirates" and you learn to work as a Lance Team. And you can learn the Maps.

Edited by Elkarlo, 28 June 2012 - 11:08 PM.


#175 SGT_Stubby

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Posted 28 June 2012 - 11:13 PM

I think that a tutorial and/or training field would be great. I would like to test the variants before I place them on the field. No experience is rewarded and no ammo is spent to make it fair. It could help players get a feel for it before they go in with players that have been playing for a while.

I would also like the idea of an AI backup for players that lost connection. (making them technically PVE) It could play for them for a small while (2 minutes max) before shutting down the 'mech or causing it to self-destruct.

It would avoid abuse and help your teammates in that unforeseen event.

#176 Asten

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Posted 28 June 2012 - 11:38 PM

I personaly think there needs to be not full fledged pve but at least pve events it dosent make sense to me that they would pick one of the best points in battletech lore and not use it to give players a change of pace if all they intend to do is just continual side vs side pvp like league of legends they could have just used the 3025 era or some point further in the time line but if all else fails MWT will also be there to break the monotony

#177 Steel Talon

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Posted 29 June 2012 - 03:38 AM

Just start from turrets asisting defenders & maybe some anoying missile infantry forcing u to mount that MG cause now its useless

#178 Taryys

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Posted 29 June 2012 - 04:19 AM

I would love a PVE mode. I come from a BT TT world, and I know not a lot about the MW/BT world.
I also do not play a lot of FPS's.

A PVE game could be put together with 5 missions per mech role/division so as to introduce the player to the world and the different roles, as well as how to pilot the mech. There would not even need to be different maps. They could just reuse the existing maps, mostly the smaller maps. They only really need one voice actor who would be your commander, and then AI for the limited amount of lance mates and bad guys.

It would be great if they could have a story line for each house and the mercs just to get into the world more, so that would be one voice actor for each, and some cut scenes.

I really enjoy PVE and I know I will get eaten up in PVP, but I am looking forward to the challenge. I would really like to be immersed in the story and world too. I do understand that the focus of this game is PVP, and I have no problem with that, but PVE needs to be done at some point.

jmho

#179 MrGray

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Posted 29 June 2012 - 04:26 AM

I'd like to get decent PvP game instead of mediocre PvP+PvE, so my answer is NO.

#180 RedRidingHood

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Posted 29 June 2012 - 04:32 AM

Some PVE yes. MMOs that went the 100% PVP have never done well. This would also help people how have never played Battletech with the storyline. Shocking but a lot of people will get the game and will know nothing about the game. Seen this with other IP MMOs. Some PVE to help setup the game history would be nice.





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