"the Session Was Lost." (Answered)
#41
Posted 22 January 2013 - 10:24 AM
#42
Posted 22 January 2013 - 10:41 AM
Albert Tottleman, on 24 December 2012 - 02:40 AM, said:
Usually (but not always) after a match has concluded I get dumped to login with "session was lost" message. Sometimes it happens before a game has been played, and very rarely during a game. IN game lag is non-existent. The session losing seems to have something to do with mechlab itself and the loading of the user data as it is slow to load (the amount of money/exp etc.) Many times, even after all the user info in mechlab is there, the Mech Exp shows "NaN".
Again, in game lag is nill. My firewalls are down. This has only begun following the Dec. 18 patch.
I will not be purchasing premium time again.
Albert Tottleman, on 24 December 2012 - 02:40 AM, said:
Usually (but not always) after a match has concluded I get dumped to login with "session was lost" message. Sometimes it happens before a game has been played, and very rarely during a game. IN game lag is non-existent. The session losing seems to have something to do with mechlab itself and the loading of the user data as it is slow to load (the amount of money/exp etc.) Many times, even after all the user info in mechlab is there, the Mech Exp shows "NaN".
Again, in game lag is nill. My firewalls are down. This has only begun following the Dec. 18 patch.
I will not be purchasing premium time again.
Dont just do it because of Networking issues. Those things are far more tempermental and affected by so many more factors than completely internal things like netcode, game balance, and so on.
#43
Posted 22 January 2013 - 12:11 PM
Then i got an idea:
Launched OpenVPN, connected to ipredator.se ... *poof* ... connected, working fine, little higher latency, of course.
#44
Posted 22 January 2013 - 01:14 PM
which would mean that mwo disbands telekom users for real?
#45
Posted 22 January 2013 - 05:55 PM
Bananenbaum, on 22 January 2013 - 01:14 PM, said:
which would mean that mwo disbands telekom users for real?
Your traffic/data to and from the MWO servers takes another "way" so you practically circumvent the jammed area on the net. The only one that can help with fixing this issue is your provider, they need to either up the resources or get the companies they pay to handle traffic for them to do better...
http://forum.telekom...l?#msg-11105090
Hier beschweren bitte.
Edited by Budor, 22 January 2013 - 05:59 PM.
#46
Posted 23 January 2013 - 03:26 AM
Mich hat heute ein Telekom Mitarbeiter angerufen. Seine Aussage:
"Ich habe mir Ihre Tracert angesehen. Das Problem liegt uns bereits von mehreren vor. Der hohe Ping entsteht nur indirekt von der Telekom sondern von deren Partner Tiscali.
sobald das routing aus dem DTAG Netz verlässt und auf das TINet routet entstehen die hohen ping zeiten. Derzeit werden die Kapazitäten von Tiscali geprüft und kontakt zu tiscali aufgenommen. Problem ist, dass Telekom ein "dynamisches System hat" welches automatisch den "besten Server" anroutet in dem Fall erkennt das "dynamische System" den Tiscali server als den besten connect Server. Deshalb verbindet er sämtliche leute auf diesen reudigen Tiscali server.
Seine Aussage zur behebung des Problems. " ich kann Ihnen hierzu nichts genaues sagen, dass hängt davon ab wie sich tiscali verhält...."
#47
Posted 23 January 2013 - 03:26 PM
Anybody knows after which time the gameserver kicks players who are not playing?
And as question to the Devs can this time maybe decreased?
#48
Posted 01 February 2013 - 01:45 PM
Playing on Rutgers University's internet, whatever that is, but it happens no matter where or when I play. Multiple computers, as well. I reinstalled and everything. >.<
#49
Posted 04 February 2013 - 08:45 PM
#50
Posted 05 February 2013 - 02:50 PM
#51
Posted 10 February 2013 - 02:07 PM
#52
Posted 18 February 2013 - 06:29 AM
Edit: The forum controls are also rather unresponsive. Maybe it's something with the server.
Edited by Runenstahl, 18 February 2013 - 06:38 AM.
#53
Posted 18 February 2013 - 06:32 AM
#54
Posted 18 February 2013 - 06:34 AM
#55
Posted 18 February 2013 - 06:36 AM
I got "invalid password" 3-4 times, the rest were session logout fail or whatever its called. Twice it loaded to home screen, no mechs, no nothing, then dropped client
my son is home from school today and playing PS3 like a boss, I did all my home office crap, at the same time, so its not an internet problem.
#56
Posted 18 February 2013 - 06:37 AM
#57
Posted 18 February 2013 - 06:39 AM
#58
Posted 18 February 2013 - 06:41 AM
#59
Posted 18 February 2013 - 06:41 AM
#60
Posted 18 February 2013 - 06:43 AM
this is on Cox communications internet, Phoenix, Arizona, USA.
C:\Users\kenny>tracert mwomercs.com
Tracing route to mwomercs.com [70.42.29.74]
over a maximum of 30 hops:
1 10 ms <1 ms <1 ms 192.168.0.1
2 9 ms 10 ms 7 ms 10.36.192.1
3 10 ms 8 ms 9 ms 172.21.0.118
4 15 ms 11 ms 15 ms 70.169.73.196
5 19 ms 9 ms 12 ms mcdldsrj01-ae2.0.rd.ph.cox.net [70.169.76.225]
6 34 ms 25 ms 23 ms langbprj02-ae2.rd.la.cox.net [68.1.1.19]
7 31 ms 22 ms 22 ms ethernet11-2.csr1.lax2.gblx.net [159.63.23.25]
8 25 ms 25 ms 26 ms ae1.scr3.LAX1.gblx.net [67.16.162.173]
9 92 ms 93 ms 97 ms te9-1-10G.asr1.YYZ1.gblx.net [67.16.144.86]
10 * * * Request timed out.
11 181 ms 214 ms 224 ms border1.te7-1-bbnet1.tor001.pnap.net [70.42.24.1
32]
12 * * * Request timed out.
13 * * * Request timed out.
14 * * * Request timed out.
15 * * * Request timed out.
16 * * * Request timed out.
17 * * * Request timed out.
18 * * * Request timed out.
19 * * * Request timed out.
20 * * * Request timed out.
21 * * * Request timed out.
22 * * * Request timed out.
23 * * * Request timed out.
24 * * * Request timed out.
25 * * * Request timed out.
26 * * * Request timed out.
27 * * * Request timed out.
28 * * * Request timed out.
29 * * * Request timed out.
30 * * * Request timed out.
Trace complete.
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