In therms of the cata: It comes with 3 Vertexgroups (windows, body ans so on)...assign 3 materials. One for each group. Put in each material your textures...diff, specc, normal. coordinates on all set to uv. Check under Influence in textures for dif: color, for spec: specular and for the normalmap: normal.
This is a fast "Render in Blender"
Edit: The yellowish color in the ingamepic comes from ingame-lightning set to midday.
Edited by Allfex, 31 January 2013 - 07:57 AM.