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How To: Create Your Own Art Using Pgi's Mechs

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#2101 Nakamura Takeshi

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Posted 03 November 2017 - 03:27 PM

View PostHeffay, on 27 October 2017 - 07:37 PM, said:


I'll work on a new tutorial video this weekend to take advantage of the new converter and mech importer. It's WAY overdue. Posted Image


Please do Heffay I myself and many others appreciate your efforts on this project.

#2102 TheSkiDog

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Posted 07 November 2017 - 08:03 PM

So I did some work on an uber style shader for blender.

Try it out let me know what you think.

http://www.filehosti...p%20Final.blend

you can assign metallic, non metallic, luminescent, or a bypass for a shader material of your own, to each color channel

Some examples:

Posted Image
Posted Image


Posted ImagePosted ImagePosted ImagePosted ImagePosted Image

Edited by TheSkiDog, 07 November 2017 - 08:53 PM.


#2103 TheSkiDog

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Posted 10 November 2017 - 08:07 PM

View PostHeffay, on 27 October 2017 - 07:37 PM, said:


I'll work on a new tutorial video this weekend to take advantage of the new converter and mech importer. It's WAY overdue. Posted Image


I know I would greatly appreciate this.
Many thanks and regards.

#2104 Heffay

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Posted 14 November 2017 - 09:56 AM

Alright, finished the first tutorial. It's for generic Cryengine assets. Will post a link when the youtube upload is done. Also working on a bulk converting tutorial, as well as a mech importer one.

Sorry for the delays on this. They take a lot of time to produce.

Edit: First video. Just basic conversion stuff. The mech conversion video still needs to be completed.

https://youtu.be/6WoA2ubTZ0k

Edited by Heffay, 14 November 2017 - 10:50 AM.


#2105 Seijin Dinger

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Posted 16 November 2017 - 03:56 PM

Thanks for the video Heffay, part way through watching it while studying for a midterm

#2106 Silver Wind Jones

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Posted 16 November 2017 - 05:47 PM

Great video! I can understand it now! Everything works EXCEPT every time I type in the cgf-converter.exe it gives me an error... I put the script in the path like you said as well as the mech importer and the asset thingy and it’s not working. I followed the video to the T! Everything you did I paused and did it for my self and it worked great except that part... now I downloaded the cgf converter before a while back when I first attempted and now it says cgf-converter (1) .exe... could this be the problem?

#2107 TheSkiDog

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Posted 16 November 2017 - 06:09 PM

View PostHeffay, on 14 November 2017 - 09:56 AM, said:

Alright, finished the first tutorial. It's for generic Cryengine assets. Will post a link when the youtube upload is done. Also working on a bulk converting tutorial, as well as a mech importer one.

Sorry for the delays on this. They take a lot of time to produce.

Edit: First video. Just basic conversion stuff. The mech conversion video still needs to be completed.

https://youtu.be/6WoA2ubTZ0k


Watched it, like it, looking forward to the next one.

#2108 Heffay

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Posted 24 November 2017 - 08:06 PM

New tutorial video created! Original post has been updated with all the latest info.




Will try to finish the final one (importing mechs!) this weekend.

Edited by Heffay, 24 November 2017 - 08:07 PM.


#2109 TheSkiDog

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Posted 24 November 2017 - 10:33 PM

View PostHeffay, on 24 November 2017 - 08:06 PM, said:

New tutorial video created!


Much more comprehensive than your initial tutorials.
Second one was great.

#2110 Heffay

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Posted 25 November 2017 - 05:17 AM

View PostTheSkiDog, on 24 November 2017 - 10:33 PM, said:


Much more comprehensive than your initial tutorials.
Second one was great.


Thanks!

These are much easier to make than the older ones. I've updated the programs and scripts to handle a lot more things that you had to do before. I really like how asset importer turned out.

#2111 Silver Wind Jones

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Posted 01 December 2017 - 05:24 PM

I give up I cannot DO THIS! Everything is where it should be, I’ve done everything right nothing works.... I keep getting these annoying errors...

#2112 TheSkiDog

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Posted 02 December 2017 - 03:21 PM

Don't give up.
All it takes is a little power shell knowledge, and making sure you have things setup in your path correctly.
Once you get it, it's really pretty easy.

Well, knowing blender or some other modeling program helps too.

Edited by TheSkiDog, 02 December 2017 - 05:59 PM.


#2113 Silver Wind Jones

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Posted 03 December 2017 - 01:05 PM

View PostTheSkiDog, on 02 December 2017 - 03:21 PM, said:

Don't give up.
All it takes is a little power shell knowledge, and making sure you have things setup in your path correctly.
Once you get it, it's really pretty easy.

Well, knowing blender or some other modeling program helps too.


Everything is where it should be. I’ve created a scripts directory, a depot directory, and an mwo directory and I’ve extracted all the pak files into where the tutorial said to extract them and as he was doing all this in PowerShell I paused and did it for myself and when if can to the cgf-converter.exe it didn’t work. The converter eve is in the scripts directory like he said and I even went back to make sure I didn’t misspell anything and I didn’t. So I redownloaded all the programs to see if that worked and still didn’t. I don’t know what to do..

#2114 TheSkiDog

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Posted 07 December 2017 - 10:51 AM

View PostSilver Wind Jones, on 03 December 2017 - 01:05 PM, said:


Everything is where it should be. I’ve created a scripts directory


Did you add the scripts directory to your path?
Nothing will work if you don't add that directory to your path.

#2115 TheSkiDog

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Posted 11 December 2017 - 06:30 AM

Does anyone still have the old Catapult files still on their hard drive?
I'm talking the non stripped down files when srms we're a bolt on style addition to the mech.

I thought I still had them on my backup disk, but alas.... not to be found.

Does anyone remember what I am talking about?

#2116 Iacov

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Posted 23 December 2017 - 12:06 PM

hey heffay!

thanks for the new plugin and converter - they work fantastic, thank you for your time and effort put in this project!

i'm currently stuck at a probably odd point
Posted Image
how do i select and display specific weapons?
and how do i "lock" a specific pose for e.g. 3d printing?

#2117 Heffay

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Posted 27 December 2017 - 05:26 AM

All the weapons and custom geometry shapes are on the second layer. You can select the weapons you want to show on the mech, and use... ctrl-m I think to also have it show on the first layer.

I'm not sure about locking poses for printing though. It may be possible to pose it the way you want, and then create a new rest post for it like that, but... I'm not sure. The model to 3D printing process is a mystery to me. I'm not sure what the printing software is really looking for. :(

#2118 Iacov

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Posted 28 December 2017 - 01:29 PM

View PostHeffay, on 27 December 2017 - 05:26 AM, said:

All the weapons and custom geometry shapes are on the second layer. You can select the weapons you want to show on the mech, and use... ctrl-m I think to also have it show on the first layer.

I'm not sure about locking poses for printing though. It may be possible to pose it the way you want, and then create a new rest post for it like that, but... I'm not sure. The model to 3D printing process is a mystery to me. I'm not sure what the printing software is really looking for. Posted Image


oh my god, how embarassing, the weapons were right in front of my eyes xD sorry :/

i will experiment then - interested in findings? (may take a while, though, until i get into 3d printing again)

i can't thank you enough for your work! the plugin is extremely neat:D

#2119 TheSkiDog

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Posted 29 December 2017 - 11:53 AM

View PostTheSkiDog, on 11 December 2017 - 06:30 AM, said:

Does anyone still have the old Catapult files still on their hard drive?
I'm talking the non stripped down files when srms we're a bolt on style addition to the mech.

I thought I still had them on my backup disk, but alas.... not to be found.

Does anyone remember what I am talking about?


Anyone????

#2120 Heffay

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Posted 30 December 2017 - 08:20 AM

View PostIacov, on 28 December 2017 - 01:29 PM, said:

i will experiment then - interested in findings? (may take a while, though, until i get into 3d printing again)


Heck yes! There are a ton of people interested in 3D printing their own mechs, and a lack of solid info on how to do it. I think it's time intensive work, but being able to capture that info so others can do it would be a huge boon to the community. Document and video it! Heck, that would be a great Twitch streaming opportunity as well. :)





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