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How To: Create Your Own Art Using Pgi's Mechs

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#2141 Heffay

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Posted 11 January 2018 - 11:45 AM

That's some serious strut!

#2142 mad kat

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Posted 13 January 2018 - 01:54 PM

Posted Image

Edited by mad kat, 25 January 2018 - 01:36 AM.


#2143 Bugbot

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Posted 14 January 2018 - 06:19 PM

Thanks for all the work you've put into this, Heffay! I just have a quick issue I'd like some help on. I tried importing some of the mechs' cockpits (the Adder and the Atlas, specifically) using the Import Cryengine Asset option, and the models imported nicely. However, the glass of the cockpit was completely opaque! So, I went and messed around with the glass material, but I wasn't able to get anything to work. I even deleted all of the nodes in it and created a Glass BSDF node in their place, but the issue continued. Do you know of any fixes? Thanks again!

#2144 Heffay

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Posted 15 January 2018 - 10:51 AM

Yup. You need to plug the Diffuse image into the Transmission input of the PrincipledBSDF shader for the 'glass' material. ... Might want to set the data to non-color data as welll, which I didn't do in this screenshot:

Posted Image

#2145 Bugbot

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Posted 16 January 2018 - 04:07 PM

Ohhhhhhhhh... Okay, got it working now! Just what I needed! Thanks! Posted Image

#2146 mad kat

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Posted 25 January 2018 - 01:37 AM

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#2147 MechTech Dragoon

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Posted 13 February 2018 - 12:11 PM

Whatsup guys. I'm trying to load up the ppc file so i can mess with it for a little art project.
Would the cryengine converter work for this?
Also, What files would i need? Just ppc_projectile.cgf and ppc_beam.cgf?
there looks to be a mat_ppc file but i cant seem to find it.

#2148 Heffay

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Posted 16 February 2018 - 11:39 AM

It depends on a lot of factors, like what you're planning on using them for.

The converter will get you the geometry and basic material info. Using the cryengine importer will create node groups for it. The beam geometry will need a custom material created for it as well, since it's significantly different that physical geometry.

What tool are you trying to load the geometry into? The converter tool creates a Collada format, which is widely supported.

#2149 TK421reporting

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Posted 17 February 2018 - 01:38 AM

Holy crap you guys, this is awesomePosted Image . I've been wanting to print these guys out and make models out of them with replaceable armor and different weapons. depending on how editable the .stl files are id like to throw some laser mods in the arms/torso. with 108 pages theres lot of catching up to do with all the info, so as a shortcut is there anyone that has extracted the .stl files and wants to send them to me?Posted Image I wouldn't be opposed to trade for your effort? just some ideas I've been tossing around Posted Image

#2150 MechTech Dragoon

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Posted 18 February 2018 - 01:06 PM

@Heffay I'm not sure, ill have to figure out what would be best, probably blender or 3dsmax?
Im just trying to edit some colors, if i could get even get a material created to overlay it with a diffuse tint id be happy.

#2151 Heffay

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Posted 21 February 2018 - 08:48 AM

View PostXkrX Dragoon, on 18 February 2018 - 01:06 PM, said:

@Heffay I'm not sure, ill have to figure out what would be best, probably blender or 3dsmax?
Im just trying to edit some colors, if i could get even get a material created to overlay it with a diffuse tint id be happy.


The tools were designed around using Blender. To edit the colors, you'll have to modify the DDS files (or convert to tif) and then modify the models to use the new images. It's... complicated. There is a lot of work to making custom materials.

#2152 Heffay

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Posted 21 February 2018 - 08:51 AM

View PostTK421reporting, on 17 February 2018 - 01:38 AM, said:

Holy crap you guys, this is awesomePosted Image . I've been wanting to print these guys out and make models out of them with replaceable armor and different weapons. depending on how editable the .stl files are id like to throw some laser mods in the arms/torso. with 108 pages theres lot of catching up to do with all the info, so as a shortcut is there anyone that has extracted the .stl files and wants to send them to me?Posted Image I wouldn't be opposed to trade for your effort? just some ideas I've been tossing around Posted Image


Trading of files (especially ones converted to .stl) is generally frowned upon. We're operating only at PGI's goodwill, and I really don't want to do anything to jeopardize that.

In the original post, there is a link to a video about how to convert the mech to a printable object that I highly recommend, made by Jacob Soloman. Between the 3 videos, you should have all the info you need to create your own printed models!

#2153 MechTech Dragoon

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Posted 22 February 2018 - 06:06 AM

View PostHeffay, on 21 February 2018 - 08:48 AM, said:


The tools were designed around using Blender. To edit the colors, you'll have to modify the DDS files (or convert to tif) and then modify the models to use the new images. It's... complicated. There is a lot of work to making custom materials.


Ahhhhhh, okay thank you for your help :)

#2154 TheSkiDog

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Posted 22 February 2018 - 07:05 PM

I figured out a way to do everything with one shader.
cockpit, body, variant, generic.
When I am finished with it, Ill post it here.

Posted ImagePosted Image

#2155 TK421reporting

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Posted 24 February 2018 - 11:38 PM

View PostHeffay, on 21 February 2018 - 08:51 AM, said:


Trading of files (especially ones converted to .stl) is generally frowned upon. We're operating only at PGI's goodwill, and I really don't want to do anything to jeopardize that.

In the original post, there is a link to a video about how to convert the mech to a printable object that I highly recommend, made by Jacob Soloman. Between the 3 videos, you should have all the info you need to create your own printed models!



i know im terrible and lazy! hard way it is Posted Image

#2156 Naqser

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Posted 25 February 2018 - 03:44 AM

I got everything going pretty smoothly in Blender with the Piranha. Recreating the Cipher, missing the DIF texture for the Hero skin, if it's even needed.
Either way, the issue I have now is not being able to locate the weapon skins, at all.
The Laser Glasses are pitch black and the LMGs looks like a displaced texture.
Looked about in the thread but couldn't find anything, someone had better luck than me and can point me towards their location?

Edit: Made these tests, edited the material package to make it easier to implement textures for light emission, and the light strength.

Dropbox link to renders

Edited by Naqser, 25 February 2018 - 12:07 PM.


#2157 TheSkiDog

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Posted 01 March 2018 - 09:47 AM

So I finished my shader setup for blender.
Download the file and give it a go.
I included the Atlas in the blend file so you can have instant gratification.

FEATURES
This Material shader dubbed the MWO Ultra Uber Shader, allows for input of all texture map files... Body, variant, window & generic on one screen. The three color channels for the camo can be designated as metallic (not paint but metal), dialectric (paint), luminus for a glow effect or passthrough if you want to attach a separate material to that channel (car paint etc.), and attributes for each channel can be adjusted individually.
All adjustments to the settings will update globally across all objects.
Once setup correctly, there will be no need to change settings between screens, everything can be done using this all inclusive setup.... Oh, and yes, you can add glow to your cocpit glass too... For those of us that miss the atlas' glowing eyes.

Instructions for use are in the blend file.
If you have any questions, give me a yell, I'd be more than happy to help with anything.

http://www.filehosti...DER%201.0.blend



#2158 Heffay

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Posted 01 March 2018 - 01:10 PM

Holy ****, THANK YOU! I can't wait to play around with that! Posted Image

edit: Is there another place you can upload the file? The place you have it linked is asking for an email address.

Edited by Heffay, 01 March 2018 - 01:13 PM.


#2159 TheSkiDog

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Posted 01 March 2018 - 01:21 PM

Of course!
Got a suggestion for a place?

Edited by TheSkiDog, 01 March 2018 - 01:27 PM.


#2160 Heffay

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Posted 01 March 2018 - 01:27 PM

View PostTheSkiDog, on 01 March 2018 - 01:21 PM, said:

Got a suggestion for a place?


Dropbox or Onedrive. I can also host it on my Azure file storage area.

And can I share the link on the original post?





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