mwlue, on 04 April 2013 - 11:26 PM, said:
i have to assemble all the L/R legs, Center torso & K2 L/R arms myself??
and the full normal still apply to those L/R legs parts?? K2 arms i assume it was mapped to those "variant" textures of course.
To be certain, yes. You can take the _scale file and delete the bits you don't want, then add the K2 bits on top, but there's always the risk that you'll delete something you shouldn't have.
Also, be aware that the gauss and ac parts for the K2 deviate a little from the regular naming scheme, and are called "catapult_torso_right_mod_ac.cga" or variants there of. They're mapped onto the variant textures too.