#861
Posted 07 April 2014 - 10:15 AM
#862
Posted 07 April 2014 - 10:45 AM
#863
Posted 19 April 2014 - 06:36 AM
Edited by zagibu, 19 April 2014 - 06:36 AM.
#864
Posted 19 April 2014 - 08:03 AM
zagibu, on 19 April 2014 - 06:36 AM, said:
You mean in Blender? Yes, that's easy to do.
You can use PPC barrels from any number of mechs and get the desired results. With Blender (or any 3D program), you can kit-bash parts all day long until you realize you spent all day kit-bashing the models.
#865
Posted 19 April 2014 - 09:40 AM
#866
Posted 19 April 2014 - 04:11 PM
zagibu, on 19 April 2014 - 09:40 AM, said:
People have tried to modify the client files, but it usually ends up crashing the client. And you don't want people doing that anyway, because it would be a huge exploit if they could.
#867
Posted 20 April 2014 - 07:10 AM
#868
Posted 20 April 2014 - 07:19 AM
Also, nice Atlas, Iqfish!
#872
Posted 26 April 2014 - 04:56 PM
NautilusCommand, on 20 April 2014 - 02:00 PM, said:
Finally figured out how to do that. Complete with being able to set up any 3 colors you want! The node group for it was really tricky.
I'll be posting the details on this soon!
Edited by Heffay, 26 April 2014 - 04:57 PM.
#873
Posted 29 April 2014 - 01:15 PM
#874
Posted 29 April 2014 - 01:54 PM
Now that I think about it, the default diffuse, spec and normal files (well, maybe just diffuse) probably aren't used at all short of for mech lab or mechs for sale. Since even the default pattern is actually a camo, it should have an RGB version that also goes with the mech. I'll have to dig that up.
#875
Posted 29 April 2014 - 02:32 PM
Edited by zagibu, 29 April 2014 - 02:33 PM.
#876
Posted 29 April 2014 - 02:45 PM
#877
Posted 29 April 2014 - 04:55 PM
Heffay, on 26 April 2014 - 04:56 PM, said:
Finally figured out how to do that. Complete with being able to set up any 3 colors you want! The node group for it was really tricky.
I'll be posting the details on this soon!
I've been doing that since the beginning, I thought I posted my initial nodes on that waay back when. I have completely refined it since then, I actually use it for painting terrain in other scenes I do
Be interesting to see what you came up with.
Edit: Here it was but It seems i deleted that node image from IMGUR oooops
http://mwomercs.com/...ost__p__2222815
Edited by Tekadept, 29 April 2014 - 04:57 PM.
#878
Posted 30 April 2014 - 02:11 PM
Hit CTRL+F5 when you've already been on the page before. Also, be patient when you have clicked a button, it takes a while to load all the stuff (maybe I should add a loading indicator): http://node23.net/zagibu/mwoViewer
#879
Posted 30 April 2014 - 03:01 PM
#880
Posted 30 April 2014 - 03:13 PM
zagibu, on 30 April 2014 - 02:11 PM, said:
Hit CTRL+F5 when you've already been on the page before. Also, be patient when you have clicked a button, it takes a while to load all the stuff (maybe I should add a loading indicator): http://node23.net/zagibu/mwoViewer
I'm really happy you got the camo patterns to work! I suspect a lot of websites may link to your site once you get it set up. Are you going to set up APIs so that people can access the renderer inline in their web sites?
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users