Heffay, on 12 June 2014 - 06:30 AM, said:
Will get a gold mech up in a minute!!
you script is hocus pocus to me I did mine manualy
Posted 12 June 2014 - 06:40 AM
Posted 12 June 2014 - 06:56 AM
Edited by Heffay, 12 June 2014 - 06:57 AM.
Posted 12 June 2014 - 06:59 AM
Posted 12 June 2014 - 07:04 AM
Edited by Sentinel373, 12 June 2014 - 07:05 AM.
Posted 12 June 2014 - 08:06 AM
Posted 12 June 2014 - 08:09 PM
Posted 13 June 2014 - 04:18 AM
Edited by baabaa214, 13 June 2014 - 04:18 AM.
Posted 13 June 2014 - 05:38 AM
baabaa214, on 13 June 2014 - 04:18 AM, said:
Edited by Heffay, 13 June 2014 - 05:39 AM.
Posted 13 June 2014 - 07:07 AM
Posted 13 June 2014 - 09:33 AM
Cimarb, on 13 June 2014 - 08:00 AM, said:
Posted 13 June 2014 - 02:51 PM
Sentinel373, on 12 June 2014 - 07:04 AM, said:
Posted 13 June 2014 - 03:55 PM
Posted 13 June 2014 - 04:09 PM
1) Copy all *.pak files from game directory to Objects.<month><year> directory 2) Use 7-zip to extract all 3) Convert cga files to cgf: get-childitem -recurse -filter "*.cga" | rename-item -newname { $_.name -replace '\.cga','.cgf' } 4) Remove lod files get-childitem -recurse -filter "*lod*" | remove-item 5) Use Noesis to convert all cgf files to .obj and dds to .png input: cgf, output: obj, output path: $inpath$\$inname$.$outext$, additional parameters: -flipUV (-objmtl too?), recursive input: dds, output: png, recursive, output path: $inpath$\$inname$.$outext$ *** note it doesn''t seem to recurse properly. You may have to select individual subdirs *** 6) Remove old cfg and dds files get-childitem -recurse -filter "*.cgf" | remove-item get-childitem -recurse -filter "*.dds" | remove-item 7) fsbextractor in the Sounds directory, go to each folder and run & "C:\program files (x86)\fsbextractor\fsbextractor.exe" /C <FSB file name>
Edited by Heffay, 13 June 2014 - 04:10 PM.
Posted 13 June 2014 - 05:13 PM
Koniving, on 13 June 2014 - 09:33 AM, said:
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