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How To: Create Your Own Art Using Pgi's Mechs

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#941 Sentinel373

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Posted 12 June 2014 - 06:32 AM

View PostHeffay, on 12 June 2014 - 06:30 AM, said:

Yah, the script is actually working. I'm just a noob sometimes and forget to do things I'm supposed to do.

Will get a gold mech up in a minute!!


you script is hocus pocus to me I did mine manualy :P

#942 Iacov

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Posted 12 June 2014 - 06:40 AM

as the mad cat legs are supposedly also the ones used for the vulture, i'm looking forward to the vulture :P
hope it is more MW4esque...but doubt so

the mad cat looks sweet!
but looking at all the clan mechs vs the IS ones, i think that the IS mehcs have a much more streamlined and combat-ready look than the clan mechs, which tend to have rounder cockpit sections in comparison...

brace yourself,
mashups are coming!

#943 Heffay

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Posted 12 June 2014 - 06:56 AM

Posted Image

I really should have worked on the lighting a bit more. :P But..but... GOLD PUMA!!!

Edited by Heffay, 12 June 2014 - 06:57 AM.


#944 Iacov

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Posted 12 June 2014 - 06:59 AM

is it me or does the puma look a little bit like a tortoise with this lighting? xD

#945 Sentinel373

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Posted 12 June 2014 - 07:04 AM

tweaker the timberwolfs shader a little and made the much requested 10% thigh reduction everyone was screaming about a month ago

i think both look good but this does make it look much more classic :P

Posted Image

Edited by Sentinel373, 12 June 2014 - 07:05 AM.


#946 Iacov

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Posted 12 June 2014 - 08:06 AM

does a uac give a mad cat a A10-esque look?

thinner thighs look better, indeed!

#947 Sentinel373

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Posted 12 June 2014 - 08:57 AM

View PostIacov, on 12 June 2014 - 08:06 AM, said:

does a uac give a mad cat a A10-esque look?

thinner thighs look better, indeed!


you be the judge :D Posted Image

#948 ShadowLiger

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Posted 12 June 2014 - 08:09 PM

I tried opening up the files I got from the test client with Noesis for the Timberwolf and I am not seeing a CGS file. Anyone have any advice specific to the clan mechs?

#949 Koniving

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Posted 12 June 2014 - 08:30 PM

View PostSentinel373, on 12 June 2014 - 08:57 AM, said:


you be the judge :) Posted Image


You slapped a UAC/5 on there.
The UAC/10 I found in game had two barrels.

#950 Alaskan Nobody

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Posted 12 June 2014 - 08:41 PM

View PostKoniving, on 12 June 2014 - 08:30 PM, said:

The UAC/10 I found in game had two barrels.

:) :mellow:



.....that sounds promising. :ph34r:

#951 baabaa214

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Posted 13 June 2014 - 04:18 AM

Clan Mechs have been installed in the game?
Where are they located; what file location in the game?

Edited by baabaa214, 13 June 2014 - 04:18 AM.


#952 Heffay

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Posted 13 June 2014 - 05:38 AM

View Postbaabaa214, on 13 June 2014 - 04:18 AM, said:

Clan Mechs have been installed in the game?
Where are they located; what file location in the game?


Default location for the object.pak (mech files) is:

C:\Program Files (x86)\MWO Public Test\MechWarrior Online\Game

You had to download the public test though.

Edited by Heffay, 13 June 2014 - 05:39 AM.


#953 baabaa214

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Posted 13 June 2014 - 07:07 AM

ok, kewl

#954 Cimarb

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Posted 13 June 2014 - 08:00 AM

View PostKoniving, on 12 June 2014 - 08:30 PM, said:


You slapped a UAC/5 on there.
The UAC/10 I found in game had two barrels.

10 and 20 have a double-barreled look. I'm actually quite disappointed in the look. I would have preferred a 4-barrel version of the UAC5 instead...

#955 Koniving

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Posted 13 June 2014 - 09:33 AM

View PostCimarb, on 13 June 2014 - 08:00 AM, said:

10 and 20 have a double-barreled look. I'm actually quite disappointed in the look. I would have preferred a 4-barrel version of the UAC5 instead...

I personally don't mind it because it matches the Cauldron Born's UAC/20, the largest UAC/20 or AC/20 to exist on a battlemech at 203mm. The only one that could remotely be 'one shot is 20 damage', something that NO AC/20 in the Inner Sphere can compete with because the I.S. AC/20s stop at 185mm (unless you count aerotech, dropships and any space combat vessels).

In general the UAC/20 are also supposed to be much higher caliber rounds. Admittedly, the UAC/10 is debatable. From what I've gathered the AC/10 and AC/5 have nearly identical ranges (50mm through 120mm for AC/10. 40mm through 120mm for AC/5. AC/2 30mm through 90mm tech manual; though the books suggest this stops at 80mm. AC/20 from 100mm through 185 for IS. The Pontiac 50 and Pontiac 100 are apparently exceptions, doing damage per shot equal to a 30mm AC/2 [and requiring 50 to 100 shots per unit of 20 damage].)

So don't think anyone would complain about a 4 barrel UAC/10. But I like the UAC/20.
Random side note.. In the AC/5 and AC/10 shared caliber ranges, they seem to share damage per shot values but the AC/10 always pumps out the shots faster and thusly is does double the damage in the same time. Of course, the AC/10's faster firing rate (recoil) is why it has less range than the AC/5 and not because the shots themselves magically stopped doing damage. (In TT it's either 100% hit or 100% miss, otherwise there'd be a 500+ page additional rulebook listing exclusively weapon variants. Standard variety medium lasers have over 44 unique and 60+ total variants; imagine how big the book would be).

#956 Bishop Steiner

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Posted 13 June 2014 - 02:51 PM

View PostSentinel373, on 12 June 2014 - 07:04 AM, said:

tweaker the timberwolfs shader a little and made the much requested 10% thigh reduction everyone was screaming about a month ago

i think both look good but this does make it look much more classic <_<

Posted Image

only knock on thinner thighs......is now it looks like it has Leg Warmers!!!!
Posted Image

#957 Heffay

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Posted 13 June 2014 - 02:58 PM

View PostBishop Steiner, on 13 June 2014 - 02:51 PM, said:

only knock on thinner thighs......is now it looks like it has Leg Warmers!!!!


Wait... is that a pro or a con?

#958 ShadowLiger

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Posted 13 June 2014 - 03:55 PM

So this is a script a buddy of mine and I wrote which converts the cga to cgf file, like a power script but not.

PLEASE NOTE: Before you get all excited I think this one only works on 32-bit windows computers. If you have an old computer or laptop laying around like I did when my buddy and I made this you are in luck. If someone else knows what to do to make it work for 64-bit systems awesome. please share....please, it hate lugging around my ol' Dell laptop for this.

We did this because I am power script inept. I can program 3d printers till I am blue in the face but I can't for the life of me use powershell. How it works is you copy the below text into notepad and save it in the location you are wanting to convert. Caviot, for the love of all that is good and technology don't do this on your desktop or on your C drive. If it so much as see's .cga in any file name, you will soon see .cgf. With great power comes great responsibility. For the love of the Timberwolf, Stalker and Atli do not copy this any place willy nilly. Make a folder in some dark recess of space like your documents folder. export all the object files that you care about in there. Copy the code into notepad and save it with the extension .exe. I like to name the file "Cga2cgf.exe" . Also do not copy and paste this executable places, you may accidentally activate it, forget it is in your clipboard and convert every cga file to cgf accidentally. You are responsible for it's use or miss-use. If you F'up your computer you did so of your own stupidity, like complaining about dying in tunnel it will fall on deaf ears. I may pop some popcorn and laugh but that will be the extent of my responsibility. You have been warned, don't cry to me, blame me, or curse me. Remember who did this to "Their" computer, ya, you buddy. I am NOT liable.

Code between the two lines, use wisely young locust
--------------------------------------------------------------------

@echo off


for /r %%i in (*.cga) DO (
if exist "%%~ni.cgf" (
echo skiping %%i
echo file already exists.
) else (
echo rename %%i
rename "%%i" "%%~ni.cgf"
)
)

----------------------------------------------------------------------------------------------
Lastly I pose a question from a lowly AOE/ME student to the CS/CE and computer wiz kids/adults in the audience.
Do you think we have the technical know-how to make a program like smurfy or a stand alone executable which people could load in a smurfy build and it filters through and gives you just the cgf files of what you are looking for with a text file of the explicit commands to load it into blender properly assembled for the less magically inclined individuals such as myself.
Another thing might be making a repository of files either ready for blender or an stl ready for someone to try and print. I am not sure about the legality of the last part but hey we can dream can't we.

I also want to thank Heffay and all the other contributors. Through following your examples I was able to print a 5 inch atlas out of gold abs plastic. Soon I will have my Misery and a Timberwolf to join it on my desk. When I can figure out how to do the amazing things you do with the new way PGI does their files. Everyone keep up the good work.
On a note of further contribution if we get people working on the executable thing I can add my skills in matlab and being able to quickly analyze the structure of xml files, I got good with that at work this past summer. Definitely see if we can get this to those smurfy people, who knows, they might have the know how us in the MWO art community need to make a project like that work.

See you on the battlefield MechWarrior,
-ShadowLiger of the Comstar Irregulars. [CI]

#959 Heffay

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Posted 13 June 2014 - 04:09 PM

Thanks for the script there, Shadowliger! Every little bit helps.

I have a short process I use whenever I get a new patch. Here's the workflow. To get the powershell stuff to work, just run "powershell" at the command prompt. It'll do the rename for you automatically too, but be sure to be in the right subdirectory before you run it!

1)  Copy all *.pak files from game directory to Objects.<month><year> directory
2)  Use 7-zip to extract all
3)  Convert cga files to cgf:
get-childitem -recurse -filter "*.cga" | rename-item -newname { $_.name -replace '\.cga','.cgf' }
4)  Remove lod files
get-childitem -recurse -filter "*lod*" | remove-item
5)  Use Noesis to convert all cgf files to .obj and dds to .png
input: cgf, output: obj, output path: $inpath$\$inname$.$outext$, additional parameters:  -flipUV (-objmtl too?), recursive
input: dds, output: png, recursive, output path:  $inpath$\$inname$.$outext$
*** note it doesn''t seem to recurse properly.  You may have to select individual subdirs ***
6)  Remove old cfg and dds files
get-childitem -recurse -filter "*.cgf" | remove-item
get-childitem -recurse -filter "*.dds" | remove-item
7)  fsbextractor
in the Sounds directory, go to each folder and run
& "C:\program files (x86)\fsbextractor\fsbextractor.exe" /C <FSB file name>

Edited by Heffay, 13 June 2014 - 04:10 PM.


#960 Cimarb

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Posted 13 June 2014 - 05:13 PM

View PostKoniving, on 13 June 2014 - 09:33 AM, said:

I personally don't mind it because it matches the Cauldron Born's UAC/20, the largest UAC/20 or AC/20 to exist on a battlemech at 203mm. The only one that could remotely be 'one shot is 20 damage', something that NO AC/20 in the Inner Sphere can compete with because the I.S. AC/20s stop at 185mm (unless you count aerotech, dropships and any space combat vessels).

In general the UAC/20 are also supposed to be much higher caliber rounds. Admittedly, the UAC/10 is debatable. From what I've gathered the AC/10 and AC/5 have nearly identical ranges (50mm through 120mm for AC/10. 40mm through 120mm for AC/5. AC/2 30mm through 90mm tech manual; though the books suggest this stops at 80mm. AC/20 from 100mm through 185 for IS. The Pontiac 50 and Pontiac 100 are apparently exceptions, doing damage per shot equal to a 30mm AC/2 [and requiring 50 to 100 shots per unit of 20 damage].)

So don't think anyone would complain about a 4 barrel UAC/10. But I like the UAC/20.
Random side note.. In the AC/5 and AC/10 shared caliber ranges, they seem to share damage per shot values but the AC/10 always pumps out the shots faster and thusly is does double the damage in the same time. Of course, the AC/10's faster firing rate (recoil) is why it has less range than the AC/5 and not because the shots themselves magically stopped doing damage. (In TT it's either 100% hit or 100% miss, otherwise there'd be a 500+ page additional rulebook listing exclusively weapon variants. Standard variety medium lasers have over 44 unique and 60+ total variants; imagine how big the book would be).

My issue is not necessarily the look, but the size. The double-barreled look of the UAC10/20 actually looks SMALLER than the gatling-look of the UAC5. That is what I don't like. I would prefer it be roughly 50% bigger, or a 50% bigger version of the UAC5 (with more barrels, ideally).





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