 Metus regem, on 12 March 2016 - 07:46 AM, said:
Metus regem, on 12 March 2016 - 07:46 AM, said:
I was going to do em Gold/Silver/Bronze, but primed them grey instead as a lot of people expressed an interest in painting them if they won!
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Posted 12 March 2016 - 08:31 AM
 Wonderdog, on 12 March 2016 - 07:56 AM, said:
Wonderdog, on 12 March 2016 - 07:56 AM, said:
 
					
					Posted 13 March 2016 - 05:50 AM
 
  
					
					Posted 13 March 2016 - 06:49 AM
 KK195, on 13 March 2016 - 05:50 AM, said:
KK195, on 13 March 2016 - 05:50 AM, said:

Posted 13 March 2016 - 07:04 AM
 
  
					
					Posted 13 March 2016 - 07:09 AM
Posted 13 March 2016 - 07:52 AM
 
					
					Posted 13 March 2016 - 10:59 PM
 
					
					Posted 14 March 2016 - 03:14 AM
 KK195, on 13 March 2016 - 10:59 PM, said:
KK195, on 13 March 2016 - 10:59 PM, said:
Posted 14 March 2016 - 08:16 AM
Posted 14 March 2016 - 08:47 AM

 
					
					Posted 14 March 2016 - 09:01 AM
Posted 14 March 2016 - 02:46 PM
 
					
					Edited by KK195, 14 March 2016 - 02:55 PM.
Posted 17 March 2016 - 02:36 PM
Posted 18 March 2016 - 10:20 AM
 Seijin Dinger, on 17 March 2016 - 02:36 PM, said:
Seijin Dinger, on 17 March 2016 - 02:36 PM, said:
Posted 19 March 2016 - 03:35 PM
import bpy
bpy.ops.object.select_all(action='SELECT')
if bpy.context.selected_objects != []:
for obj in bpy.context.selected_objects:
  print(obj.name, obj, obj.type)
  if obj.type == 'MESH':
   print(">>>>", obj.name)
   bpy.context.scene.objects.active = obj
   bpy.ops.object.editmode_toggle()
   bpy.ops.mesh.select_all(action='TOGGLE')
   bpy.ops.mesh.faces_shade_flat()
   bpy.ops.mesh.remove_doubles()
   bpy.context.object.data.use_auto_smooth = False
   bpy.ops.object.editmode_toggle()
import bpy   
for ob in bpy.context.scene.objects:
    ob.select = ob.type == 'MESH' and (ob.name.count("_head")) and not (ob.name.count("_ppc") or ob.name.count("_ams") or ob.name.count("_narc") or ob.name.count("_flamer") or ob.name.count("_laser") or ob.name.count("_missile") or ob.name.count("_gauss") or ob.name.count("_lbx") or ob.name.count("_mg") or ob.name.count("_uac") or ob.name.count("_ac"))
bpy.ops.group.create(name="Head")
bpy.ops.mesh.select_all(action='TOGGLE')
for ob in bpy.context.scene.objects:
    ob.select = ob.type == 'MESH' and (ob.name.count("_pelvis")) and not (ob.name.count("_ppc") or ob.name.count("_ams") or ob.name.count("_narc") or ob.name.count("_flamer") or ob.name.count("_laser") or ob.name.count("_missile") or ob.name.count("_gauss") or ob.name.count("_lbx") or ob.name.count("_mg") or ob.name.count("_uac") or ob.name.count("_ac"))
bpy.ops.group.create(name="Pelvis")
bpy.ops.mesh.select_all(action='TOGGLE')
for ob in bpy.context.scene.objects:
    ob.select = ob.type == 'MESH' and (ob.name.count("_centre_torso") or ob.name.count("_left_torso") or ob.name.count("_right_torso")) and not (ob.name.count("_pelvis") or ob.name.count("_ppc") or ob.name.count("_ams") or ob.name.count("_narc") or ob.name.count("_flamer") or ob.name.count("_laser") or ob.name.count("_missile") or ob.name.count("_gauss") or ob.name.count("_lbx") or ob.name.count("_mg") or ob.name.count("_uac") or ob.name.count("_ac"))
bpy.ops.group.create(name="Torso")
bpy.ops.mesh.select_all(action='TOGGLE')
for ob in bpy.context.scene.objects:
    ob.select = ob.type == 'MESH' and ob.name.count("_left_arm") and not (ob.name.count("_ppc") or ob.name.count("_ams") or ob.name.count("_narc") or ob.name.count("_flamer") or ob.name.count("_laser") or ob.name.count("_missile") or ob.name.count("_gauss") or ob.name.count("_lbx") or ob.name.count("_mg") or ob.name.count("_uac") or ob.name.count("_ac"))
bpy.ops.group.create(name="Left Arm")
bpy.ops.mesh.select_all(action='TOGGLE')
for ob in bpy.context.scene.objects:
    ob.select = ob.type == 'MESH' and ob.name.count("_right_arm") and not (ob.name.count("_ppc") or ob.name.count("_ams") or ob.name.count("_narc") or ob.name.count("_flamer") or ob.name.count("_laser") or ob.name.count("_missile") or ob.name.count("_gauss") or ob.name.count("_lbx") or ob.name.count("_mg") or ob.name.count("_uac") or ob.name.count("_ac"))
bpy.ops.group.create(name="Right Arm")
bpy.ops.mesh.select_all(action='TOGGLE')
for ob in bpy.context.scene.objects:
    ob.select = ob.type == 'MESH' and ob.name.count("_left_leg") and not (ob.name.count("_ppc") or ob.name.count("_ams") or ob.name.count("_narc") or ob.name.count("_flamer") or ob.name.count("_laser") or ob.name.count("_missile") or ob.name.count("_gauss") or ob.name.count("_lbx") or ob.name.count("_mg") or ob.name.count("_uac") or ob.name.count("_ac"))
bpy.ops.group.create(name="Left Leg")
bpy.ops.mesh.select_all(action='TOGGLE')
for ob in bpy.context.scene.objects:
    ob.select = ob.type == 'MESH' and ob.name.count("_right_leg") and not (ob.name.count("_ppc") or ob.name.count("_ams") or ob.name.count("_narc") or ob.name.count("_flamer") or ob.name.count("_laser") or ob.name.count("_missile") or ob.name.count("_gauss") or ob.name.count("_lbx") or ob.name.count("_mg") or ob.name.count("_uac") or ob.name.count("_ac"))
bpy.ops.group.create(name="Right Leg")
bpy.ops.mesh.select_all(action='TOGGLE')
for ob in bpy.context.scene.objects:
    ob.select = ob.type == 'MESH' and (ob.name.count("_ppc") or ob.name.count("_ams") or ob.name.count("_narc") or ob.name.count("_flamer") or ob.name.count("_laser") or ob.name.count("_missile") or ob.name.count("_gauss") or ob.name.count("_lbx") or ob.name.count("_mg") or ob.name.count("_uac") or ob.name.count("_ac"))
bpy.ops.group.create(name="Weapons")
bpy.ops.mesh.select_all(action='TOGGLE')
					
					Posted 23 March 2016 - 03:48 AM
 Heffay, on 03 March 2016 - 05:21 AM, said:
Heffay, on 03 March 2016 - 05:21 AM, said:
foreach ($file in (Get-ChildItem *.cga)) {.\cgf-converter.exe $file -allowconflict -objectdir "f:\MWOMod\" }
					
					Edited by Anastasiuss, 23 March 2016 - 03:51 AM.
Posted 23 March 2016 - 06:22 AM
Posted 29 March 2016 - 01:05 PM
Posted 31 March 2016 - 01:57 PM
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