Heffay, on 11 March 2018 - 05:07 AM, said:
I've added a link to the file in the original post in this thread. That's an impressive node group!
Thanks, It's not without it's issues, especially with the canopy glass, but definitely a work of love.
Heffay, on 11 March 2018 - 05:07 AM, said:
Have you noticed an issue with some of the normal files?
And it's not every file. Some dds normal files seem to be ok, and others just... not so much. I've converted some to tiff files, and those work without a problem. But the dds files are just a huge pain.
Yes, I've noticed this, I believe it's a disparity between the encoding, and how Blender does it's decoding. I've also noticed an issue with some of the diffuse textures and to a lesser extent specular. Personally I tend to think it's the encoding side, since the change seems to follow along with the era that the mech was designed.... at least with the diffuse files.
It took a long time for me to massage this node group to work correctly with the unaltered files... at least with the diffuse and specular, altering the gamma seems to solve the issue.... I don't know what to do with the normals.
It was actually easy to figure out how to get everything working in one node group in comparison.