Hayashi, on 19 December 2012 - 11:45 AM, said:
It would also cause people to refuse to fight the last guy so that they can win by cap though, which might slow the pace of the game down. Or to blow off one leg, both arms and stand there trolling him.
I'm not really sure what was the initial motivation for the new game mode, and I'm not saying that I don't think having a Germanium currency, as it were, is interesting, but that's just my take on it when I saw the original post.
Well, I'll agree to disagree on that Hayashi. I don't know if the Dev's gave Conquest too much thought other than another form of a game mode. I was just trying to make Conquest more interesting and viable to play with and be a part of the bigger picture I guess.
Dropdeadfred, on 19 December 2012 - 12:00 PM, said:
So another type of 'money' to the system? I disagree. If Conquest mode is required to progress in other ways, you'll see the death of Assault mode.
Lower the amount of resources needed slightly, maybe to 500-600. Quadruple the reward for resource gathering and remove the bonuses from killing and assisting with killing other mechs.
I disagree it would be the death of Assault mode. It would just make Conquest a different mode for people to play with and enjoy. But I don't think quadrupling the reward for collection and removing killing bonues would be wise. What if someone distinguished themselves by getting 5+ kills in the game and saved the team by killing the enemy to win the game in Conquest? What reward would their be for that player who didn't get anything for the 5+ kills he got in the game? None. It doesn't make sense.
Look, I'm not saying that killing off the entire team isn't a viable way to win or I disapprove of it. I am saying that doing this will put a new spin on collecting germanium and allowing it to be tied in with Community Warfare down the road.