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How Do You Cope With The Infamous Lagshield?


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#21 thenightisdark

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Posted 19 December 2012 - 01:36 PM

View PostUnstruck Fury, on 19 December 2012 - 01:33 PM, said:

And for those that do see it, get a better connection.


You are bad, and should feel bad (for spreading misinformation.)
Hey America! We're Ranked #16 in Broadband!

http://www.huffingto..._b_1400630.html

Most U.S. residents have a choice of only one cable provider, with slower DSL and satellite providing a cheap façade of competition.

#22 Lee Ving

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Posted 19 December 2012 - 01:37 PM

View PostPenance, on 19 December 2012 - 01:36 PM, said:

i miss the toilet sometimes and that stays still. how the hell is anyone supposed to hit, let alone lead a teleporting mech?

Wizard's magic, edumacated guesstimates, DDOS attacks on the offending mech.

#23 Enzane

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Posted 19 December 2012 - 01:37 PM

Only thing I've noticed is you can try to get them to run in a straight line. Lag means nothing if they are running right at a Laser.

Granted good luck at that, so all you have is luck...

#24 Major Cockburn

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Posted 19 December 2012 - 01:38 PM

we don't need fast internet because guess what, we're on the important continent where all the servers are based so I can get 50ms on the cheapest, lowest bandwidth option and watch p orn (IGP nerf your filter please...) at the same time :)

Edited by Major Cockburn, 19 December 2012 - 01:39 PM.


#25 Phalanx100bc

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Posted 19 December 2012 - 01:38 PM

I leg them then ask them over chat box how well thier torrents are downloading before I do an alpha strike to thier head.

#26 PropagandaWar

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Posted 19 December 2012 - 01:42 PM

View PostMajor Cockburn, on 19 December 2012 - 01:12 PM, said:

typically I shoot them

the lag shield has achieved mythic proportions on the forums, while it does exist it is nowhere near as bad as ppl say.

Um yes it can be. I have unloaded 4 med lasers and 2srm 6's on a Raven that was in the open not once but 3 times. Dead on no damage. When they are moving its 10x worse. That is until I lead them and shoot at invisible (Raven/Jenner/Commando). Then they go Boom quick. Just seems to work for missles. However all mechs have lag shield the lights just have the best of that world.

#27 SirLANsalot

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Posted 19 December 2012 - 01:42 PM

View PostGrondoval, on 19 December 2012 - 01:08 PM, said:

Im just out of a game where one raven with streaks and ECM did like 800 damage and received shots from at least 4 different mechs (my own one included). Isnt it somewhat annoying to see Lights get hit by Medium Lasers continously without any crucial damage been done? Or is there a trick behind it to hit a circling Raven with anything other than streaks?

Or is it me just overreacting out of frustration? :-).


Pulse Lasers. Shorter duration of beam, dealing more damage per a hit (MPL dose 6 total damage over a .75 sec duration, LPL dose 10 damage over the same duration). Meaning that scything that you do to them, matters more and deals more damage even if you grazed them. LPL's are the best things to nuke lag shielded mechs from existence, and streaks (if not ECMed) OFC. Stalker with 4 LPL and 2 LRM 10 and 3 streaks dose great things against lights, despite its poor poor torso twist.

#28 1ceTr0n

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Posted 19 December 2012 - 01:42 PM

Like any decent online gamer, I adapt.

#29 Bilbo

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Posted 19 December 2012 - 01:45 PM

View PostUnstruck Fury, on 19 December 2012 - 01:33 PM, said:


This. When my ping is <100 i almost never see any sort of lag shield. My hits register every time with lasers. However, when I am above 100 ping maybe a shot or two does not register, but still not really that game breaking.

I don't even recognize it as a complaint because I hardly ever see it. And for those that do see it, get a better connection.

My ping sits at 30-50. The little bas***ds warp all over the place more often than not.

#30 Blark

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Posted 19 December 2012 - 01:48 PM

Raven3L with ecm and streaks.
Bring more then the enemy, and you won't have a hard time winning.

btw:
leading the target is a good idea if you have a bad light pilot; if you meet one that does not run predictably and keeps varying speed, rip.

If you think the lag shield is not bad you probably play against lights with tiny engines or very predictable pilots.. I mean scores like this are incredibly easy to achieve with 2-4 ravens (works even with one, just a little more effort) as long as you have more ecm then the enemy.
Lagshield is one thing, warping ravens (with a low ping) are even funnier.

Edited by Blark, 19 December 2012 - 01:51 PM.


#31 Agent 0 Fortune

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Posted 19 December 2012 - 01:56 PM

I would laugh my *** off if PGI implemented a speed inhibitor based on client latency. There is absolutely no reason someone with a 200+ ping should be allowed to pilot a 150kph mech.

#32 1ceTr0n

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Posted 19 December 2012 - 01:57 PM

View PostAgent 0 Fortune, on 19 December 2012 - 01:56 PM, said:

I would laugh my *** off if PGI implemented a speed inhibitor based on client latency. There is absolutely no reason someone with a 200+ ping should be allowed to pilot a 150kph mech.



So much wrong with post I don't even know where to begin....

#33 Elkfire

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Posted 19 December 2012 - 01:58 PM

View PostBlark, on 19 December 2012 - 01:48 PM, said:

Raven3L with ecm and streaks.
Bring more then the enemy, and you won't have a hard time winning.

btw:
leading the target is a good idea if you have a bad light pilot; if you meet one that does not run predictably and keeps varying speed, rip.

If you think the lag shield is not bad you probably play against lights with tiny engines or very predictable pilots.. I mean scores like this are incredibly easy to achieve with 2-4 ravens (works even with one, just a little more effort) as long as you have more ecm then the enemy.
Lagshield is one thing, warping ravens (with a low ping) are even funnier.

If by "funnier" you mean "exponentially more frustrating," then I agree.

#34 PC_Joe

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Posted 19 December 2012 - 02:06 PM

You can tell the pilots that haven’t suffered from lag shield. With comments like “Just Shot Them”, “I Leg Them”, “not a problem for me, doesn’t exist”, “Get a better connection”.

How are you supposed to leg them if you can’t even hit them. The problem with leading is if you do damage that damage doesn’t register until much later, so you don’t know which lead was the right one.

Of course it has everything to do with your connection, I have an optic connection, but I am in Oz. In other games that have a AU server I get 10-20 ping, to be honest even in some US servers I can get 40-80. In MWO I get on a good day 240+. I can 100% confirm it exists! For me it is a frig’n nightmare! But its not MWO fault, its still in Dev and its not cost effective to have offshore servers yet.

The best advise I can give is sacrifice some direct firepower for a ECM and some Streaks. Streaks seam to hit them just fine and ECM; well we all know what it does.

#35 JSparrowist

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Posted 19 December 2012 - 02:06 PM

Lag shielding does exist but it's easy to counter, in my opinion. I usually ping anywhere from 50 to 120 depending. Just lead your target a bit. Problem solved.

#36 RiceCop

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Posted 19 December 2012 - 02:06 PM

Lead the small mechs around a mech or two out.. This was a major issue in mechwarrior 3 though so maybe I'm just used to it, but I find it very easy to leg and then kill circling scouts with my gauss rifle.

#37 Kraven Kor

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Posted 19 December 2012 - 02:09 PM

Well, one light lag-stepping I can generally handle, unless the pilot is really good (surprise: better pilot wins, regardless of loadout or mech, in a lot of cases.)

3 or 4 Lights in a Pack? Yeah, I'm toast without help. I might take one down, and often do, but generally you might as well just breakdance and enjoy the beatdown, you know?

#38 dario03

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Posted 19 December 2012 - 02:18 PM

View PostBilbo, on 19 December 2012 - 01:45 PM, said:

My ping sits at 30-50. The little bas***ds warp all over the place more often than not.


Thats generally my ping as well and yeah I still see lagshield or really its more of lag jumping. I won't say its more often than not since plenty seem to move normal and when they do I can hit them no problem and it registers. But then you see the guys with high ping that just flat out warp all over the place and its absurdly hard to hit because the warp isn't consistent and when you do hit them it doesn't always register. At least in the bigger mechs I can take a few hits and eventually get them by chain firing but do you know how hard it is to beat a lag jumping streak packing light when you are also in a light but with regular srm and a med laser? Don't even bother with the srm unless they're right in front of you and even then its a toss up.

#39 MCchum

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Posted 19 December 2012 - 02:20 PM

wow , nice to see some ppl never played MW3/2 , where lag shooting was the way .. most ppl think " hey it is a lite mech , my hvy should kill it , so now it must be the games fault I cant hit the lite mech ... " ,,, well , lite mechs with a proven lite mech pilot is one of the hardest mechs to kill ... So sux it up and learn to kill a lite mech

#40 Dayuhan

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Posted 19 December 2012 - 02:21 PM

I look at it this way. The Light 'mech pilots will get so used to having their lag shield that once PGI actually fixes this and it goes away they will be easy pickings because they have been relying on a bug in the game to save them.





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