Battlemech 19: Orion
#281
Posted 25 March 2013 - 07:38 AM
or
Madcat
or
Madcat mkII
or all of them!
#282
Posted 30 March 2013 - 01:23 PM
Now some might call the Orion a "poor man's atlas", I call the Atlas (particularly the RS variant) a "Steiner's Orion". Because anything the Atlas can do, more likely than not you could run an Orion for far cheaper, and with more critical space to play change things with. And while I suspect we are going to see some min-maxing, I think there is an equal chance to see more build designs which reflect the way each pilot's play-style, as opposed to a straight min-max. Hopefully when it arrives, PGI will have done justice for this versatile, venerable, and proud machine.
#283
Posted 02 April 2013 - 05:58 AM
Thontor, on 24 January 2013 - 01:48 PM, said:
They've been adding mechs at a rate of one per month... And before the Orion there's the Trebuchet, Jagermech, Highlander, Flea, and Blackjack.
So yeah, your estimate is about right if they keep up the current rate, but this is old news.
The devs have said they want to increase the rate to two mechs a month, but no eta on when that will happen.
Thats news to me, and much needed in my opinion. I'm sure you're already aware but In that current GDC interview, It was mentioned that PGI is looking to expand/hire 100% the staff (currently 50 staff want to go to 100) My concern, although it isnt something I'm losing sleep over, is weather this additional staff is going to be helping with MW:O or their sister title Mechwarrior tactics?
#284
Posted 04 April 2013 - 12:47 PM
#285
Posted 04 April 2013 - 01:00 PM
1 PPC in each arm.... a gauss in right torso.... and eventually 2 SRM 4 or 6 in left torso...
weeeeeeeeeeee
#286
Posted 07 April 2013 - 09:41 AM
#287
Posted 07 April 2013 - 09:48 AM
Quote
Yeah I get that often, and yellow, green and purple triangles too. And they're flashing everywhere on my screen.
#289
Posted 07 April 2013 - 10:34 AM
- AC/20
- 3xSRM6+A (at least one variant will likely allow this.)
- No arms.
- Big fat engine.
#290
Posted 07 April 2013 - 11:53 AM
Royalewithcheese, on 07 April 2013 - 10:34 AM, said:
- AC/20
- 3xSRM6+A (at least one variant will likely allow this.)
- No arms.
- Big fat engine.
Not enough cheese.
#291
Posted 07 April 2013 - 12:00 PM
#293
Posted 07 April 2013 - 12:14 PM
#294
Posted 07 April 2013 - 12:16 PM
#296
Posted 08 April 2013 - 05:06 AM
Orion ON1-M
Engine : 360 XL
Speed : 77.8 kph (83.6 kph)
Internals : Ferro-Fibrous
Heat Sinks : Double Heat Sinks (17)
Heat Efficiency : 52.79% (52.05% with Fast Fire & Cool Run)
Total Firepower : 18.25 DPS
Total Armor : 464/494
Armor Distribution :
H : 18
CT/CTR : 69/23
LT/LTR : 54/18
RT/RTR : 54/18
LA : 48
RA : 48
LL : 57
RL : 57
Weaponry:
1x Ultra AC/5 (3 Tons of Ammo)
3x SRM 6 (3 Tons of Ammo)
2x Medium Lasers
Note: I always pad my initial number of heat sinks until I can get a machine in game, and then adjust up or down accordingly. This design is a good example, probably doesn't need 17 Double Heat Sinks but that's what I'm going to start with and whittle down to add other items. (Possibly Artemis, or upgrading the mediums/etc.)
Edited by Jack Gallows, 08 April 2013 - 05:13 AM.
#297
Posted 08 April 2013 - 06:02 AM
Royalewithcheese, on 07 April 2013 - 10:34 AM, said:
- AC/20
- 3xSRM6+A (at least one variant will likely allow this.)
- No arms.
- Big fat engine.
1K should allow 1 Energy per arm, dual missile hardpoint and a ballistic (minimum number of hardpoints so I don't dream on ).. I'd probably go for Endo, AC 20+3tons, dual ASRM6 +3 tons, 2x ML (case in the LT some armor shaved off the arms sinc they shouldn't be much useful to tank and contain only the mlasers), with a 300 engine and 12 DHSs.
Tell me why I can't have the orion the next month and I have to wait for Flea and Blackjack (mechs that I don't really even consider to buy)?
Edited by John MatriX82, 08 April 2013 - 06:02 AM.
#300
Posted 08 April 2013 - 07:49 AM
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