Sniper question
#41
Posted 21 May 2012 - 12:16 PM
#42
Posted 21 May 2012 - 12:17 PM
http://www.sarna.net/wiki/Hollander
Can always dream...
#43
Posted 21 May 2012 - 12:18 PM
#44
Posted 21 May 2012 - 12:18 PM
#45
Posted 21 May 2012 - 12:19 PM
A "sniper" shoots from a concealed position, generally out of range of return fire, and only shoots once or twice.
A "marksman," on the other hand is a master of the precision shot, training with their chosen weapon until they are the master of said weapon in as many circumstances as they can think of.
I plan on treating MWO much like I do paintball: If your target is in range, so are you. Ergo, you must shoot much better than your target if you wish to win. One-shot kills will be relatively rare in this game, I think, so she must shift her thinking from the one-shot kill to the precision strike kill. She could act in a direct fire-support role, using gauss or PPC's plus her zoom capability (once unlocked) to see where the most damage has been done by her lance-mates and get extremely good at placing her high-damage weapon shots there.
#46
Posted 21 May 2012 - 12:24 PM
undead1904, on 21 May 2012 - 12:13 PM, said:
#47
Posted 21 May 2012 - 12:25 PM
ManDaisy, on 21 May 2012 - 11:47 AM, said:
Curiosity peaked, I somehow missed the dev statement regarding laser ranges (I am ashamed). Any chance for a link to that?
#48
Posted 21 May 2012 - 12:29 PM
all and all im thinking 3 factors for her
SPEED
ZOOM
CANNON
#50
Posted 21 May 2012 - 12:32 PM
BarHaid, on 21 May 2012 - 12:18 PM, said:
I completly agree a longrange cannon shot should mostdefinetly knock your target back some
#51
Posted 21 May 2012 - 12:35 PM
undead1904, on 21 May 2012 - 12:29 PM, said:
all and all im thinking 3 factors for her
SPEED
ZOOM
CANNON
#52
Posted 21 May 2012 - 12:50 PM
#53
Posted 21 May 2012 - 12:53 PM
#54
Posted 21 May 2012 - 01:05 PM
IF one can find a snipper (i love the word "snipper" too) position with elevation and cover one still must make sure they don't expose themselves. Lasers are the tracers of the BTU (until/if we get tracers on RACs). A/Cs with little to no "smoke" would work better.
Thinking most players will adopt shoot-n-scoot, run-n-gun tactics anyway.
#55
Posted 21 May 2012 - 01:07 PM
#56
Posted 21 May 2012 - 01:09 PM
#57
Posted 21 May 2012 - 01:17 PM
I plan on making a Cicada or maybe a Commando using one of those.
Point is to get in range and plink away at the slow mechs til the enemy decides that i'm annoying and then he tries to get me in range.
I run away and he knows he can't catch me since i can run twice as fast as him so he gives up.
As soon as he gives up i begin plinking again at the longest range possible whenever he is busy fighting an ally of mine.
I will target areas that have already been damaged in hopes of causing an ammo explosion or engine hit.
Edited by Sheilei, 21 May 2012 - 01:19 PM.
#58
Posted 21 May 2012 - 01:19 PM
anyways if anyone is intersted to see where our project leads us go ahead and add me
#59
Posted 21 May 2012 - 01:21 PM
#60
Posted 21 May 2012 - 01:22 PM
undead1904, on 21 May 2012 - 01:19 PM, said:
anyways if anyone is intersted to see where our project leads us go ahead and add me
when game goes beta visit this thread again and tell us
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