I Want My Jump Jets Buffed!
#1
Posted 20 December 2012 - 04:02 AM
#2
Posted 20 December 2012 - 04:04 AM
#3
Posted 20 December 2012 - 04:06 AM
#4
Posted 20 December 2012 - 04:55 AM
#5
Posted 20 December 2012 - 05:04 AM
That would solve it.
#6
Posted 20 December 2012 - 05:10 AM
Another excellent move in the plan to get PGI to make bad decisions that will kill the game; good job!
#7
Posted 20 December 2012 - 05:21 AM
Reduce the weight by half.
Sometimes it's hard to justify JJ's with the current map set over an extra ML or two.
Edited by PANZERBUNNY, 20 December 2012 - 05:21 AM.
#8
Posted 20 December 2012 - 05:24 AM
Edited by Joseph Mallan, 20 December 2012 - 05:26 AM.
#9
Posted 20 December 2012 - 06:02 AM
PGI closed the door on an unfair bug. Good on them for doing it.
Stop whining play game
#10
Posted 20 December 2012 - 06:09 AM
-k
#11
Posted 20 December 2012 - 06:32 AM
Codejack, on 20 December 2012 - 05:10 AM, said:
Another excellent move in the plan to get PGI to make bad decisions that will kill the game; good job!
They're not properly working. The maximum 5 JJ on my Jenner-D and it can barely jump twice it's height. They need to be somewhere closer to what the 1 JJ was doing before, and with faster recharge based on how many are mounted. I've got no problem with the TT weight and crits - I approve of such things.
I direct you to the MW3 Intro. With the JJ we've got now, the pair of Fireflies wouldn't have been able to get where they got...
http://youtu.be/nm76b8tzzWI
argh - youtube embeds were working for me before this latest patch. :/
Edited by Kaijin, 20 December 2012 - 06:51 AM.
#12
Posted 20 December 2012 - 06:37 AM
Codejack, on 20 December 2012 - 05:10 AM, said:
Another excellent move in the plan to get PGI to make bad decisions that will kill the game; good job!
You do understand that Battletech Jump Jets are supposed to allow a mech to jump over buildings and leap over the enemy line to attack from behind right? The current Jump Jets do nothing of the sort.
#13
Posted 20 December 2012 - 06:40 AM
But no, seriously; the JJ's need a little bit more, oomph. With your loadout brought to a viable point, you will not have either the tonnage, or slots, to equip a useful amount of Jump Jets. This is speaking from the PoV of a Heavy Catapault pilot. I imagine the Cataphract pilots may be a little discouraged about using JJ's since they are packed to the brim with weaponry and I also imagine, many pilots would be using Endo to lessen weight, to carry more ammo or sinks. Once all of that is done, there isn't anything left for jets.
#14
Posted 20 December 2012 - 06:42 AM
Mancu, on 20 December 2012 - 06:37 AM, said:
If 7 Jump Jets don't get you over a 6 story building you have a right to complain. Otherwise...
#15
Posted 20 December 2012 - 06:43 AM
#16
Posted 20 December 2012 - 06:43 AM
Rex Budman, on 20 December 2012 - 06:40 AM, said:
But no, seriously; the JJ's need a little bit more, oomph. With your loadout brought to a viable point, you will not have either the tonnage, or slots, to equip a useful amount of Jump Jets. This is speaking from the PoV of a Heavy Catapault pilot. I imagine the Cataphract pilots may be a little discouraged about using JJ's since they are packed to the brim with weaponry and I also imagine, many pilots would be using Endo to lessen weight, to carry more ammo or sinks. Once all of that is done, there isn't anything left for jets.
Hence why its called a trade off I think!
#17
Posted 20 December 2012 - 06:44 AM
I never removed them before, and now something little intresting:
You get a little more jumpreach out of the Jenner or Catapult with the standard 5/4 JJ's
then with the 1 Bugged JJ's most people were exploiting.
So i handicapped me before... yes... but now i got now a jumpreach BUFF..
so i am totally Happy with the current JJ's.
If the Exploiter are unhappy that they can only avoid leg damage with 1 JJ, or that JJ are to heavy...
Wait for the first JJ able Medium Mech.
Edited by Elkarlo, 20 December 2012 - 06:47 AM.
#18
Posted 20 December 2012 - 06:45 AM
Rex Budman, on 20 December 2012 - 06:40 AM, said:
But no, seriously; the JJ's need a little bit more, oomph. With your loadout brought to a viable point, you will not have either the tonnage, or slots, to equip a useful amount of Jump Jets. This is speaking from the PoV of a Heavy Catapault pilot. I imagine the Cataphract pilots may be a little discouraged about using JJ's since they are packed to the brim with weaponry and I also imagine, many pilots would be using Endo to lessen weight, to carry more ammo or sinks. Once all of that is done, there isn't anything left for jets.
Agreed, I think the total jump distance is ok right now, but we need to be able to traverse that distance in about 1/3rd the time of today. Obviously there should be a landing animation or something so we arent just "hopping" everywhere but MWLL's mechanics worked this out and gave JJ's a useful result for the sacrifices you make to carry them. (Miss my Thor A!)
Edited by Slash, 20 December 2012 - 06:45 AM.
#20
Posted 20 December 2012 - 06:52 AM
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