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I Want My Jump Jets Buffed!


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#1 Spinning Burr

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Posted 20 December 2012 - 04:02 AM

Ditto.

#2 Joseph Mallan

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Posted 20 December 2012 - 04:04 AM

Goodness. I calleed this when I heard that One jet gave you all the jump you were supposed to get! All I have to say is Ha Ha!

#3 Dremster

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Posted 20 December 2012 - 04:06 AM

Wow OP what a lengthy and well thought out post about jump jet balance. And all that in game testing and documentation, you really outdid yourself here!

#4 Ricama

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Posted 20 December 2012 - 04:55 AM

Add more, done!

#5 PANZERBUNNY

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Posted 20 December 2012 - 05:04 AM

reduce the weight to .25 if that's possible with the current weight system.

That would solve it.

#6 Codejack

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Posted 20 December 2012 - 05:10 AM

Ah, yes, complain about obviously properly working game mechanics so that legitimate complaints about genuinely broken game mechanics get ignored.

Another excellent move in the plan to get PGI to make bad decisions that will kill the game; good job!

#7 PANZERBUNNY

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Posted 20 December 2012 - 05:21 AM

JJ's are one of those things that may work well as is for TT, but to make them a viable option for a video game, need some attention.

Reduce the weight by half.

Sometimes it's hard to justify JJ's with the current map set over an extra ML or two.

Edited by PANZERBUNNY, 20 December 2012 - 05:21 AM.


#8 Joseph Mallan

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Posted 20 December 2012 - 05:24 AM

Nope that is the exact decision that needed to be made on TT also. I wasn't a fan of Jump Jets cause it usually took away armor that would make MY Mech more robust. The Jets are fine if they are the proper weight for each weight class and they provide 30 M of movement per jet.

Edited by Joseph Mallan, 20 December 2012 - 05:26 AM.


#9 BattleSaint

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Posted 20 December 2012 - 06:02 AM

so you guys want reduced weight JJ? Are you stoned? Just what do you think it takes to lift 35-70 tons of mech verticly? You want mobility, sacrifice. You want Druability? Sacrifice mobility. I havent had JJ on my jenners since EVER for the reason Joe mentioned above. And I had the integrity to not take advantage of a blatant exploit by using the 1 JJ.

PGI closed the door on an unfair bug. Good on them for doing it.

Stop whining play game

#10 Kdogg788

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Posted 20 December 2012 - 06:09 AM

I'd rarely ever use JJs to make canyon spanning leaps. Their most useful context is in battle, and tightening your turning radius.

-k

#11 Kaijin

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Posted 20 December 2012 - 06:32 AM

View PostCodejack, on 20 December 2012 - 05:10 AM, said:

Ah, yes, complain about obviously properly working game mechanics so that legitimate complaints about genuinely broken game mechanics get ignored.

Another excellent move in the plan to get PGI to make bad decisions that will kill the game; good job!


They're not properly working. The maximum 5 JJ on my Jenner-D and it can barely jump twice it's height. They need to be somewhere closer to what the 1 JJ was doing before, and with faster recharge based on how many are mounted. I've got no problem with the TT weight and crits - I approve of such things.

I direct you to the MW3 Intro. With the JJ we've got now, the pair of Fireflies wouldn't have been able to get where they got...
http://youtu.be/nm76b8tzzWI

argh - youtube embeds were working for me before this latest patch. :/

Edited by Kaijin, 20 December 2012 - 06:51 AM.


#12 Mancu

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Posted 20 December 2012 - 06:37 AM

View PostCodejack, on 20 December 2012 - 05:10 AM, said:

Ah, yes, complain about obviously properly working game mechanics so that legitimate complaints about genuinely broken game mechanics get ignored.

Another excellent move in the plan to get PGI to make bad decisions that will kill the game; good job!

You do understand that Battletech Jump Jets are supposed to allow a mech to jump over buildings and leap over the enemy line to attack from behind right? The current Jump Jets do nothing of the sort.

#13 Rex Budman

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Posted 20 December 2012 - 06:40 AM

Lol@OP

But no, seriously; the JJ's need a little bit more, oomph. With your loadout brought to a viable point, you will not have either the tonnage, or slots, to equip a useful amount of Jump Jets. This is speaking from the PoV of a Heavy Catapault pilot. I imagine the Cataphract pilots may be a little discouraged about using JJ's since they are packed to the brim with weaponry and I also imagine, many pilots would be using Endo to lessen weight, to carry more ammo or sinks. Once all of that is done, there isn't anything left for jets.

#14 Joseph Mallan

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Posted 20 December 2012 - 06:42 AM

View PostMancu, on 20 December 2012 - 06:37 AM, said:

You do understand that Battletech Jump Jets are supposed to allow a mech to jump over buildings and leap over the enemy line to attack from behind right? The current Jump Jets do nothing of the sort.

If 7 Jump Jets don't get you over a 6 story building you have a right to complain. Otherwise...

#15 Corvus Antaka

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Posted 20 December 2012 - 06:43 AM

hotfix!

#16 Joseph Mallan

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Posted 20 December 2012 - 06:43 AM

View PostRex Budman, on 20 December 2012 - 06:40 AM, said:

Lol@OP

But no, seriously; the JJ's need a little bit more, oomph. With your loadout brought to a viable point, you will not have either the tonnage, or slots, to equip a useful amount of Jump Jets. This is speaking from the PoV of a Heavy Catapault pilot. I imagine the Cataphract pilots may be a little discouraged about using JJ's since they are packed to the brim with weaponry and I also imagine, many pilots would be using Endo to lessen weight, to carry more ammo or sinks. Once all of that is done, there isn't anything left for jets.

Hence why its called a trade off I think!

#17 Elkarlo

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Posted 20 December 2012 - 06:44 AM

I am totally Fine with the JJ's how they are right now.

I never removed them before, and now something little intresting:
You get a little more jumpreach out of the Jenner or Catapult with the standard 5/4 JJ's
then with the 1 Bugged JJ's most people were exploiting.

So i handicapped me before... yes... but now i got now a jumpreach BUFF..
so i am totally Happy with the current JJ's.

If the Exploiter are unhappy that they can only avoid leg damage with 1 JJ, or that JJ are to heavy...

Wait for the first JJ able Medium Mech.

Edited by Elkarlo, 20 December 2012 - 06:47 AM.


#18 Slash

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Posted 20 December 2012 - 06:45 AM

View PostRex Budman, on 20 December 2012 - 06:40 AM, said:

Lol@OP

But no, seriously; the JJ's need a little bit more, oomph. With your loadout brought to a viable point, you will not have either the tonnage, or slots, to equip a useful amount of Jump Jets. This is speaking from the PoV of a Heavy Catapault pilot. I imagine the Cataphract pilots may be a little discouraged about using JJ's since they are packed to the brim with weaponry and I also imagine, many pilots would be using Endo to lessen weight, to carry more ammo or sinks. Once all of that is done, there isn't anything left for jets.



Agreed, I think the total jump distance is ok right now, but we need to be able to traverse that distance in about 1/3rd the time of today. Obviously there should be a landing animation or something so we arent just "hopping" everywhere but MWLL's mechanics worked this out and gave JJ's a useful result for the sacrifices you make to carry them. (Miss my Thor A!)

Edited by Slash, 20 December 2012 - 06:45 AM.


#19 PoLaR

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Posted 20 December 2012 - 06:50 AM

View PostBattleSaint, on 20 December 2012 - 06:02 AM, said:

so you guys want reduced weight JJ? Are you stoned?



What does being stoned have to do with anything? lol.

#20 Der BruzZzler von Wiesndoof

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Posted 20 December 2012 - 06:52 AM

My Jenner has 5 of 5 JJ's and the vertical acceleration is worse than before the patch. I agree with OP. Jumpjets need a small buff.





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