Pgi Please! Limit 8Mans To 2-2-2-2
#1
Posted 20 December 2012 - 07:30 AM
This gives everyone a chance to pilot something they want to pilot, good units will have a mix of all weightclass pilots, and it doesn't hurt teams that do this anyway despite the enemy team having 5 atlai and 3 ravens or something.
Seriously since the 8man patch, I've refused to play 8man's because of the state of the game in the 8man que. You want to talk gaming the system, people are going to do it hardcore if there's no limitations in place.
Hell the old closed beta "match weightclasses against eachother" method worked fine... why did you just go "screw it, 8 mans can fight with whatever no holds barred!"
We don't need that, frankly there NEED to be hard limit's on what we can bring to the field, or we'll see stupid team compisition that breaks lore. 2-2-2-2 is lore friendly, AND give's units plenty of options.
#2
Posted 20 December 2012 - 07:31 AM
Jade Kitsune, on 20 December 2012 - 07:30 AM, said:
This gives everyone a chance to pilot something they want to pilot, good units will have a mix of all weightclass pilots, and it doesn't hurt teams that do this anyway despite the enemy team having 5 atlai and 3 ravens or something.
Seriously since the 8man patch, I've refused to play 8man's because of the state of the game in the 8man que. You want to talk gaming the system, people are going to do it hardcore if there's no limitations in place.
Hell the old closed beta "match weightclasses against eachother" method worked fine... why did you just go "screw it, 8 mans can fight with whatever no holds barred!"
We don't need that, frankly there NEED to be hard limit's on what we can bring to the field, or we'll see stupid team compisition that breaks lore. 2-2-2-2 is lore friendly, AND give's units plenty of options.
better way to handle this.
550 tonne limit.
#3
Posted 20 December 2012 - 07:34 AM
Sifright, on 20 December 2012 - 07:31 AM, said:
better way to handle this.
550 tonne limit.
no, no tonnage limits, tonnage limits make it so that people can game the system by bringing a fully armored, under gunned Atlas.
No tonnage is out the window as it's a crappy balancing mechanic.
I prepose the 2-2-2-2 system for a reason, it's a lore friendly "mixed" lance... it allows players to field "any" of the mechs without a problem... and gives decent options all around.
Until some form of BV is implimented in Phase 3 in regards to ELO matchmaking and the like... this is the best we're going to get.
#4
Posted 20 December 2012 - 07:40 AM
Jade Kitsune, on 20 December 2012 - 07:34 AM, said:
An Atlas is a 100 tom mech and should count as such even if it only weighs 80 odd tons.
Anyways, I'd be more afraid of 4 RVN-3L, 2 COM-2D, 2 JR7-D teams when a tonnage limit were added.
#5
Posted 20 December 2012 - 07:40 AM
Not everybody even owns all classes, and the mediums are outright terrible right now.
A tonnage limit, sure. Limited classes, and to a silly 2 of all of them? No, thanks.
If you can't hack it in 8 manz, you need to get better at the actual game, instead of dreaming about roleplaying scenarios. It's not a complicated or difficult game.
#7
Posted 20 December 2012 - 07:53 AM
Vassago Rain, on 20 December 2012 - 07:40 AM, said:
Not everybody even owns all classes, and the mediums are outright terrible right now.
A tonnage limit, sure. Limited classes, and to a silly 2 of all of them? No, thanks.
If you can't hack it in 8 manz, you need to get better at the actual game, instead of dreaming about roleplaying scenarios. It's not a complicated or difficult game.
It's a blance issue Vass.
Can't see why you can't see that.
Ok you have guys that don't have all the weight classes, cool, what do they have? Compose your team around what your team has, there has to be atleast 2 players of every weightclass in Kong, I'm sure of it.
Leagues run tonnage limits sure, but I've seen how horribly wrong those can go...
And yes an atlas is a 100 ton mech [classified] however if I'm running it at 85, guess what, that mech counts as 85 tons. That's how tonnage limits work, it doesn't factor the "what the tonnage could be" it factors what the tonnage IS.
At the very least, return the old system that it matches you against a team running mechs of the same weight classes as what you're running... that was atleast fair.
#8
Posted 20 December 2012 - 07:57 AM
#9
Posted 20 December 2012 - 07:58 AM
What we need is an aggregate score that places your team versus a similar team.
If your team runs 500 tons, then you fight a team 450-550 tons. If your team is 800 tons, you fight a team of 750-800 tons, etc.
Edited by Redshift2k5, 20 December 2012 - 07:58 AM.
#10
Posted 20 December 2012 - 08:01 AM
Redshift2k5, on 20 December 2012 - 07:58 AM, said:
What we need is an aggregate score that places your team versus a similar team.
If your team runs 500 tons, then you fight a team 450-550 tons. If your team is 800 tons, you fight a team of 750-800 tons, etc.
Doesn't work, and won't work. The game doesn't even have enough players to support the current 8 manz. Seriously, we don't have enough for random matchmaking, that doesn't even care about the mechs or tonnage brought.
MWO is also supposed to be designed around this thing where all the mechs are viable, and compete with each other, because of things they can/can't do. Except mediums. No one knows what to ever do with mediums.
#11
Posted 20 December 2012 - 08:04 AM
Redshift2k5, on 20 December 2012 - 07:58 AM, said:
What we need is an aggregate score that places your team versus a similar team.
If your team runs 500 tons, then you fight a team 450-550 tons. If your team is 800 tons, you fight a team of 750-800 tons, etc.
Yes, let's introduce a system that limits possible matchups even further, since it doesn't already sometimes take up to 5-10 mins to find a match in 8mans.
The playerbase isn't big enough to support this kind of thing, today for like 5 hours straight we've been playing the same 2 or 3 teams in 8mans over and over again.
#12
Posted 20 December 2012 - 08:07 AM
#13
Posted 20 December 2012 - 08:09 AM
Battle Value would be way better.
Edited by Khobai, 20 December 2012 - 08:10 AM.
#14
Posted 20 December 2012 - 08:09 AM
Vassago Rain, on 20 December 2012 - 08:01 AM, said:
Doesn't work, and won't work. The game doesn't even have enough players to support the current 8 manz. Seriously, we don't have enough for random matchmaking, that doesn't even care about the mechs or tonnage brought.
MWO is also supposed to be designed around this thing where all the mechs are viable, and compete with each other, because of things they can/can't do. Except mediums. No one knows what to ever do with mediums.
I know what to do with mediums, and if I ever get to meet you on the battle field, I will show you
Edited by DeathofSelf, 20 December 2012 - 08:10 AM.
#15
Posted 20 December 2012 - 08:13 AM
Jade Kitsune, on 20 December 2012 - 07:53 AM, said:
And yes an atlas is a 100 ton mech [classified] however if I'm running it at 85, guess what, that mech counts as 85 tons. That's how tonnage limits work, it doesn't factor the "what the tonnage could be" it factors what the tonnage IS.
This is actually easy to fix. All Mechs are considered their max tonnage, no matter how you bring them in. An atlas is always 100 tons, even if you want to be silly and try to run one at 85 tons.
Khobai, on 20 December 2012 - 08:09 AM, said:
Battle Value would be way better.
The point of scouting is a lot more than just finding their make-up. It's finding where they are, and what their load outs are. Then targeting for support if you have any/harassing.
#16
Posted 20 December 2012 - 08:21 AM
A mech is assumed to be its max tonnage. Though I'd put the max allowed at 450 .. perhaps 475.
#17
Posted 20 December 2012 - 08:22 AM
#18
Posted 20 December 2012 - 08:28 AM
#19
Posted 20 December 2012 - 08:46 AM
Restricts player choices (for 1), forces non-ideal team makeup (for 2), places another unnecessary pregame check to an already buggy launch cycle (for 3), and will ultimately result in Pre-mades recruiting for a weight class like Guilds did in WoW.
I don't know about the rest of you, but I'd like to not see the forums filled with "xxxx xxx xxxxx recruiting Mediums, must have SSRMs, PST"
IF a restriction is actually needed for the 8-man que, then I'd toss my vote for the 450-550 weight restriction (based on Chassis max weight (NOT drop weight)). Some quick math on my side would have me hoping for ~500 tons, though I freely admit that number would need some better intel before it is made a hard rule.
In short, original poster is raging. Can we lock this thread now?
#20
Posted 20 December 2012 - 08:57 AM
Khobai, on 20 December 2012 - 08:09 AM, said:
This 'mirror composition' effect is what I currently experience in the 8-mans where yesterday roughly 1 in every 3 games was simple 5 Atlasses with 3 Ravens... I don't even have to list the model types because everybody will know what types were being used.
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