Pgi Please! Limit 8Mans To 2-2-2-2
#21
Posted 20 December 2012 - 09:01 AM
#22
Posted 20 December 2012 - 09:02 AM
Or also, you could use a point limit as in Warhamer TT. The Chassis, weapons, ammo, armor, might even be the pilot's total experiance point with that mech. That gives you a pointage for every slot, and a total for the team.
#23
Posted 20 December 2012 - 09:05 AM
#24
Posted 20 December 2012 - 09:08 AM
QuantumButler, on 20 December 2012 - 08:04 AM, said:
The playerbase isn't big enough to support this kind of thing, today for like 5 hours straight we've been playing the same 2 or 3 teams in 8mans over and over again.
Its not for lack of playerbase...its because of the EXTREME metabuilds in 8V8..
Change ECM, and you change 8 mans, simple as that.
#25
Posted 20 December 2012 - 09:13 AM
QuantumButler, on 20 December 2012 - 08:04 AM, said:
The playerbase isn't big enough to support this kind of thing, today for like 5 hours straight we've been playing the same 2 or 3 teams in 8mans over and over again.
You are playing the same two teams because all the people excited for eight mans gave up when they realized that they could only bring four mechs to be competitive.
#26
Posted 20 December 2012 - 09:27 AM
Mister Blastman, on 20 December 2012 - 09:05 AM, said:
Derp. You are basically saying that if some newbie queues up with a stock K2 and I queue up with a standard gauss cat, it's perfectly fine for us to get matched against each other.
#27
Posted 20 December 2012 - 09:39 AM
Jade Kitsune, on 20 December 2012 - 07:53 AM, said:
How can you claim that's "how tonnage limits work", when there is no working system in place at the moment? You do realize that the developers are not restricted by the masses of imaginary objects, yes? They could easily change the mechanics of a tonnage limit with rules like: "Mechs are counted by the maximum capacity of their chassis, not their drop mass", "Mechs with ECM count 25 tons heavier", "Chicken-walkers count double mass", or "Mechs piloted by Jade Kitsune count for 101 tons."
IceSerpent, on 20 December 2012 - 09:27 AM, said:
Are you suggesting that the matchmaker should somehow magically rate your build and only match mechs with similarly-rated builds?
#28
Posted 20 December 2012 - 09:53 AM
In battletech game Value Points (VPs) and Tonnage limits are already there. there is no need to reinvent the wheel.
However, battletech is a Universe based on ongoing facts. There is a global economy ongoing. There is scarcity. There are Market Rules and price to pay and expenses to respect.
It is a ROLE PLAY GAME. If you remove that aspect from Mechwarrior computer game, you have nothing. You have a FPS with Big Stompy Robots.
MWO is day by day becoming a FPS with Big Stompy Robots and total lack of meaning.
In Battletech there were games you were performing on the TT, either they were re-enacting of famous fights, "respecting the forces on the battlefiled as in the Story" or there was a sort of on going War. where each faction involved had only limited weaponry available and they had to handle theyr scarce resources at their best.
All of this is missing in this game. Does this will come in the future with the Community Warfare? I used to believe so. Now i changed my mind. PGI is simply not respecting the promises they made when this project came out. They are transforming this in "something else" that makes no sense and is boring like hell.
At the state of this game, with the Rules of Engagement they are using right now, they killed the Mediums. As many of you know, actually mediums are a liability for your 8 ppl team.
This is because players can have all of the Assault and Heavies they want. No restrictions.
Obviously a real Battalion would be composed by a certain number of Assaults, Heavies, Medium and Lights.
Obviously you would have Dropships that can carry only a certain amount of weight and therefore delivering only a few mechs at the time.
Obviously you faction should take care of several fights at once on different Planets, therefore would be UNABLE to drop 5 Atlas and 3 Rvn all ECM all of the times.
oviously they should start using what they can efford. Therefore Mediums would make sense again.
ECM is not the problem here. Is the Rules of Engagement or to better say the total lack of them, the real problem.
This game became a Farce and it s a shame.
#29
Posted 20 December 2012 - 10:06 AM
#30
Posted 20 December 2012 - 10:16 AM
IceSerpent, on 20 December 2012 - 09:27 AM, said:
Derp. You are basically saying that if some newbie queues up with a stock K2 and I queue up with a standard gauss cat, it's perfectly fine for us to get matched against each other.
That's life, derp man (I'm sorry you have a lisp, perhaps you should get it checked out?).
#31
Posted 20 December 2012 - 10:17 AM
#32
Posted 20 December 2012 - 10:26 AM
By the way..both ideas got some good and bad things
This 2/2/2/2 thing may reduce the players choice an bit..but on the other hand ensures it that the maximal ammount of ecm mechs will be 6 (bad enogh if you ask me)
Tonnage restriction on the other hand does not solve the problem whats existing right now in 8vs8 games..the opponent can still bring only ecm (just an lower ammount of Altas-DDC and more Commandos/Ravens/cicadas)
..so Solution...BV! (or restriction of ecm mechs per battle)
#34
Posted 20 December 2012 - 10:32 AM
#35
Posted 20 December 2012 - 10:51 AM
Tuoweit, on 20 December 2012 - 09:39 AM, said:
That "magic" is widely known as Battle Value (a.k.a BV) in Battletech - look it up.
Mister Blastman, on 20 December 2012 - 10:16 AM, said:
That's only life for folks that don't know any better, like yourself. The rest of us figured out how to remedy this particular problem literally decades ago.
Edited by IceSerpent, 20 December 2012 - 10:53 AM.
#36
Posted 20 December 2012 - 10:54 AM
2 light ecm
2 medium ecm
2 nothing
2 assault ecm
for a grand total of 6 ecm....
I say limite ecm to 1 par 8 man
problem solve
#37
Posted 20 December 2012 - 11:00 AM
#38
Posted 20 December 2012 - 11:03 AM
Jade Kitsune, on 20 December 2012 - 07:30 AM, said:
I would greatly prefer to, instead, limit the teams to a tonnage limit.
This will have a similar effect to what you suggest, but will get teams more flexibility in what they drive. For instance, they could choose to make one of those mediums into a light, and then use the extra tonnage to make one of the heavies into an assault.
Otherwise, I suspect you'd see everything settle around a single "optimal" build.
Finally, the matchmaking of matching an assault against an assault is kind of broken as is, because it makes it so that lighter mechs in a weight class get zero benefit to their saving of tonnage.
#40
Posted 20 December 2012 - 11:10 AM
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